How's This

hameshames Join Date: 2002-11-12 Member: 8293Members
<div class="IPBDescription">ns_complex x2</div> <a href='http://www.geocities.com/teh_hames/ns_complex0001.jpg' target='_blank'>http://www.geocities.com/teh_hames/ns_complex0001.jpg</a>

copy and paste it into your address bar and it'll work

Comments

  • HatredHatred Join Date: 2002-11-07 Member: 7589Members
    Nice...man everyone maps soo much better than me. I don't get it either, I don't know why everyone does. I mean can't do everything that I should but I mean everyones lay out is SO much better and darker! SOB! Well anyway very nice has a true suspense scene to it.
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    lol thanks, this was my first attempt:

    <a href='http://www.geocities.com/teh_hames/ns_complex0000.jpg' target='_blank'>http://www.geocities.com/teh_hames/ns_complex0000.jpg</a>

    you aren't alone. i'm waiting for input until i conitune.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Looks nice (from what i can gather from 2 pics)
    Are you gonna keep working on it?
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    looks <u>much</u> better now! you did exactly what I suggested <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    but the window still bothers me, I think you should remove it.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Hatred+Nov 15 2002, 04:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hatred @ Nov 15 2002, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Nice...man everyone maps soo much better than me. I don't get it either, I don't know why everyone does. I mean can't do everything that I should but I mean everyones lay out is SO much better and darker! SOB! Well anyway very nice has a true suspense scene to it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's just down to learning how to do good lighting, really. It's amazing what a difference that makes to a map.

    ---

    Nice improvements by the way, though I liked the red outsede the window in the old version.
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    Thanks. I am working on the marine command center right now. I didn't do much else with the ready room because I don't see a _huge_ need to make it look 'awesome' since most of the game play will not be taken there.
    But I'll post up pictures as I create more work.
    Thanks, again.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    looks great! just remember to make plenty of vents and places for skulks 2 ambush from!
  • hameshames Join Date: 2002-11-12 Member: 8293Members
    What type of marine command and hive areas would you like to see? Give your input here. Thanks
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I don't know bout the combat parts, But i'm telling you one thing, YOUR READY ROOM IS THE MOST IMPORTANT PART OF YOUR Level! They have to use it to get to their teams, AND its the FIRST thing they see, first impressions say ALOT about your map and gameplay and will affect the play of your map.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    it lacks of details and there isn't a particular lightning...try to add some grates on the floor and some calbes from the ceiling, some steam... then work on the lightning, don't forget the infestation in the alien area of the RR <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    It be all swifty and chit!

    I like the old window better. At least try a larger, more interesting shape.
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