A Bug.

SniperSkunkSniperSkunk Join Date: 2002-11-07 Member: 7644Members
edited November 2002 in NS General Discussion
I was a marine commander, and just built a turret factory and four turrets. Three turrets were completed, fourth hadn't been started. At that point, the marine building was killed, and the skulk that killed him took out the factory and the three completed turrets. Then backup arrived and took out the alien. They built the last, uncompleted one, and to everyone's surprise, even though it didn't have a factory near it, it became active. It shot at enemies trying to get in (It was in the engine room in bast, so it was a hectic area) even though there was no factory.

I can see an easy way a marine could abuse the FF-marine-structure bug and get a bunch of un-shut-downable turrets this way.

Comments

  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    yea i've seen this alot but i don't think it always depends on turret factory being destroyed...maybe sold?
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    And this was on a 1.01 server?

    :o
  • NecroNecro <insert non-birthday-related title here> Join Date: 2002-08-09 Member: 1118Members
    yes it was! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Along these lines, I know in 1.01 the turrets, if functioning properly, are supposed to shut down when the factory that powers them is destroyed. In the cl_autohelp text that shows up for turrets, it still reads "Turrets will continue to function with or without a turret factory near by."

    I know this will probably be cleared up in the next Client patch, but I've seen a handful of new players get confused when all the turrets protecting them suddenly stop shooting. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • PetruPetru Join Date: 2002-11-06 Member: 7259Members
    I've seen it quite a few times. Place the turret but don't build it. Then let the factory die. THEN build the Turret. It will work, even without a factory.
  • VektuzVektuz Join Date: 2002-11-01 Member: 2396Members
    Of course, if those turrets die you will have to start from 0 again
  • JA1numJA1num Join Date: 2002-11-06 Member: 7261Members
    mmm a bug.......... *squashes it*
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