<div class="IPBDescription">flying skulks</div> Has anybody else seen the thing with skulks where if you look up and pounce multiple times you can fly until you run out of energy? Is this a bug or a feature? Whichever, it's pretty dang cool.
I use it all the time. I can haul alien **obscenity** down hallways. The only problem is I need level 3 adrenaline to do it for very long, and it's not stealthy at all (SCREECH, SCREECH, SCREECH, SCREECH). So much fun, though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The leap has many uses and this expands its use, not only does it allow death defying acrobatics when trying to move around the map, but it also allows you to quickly close to attack.
The best use of leap is to leap at your target (preferably not head on) then switch to bite in mid-air and chomp away. If you're really good, you can aim high with the leap, and just before you hit the marine you chomp him to death, and because he no longer counts for collision you leap passes right through him and you can run to safety.
Necro<insert non-birthday-related title here>Join Date: 2002-08-09Member: 1118Members
not very useful tho <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Is leap like charge and you do damage to whatever you're hitting while flying? Or do you have to connect at the end of a leap (when the claws come out) ? I never got it to work.
You can turn in midair in all HL games. Since HL is based off Quake 1 or 2 (not sure which, I think it's a mix of both, but I'm not sure.) You can turn in midair. This allows air control, and bunnyhopping. Bunnyhopping in HL causes you to go much faster than you should be able to. An HW Guy in TFC can move at a Medic's running speed by bunnyhopping.
Getting rid of bunnyhopping and air control in HL is impossible. The only way to fix bunnyhop is with things like stamina meters, CS's anti-bhop thing (which is basically a stamina meter without graphic representation anyhow.). You'll notice you can still do the bhopping motion, but you'll go practically nowhere with systems like these. In Rtcw, you cannot bunnyhop. As soon as you start the 2nd strafing motion, it stops you from going anywhere instantly. But you can strafe jump <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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So much fun, though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
The best use of leap is to leap at your target (preferably not head on) then switch to bite in mid-air and chomp away. If you're really good, you can aim high with the leap, and just before you hit the marine you chomp him to death, and because he no longer counts for collision you leap passes right through him and you can run to safety.
nice addition, even though slightly useless <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Getting rid of bunnyhopping and air control in HL is impossible. The only way to fix bunnyhop is with things like stamina meters, CS's anti-bhop thing (which is basically a stamina meter without graphic representation anyhow.). You'll notice you can still do the bhopping motion, but you'll go practically nowhere with systems like these. In Rtcw, you cannot bunnyhop. As soon as you start the 2nd strafing motion, it stops you from going anywhere instantly. But you can strafe jump <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Enough rambling.