A Question For The Ns Team
gnif
Join Date: 2005-01-14 Member: 35389Members
When you guys went offline, you said that you had BSOD problems?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Your hosting this site on a windows box <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , wow, I expected more from the ns team <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->. Really though, wouldn't it just be easier and more stable to run a linux box for your server? Or are there other reasons why its a windows box?
Please people, I am just interested in why its on windows (eg, dev reasons), and I am asking the developers, I dont want your opinions, just the answer.
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<b>Oh, for the noobs that have never used linux before or have never hosted a linux server before and are about to flame me</b>
90% of the worlds servers run linux, and that 90% are online 24/7, some have been known to be online for over two, thats "2" YEARS without a reboot required (windows 95/98/ME would BSOD after 40somthing days), and when they have been rebooted, its only been because they needed to add a bigger hdd or somthing. I even have a few that are running on faulty RAM (kernel set to ignore bad blocks) where windows wont even boot. For servers, Linux is the better choice, dont get me wrong, I still use windows, and I think that it does a good job most of the time, but its a desktop operating system, not a server. Do you really want your server, wasting its CPU time drawing a nice user interface when you rarely use it? And the advantages of SSH and remote server maintanance through it is unequiled on windows. Also, why pay for windows, an os that is commonly know to BSOD when you least expect it, when linux is free and comes with every service you could ever want for free. Oh, and dont use RedHat just because you have never heard of another distro of linux before, try Debian, its package management system kicks butt
How to set up dhcp on debian: "apt-get install <u>dhcpd</u>"
Compare that with redhat
rpm -i dhcpd_version.rpm
dependency issues... grrrr get reqd package, try again, dependency issues... grrrrrr)
and upgrading a debian package: "apt-get install <u>dhcpd</u>"
Redhat, no idea, package management sucked so I never touched it again.
Please people, I am just interested in why its on windows (eg, dev reasons), and I am asking the developers, I dont want your opinions, just the answer.
------------------------------
<b>Oh, for the noobs that have never used linux before or have never hosted a linux server before and are about to flame me</b>
90% of the worlds servers run linux, and that 90% are online 24/7, some have been known to be online for over two, thats "2" YEARS without a reboot required (windows 95/98/ME would BSOD after 40somthing days), and when they have been rebooted, its only been because they needed to add a bigger hdd or somthing. I even have a few that are running on faulty RAM (kernel set to ignore bad blocks) where windows wont even boot. For servers, Linux is the better choice, dont get me wrong, I still use windows, and I think that it does a good job most of the time, but its a desktop operating system, not a server. Do you really want your server, wasting its CPU time drawing a nice user interface when you rarely use it? And the advantages of SSH and remote server maintanance through it is unequiled on windows. Also, why pay for windows, an os that is commonly know to BSOD when you least expect it, when linux is free and comes with every service you could ever want for free. Oh, and dont use RedHat just because you have never heard of another distro of linux before, try Debian, its package management system kicks butt
How to set up dhcp on debian: "apt-get install <u>dhcpd</u>"
Compare that with redhat
rpm -i dhcpd_version.rpm
dependency issues... grrrr get reqd package, try again, dependency issues... grrrrrr)
and upgrading a debian package: "apt-get install <u>dhcpd</u>"
Redhat, no idea, package management sucked so I never touched it again.
Comments
The box is located in a classifed location only available to you if you donate 300 dollars to flayra.
You should spend a little more time on a forum before making assumptions like that. The majority of people here are either linux fans or are indifferent toward the subject. If anyone flamed you for asking this question, there would probably be a huge crowd of linux fans that would respond. Just FYI.
The box is located in a classifed location only available to you if you donate 300 dollars to flayra. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Pshh, I know where it is, its located on a TSA ship in the far reaches of the known universe.
74% of all statistics are made up on the fly.
74% of all statistics are made up on the fly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
but it must have some small ammount of accuracy to be fair, and its the spacial distortions, rather than SQL database & ram causing issues...... reinforce the server hull plating
I refuse to run a Windows server within my cluster, but AFAIK Charlie has a lot of MS experience, so he's naturally going to use what he knows. joev & puzl are both serious Linux bods, so that influences their decision.
Just look at the game itself for that contrast, Linux HLDS/NS is an absolute resources ****, whereas MS based servers seem to enjoy a lighter load, which is a direct contrast to pretty much every other HLDS mod.
Go figure. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
- Shockwave
As for the subtext, I am not interested in seeing a OS-war around here, so do us all a favor and drop the 'xyz users are noob' attitude.
I actually saw a thread on a forum (it was either the steam forums or the adminmod forums.. can't honestly remember which) and when they did a mass stat gather from server-runners around the world, windows came up top for HLDS. All other games the linux dists were better, but for HLDS windows.
However, this is going back several months so things may well have changed. And obviously my word on this should be doubted as i've provided no source but i have no interest in making this up.
however again, as already pointed out, there is more going on than just the hosting of a website with some forums...
OS X any one? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> (no flame. Practically all OS's are 'good' provided you use the right one in the right situation)
Bingo, and this was the subject of a conversation with a couple of devs a week or so ago..
