You are spoiled! 100 fps is enough for you. Really. Your eyes probably won't be able to tell the difference! And your monitor's refresh rate might be a limiting factor too.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You are spoiled! 100 fps is enough for you. Really. Your eyes probably won't be able to tell the difference! And your monitor's refresh rate might be a limiting factor too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I know my eyes probably won't see much difference, but my aim/speed of fire will.
Developer 1 makes fps go beyond refesh rate, it's unlocked in HL2. I get 180 fps when looking a wall in HL2.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish I could get 100 FPS.
I get (at best) 40.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
in your autoexec.cgf or config.cfg ( Plz slap me if somethings terrebly wrong) Also, in your windows graphic options, turn off ; antialiasing, anisotropic filtering, vsynch. Performance not high quality. Put game in same resolution as desktop, get recent video/sound drivers, don't put direct x 9 if you have a card older than 1 year about.
the hl engine cant make over 100 fps. its an engine limitation. developer 1 just shows you what your system COULD do if the engine wasnt holding it back. even if you have developer 1 showing you 500 fps, you're still getting 100
That's 1/100th of a second you're talking about. Not only can the human eye not distinguish it in an action game (yes, in certain circumstances, you can see 200fps, but not in this circumstance), you won't be able to react that fast. Your aim will not be better, your speed of fire will not be better.
<!--QuoteBegin-God Killer+Feb 7 2005, 09:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (God Killer @ Feb 7 2005, 09:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh well, I'll try to survive with 100 Fps, too bad...
I also use low polygon just about everything, I can hardly see the difference anyway but I get a nice 85-100 fps all the time. Ti 4200 128mb only.
NSarmslab.com for low poly sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Try playing with less than 20. I fail to see how you'll have trouble surviving.
Your video card is about 8x as powerful as mine. If you get 60+, there's really no reason to complain.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited February 2005
max FPS in Half-Life is 99/100 and not only dependant on the 3dcard power but also on server/client connection. Also offline with developer on 1 is missleading.
If you really want to tweak/get an idea on how hl works use this: <a href='http://www.geekboys.org/docs/Half-Life%20Netcode%20Explained.doc' target='_blank'>hl netcode explained</a>
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited February 2005
Half-Life will not render a framerate higher than 100 fps. However, a framerate higher than 100 fps does affect per-frame calculations, and as such will affect things like strafeturning and the wait command.
Also, developer 1, fps_max > 100 does work online.
schkorpioI can mspaintJoin Date: 2003-05-23Member: 16635Members
<!--QuoteBegin-God Killer+Feb 7 2005, 06:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (God Killer @ Feb 7 2005, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it possible to have over 100 fps online? I can offline with developper 1, but it doesn't work online... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have a 6800 GT, and get 100fps constantly except for marine spawn when my p4 2.8cpu can't take 12 marines and turret factories galore -then it drops to about 80 fps
Wasn't higher frame rate proven to make bullets empty faster? I was asking all of this because I once saw a guy with and hmg shooting like if he had catalyst, I asked for his fps, he told me 160 about. So...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, developer 1, fps_max > 100 does work online.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Doesn't work for me, but I guess if engine is supposed to be limited at 100, I should'nt worry about it. Or should I? I feel a conspiracy... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
How about the HL engine sucks and even the higher cards aren't going to help you very much. I have an x800 XT and less then 60 fps is no rare thing. As for source games, I almost never get less then 70. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow you people are all spoilt... i average a single figure fps in most areas where there's some one from the other team...
long live the 32mb gfx card + £20 monitor! mwahaha<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They should make a foundation for those ppl...stop helping the little black creatures in africa, and give those guys free graphics cards!!!
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
<signs shanks up for mormon spam>
GK, the guy was using a speedhack. The core engine is locked to 100fps, which is why it cannot actually exceed that number. HL2 is higher.
Sheesh. A 6800 chugs? That's actually amusing.
