lol, there is some pubs with spikes too, and i think i will try that sometimes <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
spikes were great. Spiking a antire outpost cause the n00b comm forgot lerks. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-motsew+Jan 29 2005, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (motsew @ Jan 29 2005, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i get silence on CO, but NEVER on NS, it's pointless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> its actually quite useful on ns maps if they don't have motion tracking.
silence is by far the best skulk upgrade ever, even though it's possible to move fairly fast silently by tapping forwards it doesnt offer anywhere near the amount of silent manouverability as silence. On other lifeforms it isn't useless but the other mc upgrades make it redundant.
Yes, I said it. And as it turns out, the reasoning is simple.
<b>*) Motion Tracking only works in front.</b> Most of the time, Silence is used simply to help close the gap from behind, and Motion Tracking has no effect on that scenario. In fact, when the Marines have Motion Tracking, someone approaching from behind is <i>more</i> likely to reach them, because if the Marines are actually watching (or at least watching for) the circles, they act as an excellent distraction.
<b>*) A competently-orchestrated ambush won't be foiled by Motion Tracking either way.</b> Obviously, if the ambush spot is behind the Marines, Motion Tracking won't do anything; and even if it's located such that one has to get there while it is still in front of the target(s), generally you'd take the position while the Marine(s) is/are still at a fair distance, and Motion Tracking is fairly ineffective at long range (it's too inaccurate, those it depicts are likely to be gone before you get there anyway, and besides, who actually watches the small circles?). And let's not forget what a small group can do if one player <i>baits</i> Motion Tracking...
<b>*) Silence is just as useful in a fight as it is before one.</b> Something that many fail to realise is how much they take sound for granted not only when an enemy approaches, but also when they're actually engaged in combat. To get to the point, fighting a Silenced Skulk in close can be very disorientating, especially if there's a random element to the Skulk's movements; it's hard to keep one in sight, and harder to find them. With a clear head, some skill in the art of dancing (or for those less endowed with clarity of mind, at least some productive form of manic jumping), and a little thought paid to how a Marine reacts to being bitten from various angles, confusing a Marine is very easy with Silence, and with practice, it's quite possible to land every Bite in the Marine's back (or ankle, if you can do it properly while staying groundbound) - I've soloed more than a few lone HA/HMG Marines as a Skulk this way, and I'm at the lower end of the skill spectrum.
These points should be considered fundamental for strategists, but I feel that everyone can benefit from them. Keep them in mind next time you've a spare Movement upgrade and Motion Tracking comes along - you won't regret it.
well i'm not sure about everyone else...but normally i look around to see where most of the alien lifeforms are if i have mt.
in ns mode, pressing the map shows every lifeform - even the ones behind u (duh).
and how are all the aliens supposed to be behind the marine all the time? unless they start behind him, the alien has got to get from in front of him to behind him, which the marine would detect.
Uzgus got owned and yes. As soon I`m not comming (rarely <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) when we have MT i just hit the c button and go with it 90% of the time. Gotta luv when you see re d dot close behind you and then you turn and pistolwhip him in his confuse <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Judicious use of the minimap when you have motion tracking is probably the best map control tool for marines before aliens get too far into their game. Put wall hacks and radar hacks in the hands of an aware marine and you get a high ratio of dead skulks to dead marines. I approve of MT to counter MC.
Silence is a nice upgrade. A lot of people use their ears just as much as their eyes. Silence is like cloaking except it works on a different sense. How can you not see the benefit in silence? That's half of the marine's sensory awareness you take away.
1- it comes with the MT which is the best first hive chamber
2- silent skulk rushes to take down CC chairs are funny as heck
3- makes ambushing easier
4- it really scares the marines
5- it has NO counter
I allso recomend that if you don't want to ambush and you'd rather just hunt marines, get Celerity as an early skulk. right now nilla rine > then skulk. but if you throw celerity into the Mix Skulk = nilla rine. its good stuff
Silence is awesome for the following reasons: - You can chase most marines across the entire map and they'll never notice you. - You don't need to bhop to close the gap because they don't know you're coming to begin with. - In groups of skulks, you're not noticed. - In groups of marines, they don't notice you're killing their buddies. "Ungh! Ungh! EYARGH!" "Huh? What was that? . . . ! SNAAAAAAKE!" - You can approach camping Marines much more quickly, lowering the likelihood of them spotting you on the ceiling, or shooting you as soon as you come around a corner. - On maps with good vent systems you can flank Marines quickly and quietly. - Kill a marine, flee through a vent, reenter through a door.. his buddies have no idea what's going on. Rinse and repeat. - Easier camping. Kill a marine, flee. He knows you're wounded, and he's thinking you don't have regen or have left (because he can't hear you healing). Then he dies. - Silenced Fades are scary !@#$%es. - Cloak + Silence on a Gorge means OC farms in Marine Start and no one's the wiser. - The alien attack sound can be heard from farther away than the "hit" sound. You can chomp on an RT and Marines will walk through a nearby corridor and never know you're up to it. - "I totally didn't know there was a Gorge around that corner healing four Skulks. Oops?" - Life forms don't make the annoying "idle" sounds that could potentially give them away while cloaked. A Cloaked Onos is always more effective with Silence, especially because he can be Devouring and still catch other Marines unaware with Stomp/Gore.
