Spreading The Good News
BTS_Squirrel Join Date: 2002-09-27 Member: 1351Members Posts: 236
edited November 2002 in Kharaa Strategy
to the unbelieversyou know, i wouldnt be sure this actually required a thread, but its been bugging me.
i cant recall one game recently, where i havnt been arguing with some nsplayer or another about the alien resource structure and why we only need one or two gorges. ive been in a few more without but i still see a whole lot of times where i get **obscenity**, and so does any other person on my team who knows half a whit of whats going on. Personally, its beginning to ruin the game experience for me. see, i dont ALWAYS want to be the gorge, but if im not. then weve got 7 nsplayer gorges.
i think weve got to figure out some way to tell new people, nicely, how this system works. and to make it simple would be sweet as well. its really tough educating these people when there are still loads of discrepancies within the comunity of "educated" ns players.
I propose several things:
1. a quick and easy lesson we could give the new guys, on how the resource system works.
2. a group of people who are specially trained and ready to spend time simply teaching new aliens how the game works.
3. some sort of way to FORCE someone to devolve from gorge.
1. teach em
ok, i think we should write up a "lesson plan" very simple, 1-2 paragraphs, easily worded. something that we could just spit out and they would get. weve got to present a united front. develop some kind of doctrine that all of us agree with (not on detailed things, just the resource dealy) so that every new person will hear the same from several different people. I could even write a sample:
The resource system for aliens works like this: All of the resources collected by the alien team is devided equally among the players, the exeption being gorges. they get three times the normal share of resources because they hve to use more of them, they are the builders. So, all of the resources in the alien team are shared, they are simply divied out and then left to the discresson of the player. now, what people dont realise is that the "pool" of resources left over after everyone has thier max amount of resources, gets distributed in accordance to who needs them. for example, if everyone is maxed out, with the exception of a gorge, who is saving for a hive, all the resources will be going straight to the gorge. so he wil be getting them very quickly. But, if i decide to evolve to lerk, say, and ise up my 33 resources, that means that now i am empty as well. so the resource pool is being devided between 2 people, and the result is, the gorge begins getting them more slowly. now, imagine if thier were multiple gorges, the resources get devided slower still. so, its for the good of the team for you to stay a skulk for nw, and bug marines, get it?
yeah, that was a little long winded. but thats the general consensus right? i mean, thats what everyone believes as far as the alien resource structure correct? if not, then feel free to let me nknow where i have made mistakes, so i dont continue telling people the wring information
anyhoo, i feel thats the general gist of whats going on. ok, what we need is to cut that down, and make it so easy to remember that the new guys will spread it around.
now, i know that the NS guides exsist for this sole purpose. problem is, ive been playing since release, and ive only seen one. one i learned from someone who didnt even know what he was talking about. (not the guide, someone else) and i had to un-learn that a few times over, until this point, where i think i actually know how the game works . i think we should form some sort of unnoficial ns guides group of people who just basically know how to play the game, maybe arent experts, but have the time and patience to show new people how to go about thier buisness. i dont know what we would call it, but it woudl only be effective if we got LOTS of people to go with it. and being an unnoficial ns guide wouldnt mean you have to sacrifice playing the gamejust for yourself, because once you show the first new guy the ropes, and watch him for a minute to make sure hes got it, yuou can just politely ask him to pass it on. so that the next newbie in the server has someone to tell them. and for sure you should moniter to make sure whats being said is accurate. but that way you can go enjoy some nice meatpops! marine, its what for dinner!
3. enforce them lastly, there has GOT to be a way to force a devolve from skulk. maybe by a vote, maybe by some kind of class limit, you know, your team already has too many of these, yada yada. i would rather have it be a vote, but im sure that wouldnt fix the problem if nobldy in the server understands whats going on. cuz hey, they want to be gorges too!
edit: this would have to be someting of a last resort. i agree, only if the team is in dire need of a gorge who knows what theyre doing, and the current gorge wont be reasoned with. i mean hey, the marines have the ability to kick the commander. its a sligtly different circumstance, i agree, but the effects are very similar.
good comander= better chance of marine win
good gorge(s)= good chance of alien win.
and vice versa.
im just starting, well... way past starting, to get annoyed with the 4 guys who are "saving for a hive" 3 minutes into every game i play. sometimes reason just doesnt work. and im getting sick of repeating myself to these guys. these problems are plagueing the public servers, i have yet to play in a private one.... (invatations welcome ) so thats why i think there should be a way to force devolve.
we all know that a gorge who doesnt know what hes doing can serously cripple a team, conversly, a good gorge can set one up for victory. weve got to get the word out guys, weve just ot to.
feedback is more than welcome, i promise i wont get mad at you for critiquing one of my points. im trying to keep an open mind.
Post edited by Unknown User on