Radeon 9500 Pro 128 512MB PC3200 Ath64 3200+ 1600x1200 x 32 @ 100hz 12x TFSAA, 16x AF Triple Buffering enabled gl_texturemode GL_LINEAR_MIPMAP_LINEAR Original models, sprites, etc
Solid 100fps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I'd be tempted to bump up to 2048x1536 just to see what would happen, but the monitor can only do 60hz there.
well, in older versions of ns, there were fps related bugs like infinate jp fuel. GK, you can use the regular models, or even high poly ones if you want. im on a Ti 4200 also, and i get a solid 60fps. also, dont worry about fps if your refresh rate can only go to 60 or 72 or something like that. cause your monitor can only produce as many fps as Hz it has. like my monitors max refresh rate is 72 Hz, so it cant display more than 72 fps
<!--QuoteBegin-TOmekki+Feb 8 2005, 03:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Feb 8 2005, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it amuses me when people claim that there's no difference visible to the human eye between 72 and 100 fps.
oh, and anything below 50-60 is. just. hell. I know, i've played with a comp like that for over a year. thank god those days are over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You can tell the difference between 72 and 100, but it won't make a difference in game. Once you get above sixty, the advantage you get from increasing your frame rate drops to almost nothing (unless there is some wierd engine quirk that makes you fire faster or something). Above 100, it's incredibly difficult to tell, and it absolutely will make 0 difference in game.
<!--QuoteBegin-Red Squirrel+Feb 8 2005, 06:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Red Squirrel @ Feb 8 2005, 06:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find it quite strange that HL1 games seem to struggle with fps on my new rig but HL2 games are great.
There's probably a setting somewhere I've missed but I can't be bothered to tweak it when there are better engines to be playing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's because of the Half-Life's engine limitations. If you were to do a direct port of NS to source, I'd bet you'd get a better framerate.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
Framerate erratically affects attack rate and jump height due to rounding errors. It also affects strafeturning, though I don't know specifically how it affects this except that you can turn much more sharply with a higher framerate.
All of these effects continue as the framerate exceeds 100, even though the extra frames are not rendered.
TalesinOur own little well of hateJoin Date: 2002-11-08Member: 7710NS1 Playtester, Forum Moderators
Yet again. developer 1 only displays a theoretical framerate. They are not rendered. The HL core CANNOT exceed 100fps, due to a hard-coded engine limitation. Developer 1 is only there as a way to run through maps and COMPARATIVELY look for trouble spots. If you have 150 devfps in an area, and you have a great card.. and you move to another area and it drops to 101 devfps, you KNOW lower-end cards will have major problems, and that the area needs to be optimized.
You cannot exceed an ACTUAL 100fps in Half-Life. How many times does this need to be said? Seriously, it's getting repetative to explain that 'omgz0r h1dd3n 3Xpl01T!!!11!' is simply an analysis tool. :b
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
edited February 2005
Please read the entirety of my post. Notice how I said, "All of these effects continue as the framerate exceeds 100, <b>even though the extra frames are not rendered.</b>" I know it is not the actual rendered framerate, but as I said in an earlier post in this thread, a framerate higher than 100 fps does affect per-frame or framerate-based calculations.
For your information, I have thoroughly tested these claims.
pSyk0mAnNerdish by NatureGermanyJoin Date: 2003-08-07Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
i agree with civilian from my experience. I've got a new pc last week which increased my fps from ~10-60 to constant 100 fps! On my new machine i gained much more speed and accuracy while leaping/"flying through the air" due to air control. Just the pc changed not my movement pattern!
Comments
100 fps is enough for you. Really. Your eyes probably won't be able to tell the difference! And your monitor's refresh rate might be a limiting factor too.
I get (at best) 40.
100 fps is enough for you. Really. Your eyes probably won't be able to tell the difference! And your monitor's refresh rate might be a limiting factor too.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hey! I'm not...ok maybe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I know my eyes probably won't see much difference, but my aim/speed of fire will.
Developer 1 makes fps go beyond refesh rate, it's unlocked in HL2. I get 180 fps when looking a wall in HL2.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wish I could get 100 FPS.