There are plenty more but that's just a list of some of the more awesome tactics involving Silence.
Comm: Ok guys, Ive got MT, watch the pretty blue circles! Marine: Oh look, theres one now! Ohh its so close, Lets shoot it down! *Marine chases down the circle, runs past a vent in the floor. Meanwhile, Skulks swarm out of it
Marine: Aw look. It's a gorgie!
Gorge: OH my, Its a parade!!!
*skulks completely covering the floor run over marine
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
To be honest it might happen. Not all vents show on maps. And if its a added vent sure hell I am gona ignore it, cause I simply do not know its there.
For example, I was quite surprised on c12 RT. I was fighting a skulk which was using the cover great. Suddenly he jumped down on the right. A few secs later I heared a skulk incoming from the left and nailed him.
After waiting a few more secs I desided to risk ambushing that skulk on the right, after he didn't move out with his buddy.
Found out it was the same damn skulk. Was a vent I never saw, and I sure hope its added cause else I really feel n00b.
Does anyone have any idea how funny it is to get silence & SoF as fade? You follow the rine at a distance then blink up to him, if he don't have MT you can folow him to any marine "forward bases or locked rooms" and then chukle behind him he pelts bullets everywhere and you swipe him when he sees you.. or you could wait for his buddy to say "**** YOU HAVE A FADE BEHIND YOU" again the rine wets his armour... or you could just pick of the unknowing rambos <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
IT IS BECAUSE MANY PLAYERS RELY ON SOUND TO KNOW WHATS COMING AROUDN THE CORNER. SILENCE TAKES AWAY SOUND, THEREFORE PUTTING THE ALIEN AT A GREATER ADVANTAGE AS THE MARINE CAN NO LONGER KNOW WTH IS IN THE NEXT ROOM.
<!--QuoteBegin-Armageddon+Feb 21 2005, 06:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Feb 21 2005, 06:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IT IS BECAUSE MANY PLAYERS RELY ON SOUND TO KNOW WHATS COMING AROUDN THE CORNER. SILENCE TAKES AWAY SOUND, THEREFORE PUTTING THE ALIEN AT A GREATER ADVANTAGE AS THE MARINE CAN NO LONGER KNOW WTH IS IN THE NEXT ROOM. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> please don't post in all caps, there really isn't a need to.
in co get silence first then celerity then leap,thats all you should need a skulk to own,save the rest of your grades to go oni or lerk or fade,silent lerk with focus hurts too much!
I just started getting silence as my first upgrade in combat. It helped a lot more than I thought it would. I like to hide in the vents until the marines pass, then bhop towards them at full speed. If I'm lucky, then I can get 6 kills, especially if my teammates are harassing them at the same time. The only problem is that if you're on a server with only 10 levels, then silence will be a waste of a point by the end of the game.
Still, Silence + Focus will own until the marines get jetpacks.
Comments
its actually quite useful on ns maps if they don't have motion tracking.
usually means 3 hives, that ouch in any case
Yes, I said it. And as it turns out, the reasoning is simple.
<b>*) Motion Tracking only works in front.</b>
Most of the time, Silence is used simply to help close the gap from behind, and Motion Tracking has no effect on that scenario. In fact, when the Marines have Motion Tracking, someone approaching from behind is <i>more</i> likely to reach them, because if the Marines are actually watching (or at least watching for) the circles, they act as an excellent distraction.
<b>*) A competently-orchestrated ambush won't be foiled by Motion Tracking either way.</b>
Obviously, if the ambush spot is behind the Marines, Motion Tracking won't do anything; and even if it's located such that one has to get there while it is still in front of the target(s), generally you'd take the position while the Marine(s) is/are still at a fair distance, and Motion Tracking is fairly ineffective at long range (it's too inaccurate, those it depicts are likely to be gone before you get there anyway, and besides, who actually watches the small circles?). And let's not forget what a small group can do if one player <i>baits</i> Motion Tracking...