You should never choose your OS based on what's trendy or fun, but what makes more sense to your specific solution...
For example, I know many educational institutions which run MAC OS 7/8/9 for their servers because the solutions they need are only available/have been more robust on these earlier Mac systems..
Bingo, and this was the subject of a conversation with a couple of devs a week or so ago..
You should never choose your OS based on what's trendy or fun, but what makes more sense to your specific solution...
For example, I know many educational institutions which run MAC OS 7/8/9 for their servers because the solutions they need are only available/have been more robust on these earlier Mac systems.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, and most of the industry (raw materials and production, that kind of thing) run their stuff on old 486s with Microsoft NT, since that works and there is no need to "upgrade".
Reliability is profitable.. why change something that works.
Make a NS2 version for Linux and MacOSX please :-/
I have a c**p x86/win only for ns :-(
Make a NS2 version for Linux and MacOSX please :-/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You'd have to convince Valve to port Half Life to OSX first.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I actually saw a thread on a forum (it was either the steam forums or the adminmod forums.. can't honestly remember which) and when they did a mass stat gather from server-runners around the world, windows came up top for HLDS. All other games the linux dists were better, but for HLDS windows.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was refering to web servers, not HLDS servers <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Also, was just covering my bases incase some noob that didnt know what he/she was talking about and had a cow about linux, I have had that happen before. And since this is my first post to this forum, it doesnt mean I have never used a forum before, I am quite an active member of the OpenNeo forums @ <a href='http://www.ssiamerica.com/open' target='_blank'>http://www.ssiamerica.com/open</a>, open source firmware for the Neo mStation developed under linux.
And on the topic of ports for OSX and stuff, I would love to see a port to AMD64 for linux, I host a 64bit server in australia (runing Debian Sarge Pure64 (true 64bit) on a 15mbit link), but cant host NS on it because there is no 64 bit version <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> , I did contact one of the guys (Florian I think) and he said that he would bring it up next developers meeting, but I have heard nothing since <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
Make a NS2 version for Linux and MacOSX please :-/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You'd have to convince Valve to port Half Life to OSX first.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS2 could use UT2004 engine, as stated on Unknown Worlds homepage. It already exist in a native PPC Mac version and Linux x86.
NS2 <b>could</b> use UT2004 engine, as stated on Unknown Worlds homepage. It already exist in a native PPC Mac version and Linux x86. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Take note kids, it's not <b>shall</b>, before the bandwagon starts. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Myself, I find UT2k4 physics don't feel right, but there ya go.
I'd agree with that. Mods like Red Orchestra suffer because of physics making the bodies all bouncy and stuff.
Make a NS2 version for Linux and MacOSX please :-/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You'd have to convince Valve to port Half Life to OSX first.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS2 could use UT2004 engine, as stated on Unknown Worlds homepage. It already exist in a native PPC Mac version and Linux x86. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just to make a correction: it does say NS2 could exist on next-generation engines, but note that it says the Unreal 3 engine is a possibility, *not* the engine of Unreal Tournament 2004. The difference is substantial; check the summaries yourself for the <a href='http://www.unrealtechnology.com/html/technology/ue2.shtml' target='_blank'>Unreal engine 2</a> vs. the <a href='http://www.unrealtechnology.com/html/technology/ue30.shtml' target='_blank'>Unreal engine 3</a>.
Many factors, including everything from graphics to physics to netcode to performance/compatibility, will have to be considered before choosing either Unreal 3's engine, Half-Life 2's engine, or another. But I heavily doubt the engine from Unreal Tournament 2004 would be chosen.
Make a NS2 version for Linux and MacOSX please :-/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You'd have to convince Valve to port Half Life to OSX first.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
NS2 could use UT2004 engine, as stated on Unknown Worlds homepage. It already exist in a native PPC Mac version and Linux x86. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Just to make a correction: it does say NS2 could exist on next-generation engines, but note that it says the Unreal 3 engine is a possibility, *not* the engine of Unreal Tournament 2004. The difference is substantial; check the summaries yourself for the <a href='http://www.unrealtechnology.com/html/technology/ue2.shtml' target='_blank'>Unreal engine 2</a> vs. the <a href='http://www.unrealtechnology.com/html/technology/ue30.shtml' target='_blank'>Unreal engine 3</a>.
Many factors, including everything from graphics to physics to netcode to performance/compatibility, will have to be considered before choosing either Unreal 3's engine, Half-Life 2's engine, or another. But I heavily doubt the engine from Unreal Tournament 2004 would be chosen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah Marik, what I said. *Poke* <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
- Shockwave
edit:
* imagining full animation from aliens and rines when reloading, biting or whatever they're doing with that graphics and style in game *
Well, it took me awhile to dig up this "really early alpha"*** screenshot, but I found it again! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'>***really blatantly fake</span>
<img src='http://www.unknownworlds.com/forums/uploads/post-1-1053994444.gif' border='0' alt='user posted image' />
For anyone curious, I first made it for the thread <a href='http://www.unknownworlds.com/forums/index.php?showtopic=33121' target='_blank'>here</a>