I get (at best) 40.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn, 40 is kinda low, well for me.
try
GL_TEXTUREMODE "GL_LINEAR"
fastsprites "1"
gl_affinemodels "0"
gl_clear "0"
gl_cull "1"
gl_flashblend "0"
gl_lightholes "0
gl_dither "1"
gl_flipmatrix "0"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_playermip "1"
gl_polyoffset "0.1"
gl_round_down "3"
gl_smoothmodels "0"
gl_spriteblend "1"
gl_spriteskip "5"
r_bmodelhighfrac "5.0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_drawviewmodel 1
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_novis "0"
r_shadows "0"
r_traceglow "0"
r_bmodelhighfrac "5.0"
cl_dynamiclights "0"
in your autoexec.cgf or config.cfg ( Plz slap me if somethings terrebly wrong)
Also, in your windows graphic options, turn off ; antialiasing, anisotropic filtering, vsynch. Performance not high quality. Put game in same resolution as desktop, get recent video/sound drivers, don't put direct x 9 if you have a card older than 1 year about.
well that sucks D:
I also use low polygon just about everything, I can hardly see the difference anyway but I get a nice 85-100 fps all the time. Ti 4200 128mb only.
NSarmslab.com for low poly sprites.
developer 1 shows you what you <i>could get.</i> It is not posible to get any higher then 100 FPS.
I also use low polygon just about everything, I can hardly see the difference anyway but I get a nice 85-100 fps all the time. Ti 4200 128mb only.
NSarmslab.com for low poly sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Try playing with less than 20. I fail to see how you'll have trouble surviving.
Your video card is about 8x as powerful as mine. If you get 60+, there's really no reason to complain.
If you really want to tweak/get an idea on how hl works use this:
<a href='http://www.geekboys.org/docs/Half-Life%20Netcode%20Explained.doc' target='_blank'>hl netcode explained</a>
Also, developer 1, fps_max > 100 does work online.
I have a 6800 GT, and get 100fps constantly except for marine spawn when my p4 2.8cpu can't take 12 marines and turret factories galore -then it drops to about 80 fps
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, developer 1, fps_max > 100 does work online.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Doesn't work for me, but I guess if engine is supposed to be limited at 100, I should'nt worry about it. Or should I? I feel a conspiracy... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
long live the 32mb gfx card + £20 monitor! mwahaha
oh, and anything below 50-60 is. just. hell. I know, i've played with a comp like that for over a year. thank god those days are over.
long live the 32mb gfx card + £20 monitor! mwahaha<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They should make a foundation for those ppl...stop helping the little black creatures in africa, and give those guys free graphics cards!!!
Ps. Didn't mean to offend no one
(don't spam me address.. not that I don't get enough of it already lol)
GK, the guy was using a speedhack. The core engine is locked to 100fps, which is why it cannot actually exceed that number. HL2 is higher.
Sheesh. A 6800 chugs? That's actually amusing.
Radeon 9500 Pro 128
512MB PC3200
Ath64 3200+
1600x1200 x 32 @ 100hz
12x TFSAA, 16x AF
Triple Buffering enabled
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
Original models, sprites, etc
Solid 100fps. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I'd be tempted to bump up to 2048x1536 just to see what would happen, but the monitor can only do 60hz there.
There's probably a setting somewhere I've missed but I can't be bothered to tweak it when there are better engines to be playing.
oh, and anything below 50-60 is. just. hell. I know, i've played with a comp like that for over a year. thank god those days are over. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You can tell the difference between 72 and 100, but it won't make a difference in game. Once you get above sixty, the advantage you get from increasing your frame rate drops to almost nothing (unless there is some wierd engine quirk that makes you fire faster or something). Above 100, it's incredibly difficult to tell, and it absolutely will make 0 difference in game.
There's probably a setting somewhere I've missed but I can't be bothered to tweak it when there are better engines to be playing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's because of the Half-Life's engine limitations. If you were to do a direct port of NS to source, I'd bet you'd get a better framerate.
All of these effects continue as the framerate exceeds 100, even though the extra frames are not rendered.
Developer 1 is only there as a way to run through maps and COMPARATIVELY look for trouble spots. If you have 150 devfps in an area, and you have a great card.. and you move to another area and it drops to 101 devfps, you KNOW lower-end cards will have major problems, and that the area needs to be optimized.
You cannot exceed an ACTUAL 100fps in Half-Life. How many times does this need to be said? Seriously, it's getting repetative to explain that 'omgz0r h1dd3n 3Xpl01T!!!11!' is simply an analysis tool. :b
For your information, I have thoroughly tested these claims.
I've got a new pc last week which increased my fps from ~10-60 to constant 100 fps!
On my new machine i gained much more speed and accuracy while leaping/"flying through the air" due to air control. Just the pc changed not my movement pattern!