<b>*) Silence is just as useful in a fight as it is before one.</b>
Something that many fail to realise is how much they take sound for granted not only when an enemy approaches, but also when they're actually engaged in combat. To get to the point, fighting a Silenced Skulk in close can be very disorientating, especially if there's a random element to the Skulk's movements; it's hard to keep one in sight, and harder to find them. With a clear head, some skill in the art of dancing (or for those less endowed with clarity of mind, at least some productive form of manic jumping), and a little thought paid to how a Marine reacts to being bitten from various angles, confusing a Marine is very easy with Silence, and with practice, it's quite possible to land every Bite in the Marine's back (or ankle, if you can do it properly while staying groundbound) - I've soloed more than a few lone HA/HMG Marines as a Skulk this way, and I'm at the lower end of the skill spectrum.
These points should be considered fundamental for strategists, but I feel that everyone can benefit from them. Keep them in mind next time you've a spare Movement upgrade and Motion Tracking comes along - you won't regret it.
in ns mode, pressing the map shows every lifeform - even the ones behind u (duh).
and how are all the aliens supposed to be behind the marine all the time? unless they start behind him, the alien has got to get from in front of him to behind him, which the marine would detect.
mt <b>is</b> the counter to silence.
Minimap FTW. Not only in this scenario.
mfg
Lance
Silence is a nice upgrade. A lot of people use their ears just as much as their eyes. Silence is like cloaking except it works on a different sense. How can you not see the benefit in silence? That's half of the marine's sensory awareness you take away.
1- it comes with the MT which is the best first hive chamber
2- silent skulk rushes to take down CC chairs are funny as heck
3- makes ambushing easier
4- it really scares the marines
5- it has NO counter
I allso recomend that if you don't want to ambush and you'd rather just hunt marines, get Celerity as an early skulk. right now nilla rine > then skulk. but if you throw celerity into the Mix Skulk = nilla rine. its good stuff
i believe the MT ur refering to in ur post is MC? anyway, MC being the best chamber is just an opinion, not a fact.
- You can chase most marines across the entire map and they'll never notice you.
- You don't need to bhop to close the gap because they don't know you're coming to begin with.
- In groups of skulks, you're not noticed.
- In groups of marines, they don't notice you're killing their buddies. "Ungh! Ungh! EYARGH!" "Huh? What was that? . . . ! SNAAAAAAKE!"
- You can approach camping Marines much more quickly, lowering the likelihood of them spotting you on the ceiling, or shooting you as soon as you come around a corner.
- On maps with good vent systems you can flank Marines quickly and quietly.
- Kill a marine, flee through a vent, reenter through a door.. his buddies have no idea what's going on. Rinse and repeat.
- Easier camping. Kill a marine, flee. He knows you're wounded, and he's thinking you don't have regen or have left (because he can't hear you healing). Then he dies.
- Silenced Fades are scary !@#$%es.
- Cloak + Silence on a Gorge means OC farms in Marine Start and no one's the wiser.
- The alien attack sound can be heard from farther away than the "hit" sound. You can chomp on an RT and Marines will walk through a nearby corridor and never know you're up to it.
- "I totally didn't know there was a Gorge around that corner healing four Skulks. Oops?"
- Life forms don't make the annoying "idle" sounds that could potentially give them away while cloaked. A Cloaked Onos is always more effective with Silence, especially because he can be Devouring and still catch other Marines unaware with Stomp/Gore.
There are plenty more but that's just a list of some of the more awesome tactics involving Silence.
Comm: Ok guys, Ive got MT, watch the pretty blue circles!
Marine: Oh look, theres one now! Ohh its so close, Lets shoot it down!
*Marine chases down the circle, runs past a vent in the floor. Meanwhile, Skulks swarm out of it
Marine: Aw look. It's a gorgie!
Gorge: OH my, Its a parade!!!
*skulks completely covering the floor run over marine
where do u find a vent in the floor where the marines would just ignore? i can't think of any...or maybe it's just my mind being blocked at the moment
Not all vents show on maps. And if its a added vent sure hell I am gona ignore it, cause I simply do not know its there.
For example, I was quite surprised on c12 RT. I was fighting a skulk which was using the cover great. Suddenly he jumped down on the right. A few secs later I heared a skulk incoming from the left and nailed him.
After waiting a few more secs I desided to risk ambushing that skulk on the right, after he didn't move out with his buddy.
Found out it was the same damn skulk. Was a vent I never saw, and I sure hope its added cause else I really feel n00b.
please don't post in all caps, there really isn't a need to.
Still, Silence + Focus will own until the marines get jetpacks.