Beta 6 Build 2

coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
<div class="IPBDescription">Just released for consties..</div> If you're intrested in the changelog, here it is:

o Fades can blink off ladders.
o Recycling observatories won't uncloak aliens.
o Players only beacon in if they are more than 600 units away from all spawn points.
o Reverted to beta5 hitboxes to get a lead on the hitbox issues.
o Fixed cloaking bugs (lerks no longer cloak when gliding quickly, etc.).
o Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).
o Mines now damage normally when the player leaves the team.
o More tweaks to pancake capping.
o New medpack skin and icons from Supernorn (thanks!).

o Updated ns_eon
o Updated ns_bast
o Updated co_sava
o Updated ns_altair - build 7
* Added vent from Omega to Zeta with two exits into Phi
* Added vent from Muck Pump to Parts Room RT
* Rspeed optimizations
* Adjustments to Surface Umbilical to reduce LOS
* Adjustments to MS top entrance
* New monitor textures by Samejima
* Covered up pit in Omega
* More details
* Removed Diving tanks and connected Nanite Regulation and Settling tanks
* Rerouted path from Settling tanks into Communications
* Moved weldable to Muck Pump
* Optimized Sub Bay
* Moved node from outside Parts room into parts room

Comments

  • DoggDogg Join Date: 2003-03-31 Member: 15063Members
    "Pancake capping" eh? Sounds kinky.
  • Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
    Hmmm, I am interested in seeing the new medpacks. Anyone mind posting a screenshot? Thx!
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Personally, I much preferred BrigadierWolf's original skins, after they were swapped to the white cross on a green field. It's his model, after all.
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    Fades can blink off ladders.

    Thank you...
  • adi0adi0 Join Date: 2004-10-07 Member: 32142Members
    if you would make pistol drawable by 'lastinv' right after respawn i wouldn't die so often by respcamping skulks <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> err... if it's easy to implement <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited January 2005
    <!--QuoteBegin-Fire Eel+Jan 31 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ Jan 31 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmmm, I am interested in seeing the new medpacks. Anyone mind posting a screenshot? Thx! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sure. I'll edit this post with a shot of them.

    Tada!
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    <!--QuoteBegin-coris+Jan 31 2005, 12:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jan 31 2005, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o Updated ns_bast
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Please tell me Mendasp sekratly put the upside down bast in saying it was an update.
  • ZephyrYHKZephyrYHK Join Date: 2004-04-23 Member: 28130Members
    that new medpack is so sexy
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    that looks like a Jaguar
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    <!--QuoteBegin-MrRadicalEd+Jan 31 2005, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ Jan 31 2005, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades can blink off ladders.

    Thank you... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    @Talesin I actually prefer the new skin, fits better with the ammobox (which they should redo anyway so it fits with the new medpack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )


    Well, as far as I've noticed the ladder fix seems totally borked. Might be me playing with 150 ping though.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-LokeTheSleekPeruvian+Jan 31 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LokeTheSleekPeruvian @ Jan 31 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Jan 31 2005, 12:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jan 31 2005, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o Updated ns_bast
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please tell me Mendasp sekratly put the upside down bast in saying it was an update. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    they didn't let me do this! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> although the changes to bast are going to upset some people... I'm sure
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    If they removed the revolving door it will cause a riot.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    The new medpacks nice...but i feel like its not worthy of the name "MedPack" without the red cross.

    Overall lookin good. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--QuoteBegin-Talesin+Jan 31 2005, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Jan 31 2005, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, I much preferred BrigadierWolf's original skins, after they were swapped to the white cross on a green field. It's his model, after all. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ever tried commanding with a green medpack? From commander mode it looks too similar to a catpack/ammo pack. The white reskin makes it much easier to distinguish.
  • Florp_IncarnateFlorp_Incarnate Join Date: 2002-11-01 Member: 3045Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Has anyone commented on this yet? What do they mean by that? Will aliens have "increased visiblity" or will marines be able to see then better? If the former option is the case, how would they do it... dynamically changing FOV? Like the FOV gets wider when you pass a certain speed?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Florp Incarnate+Jan 31 2005, 03:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Florp Incarnate @ Jan 31 2005, 03:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Has anyone commented on this yet? What do they mean by that? Will aliens have "increased visiblity" or will marines be able to see then better? If the former option is the case, how would they do it... dynamically changing FOV? Like the FOV gets wider when you pass a certain speed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Marines will be able to see them better.
  • LokeTheSleekPeruvianLokeTheSleekPeruvian Join Date: 2003-08-21 Member: 20054Members
    <!--QuoteBegin-Mendasp+Jan 31 2005, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 31 2005, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-LokeTheSleekPeruvian+Jan 31 2005, 07:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LokeTheSleekPeruvian @ Jan 31 2005, 07:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Jan 31 2005, 12:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jan 31 2005, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o Updated ns_bast
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Please tell me Mendasp sekratly put the upside down bast in saying it was an update. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    they didn't let me do this! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> although the changes to bast are going to upset some people... I'm sure <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If some people didn't get upset with each release, it wouldn't be bast.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Florp Incarnate+Jan 31 2005, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Florp Incarnate @ Jan 31 2005, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->o Increased visibility for aliens moving at greater than normal moving speed (bunnyhopping, gliding, etc.).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Has anyone commented on this yet? What do they mean by that? Will aliens have "increased visiblity" or will marines be able to see then better? If the former option is the case, how would they do it... dynamically changing FOV? Like the FOV gets wider when you pass a certain speed? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's for cloaking...
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    I just played bast. The only change I noticed was one of the RTs at double was taken away, TBH a very good change, however leaving the map with only 8 RTs is not a good idea....I suggest putting an RT on the path from MS to engine.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Fades blinking off ladders...... hot.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    so did cloaking get nurfed much?
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    no, cloaking got buffed, a lot
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Erm... Drummer, I guess they mean it in comparison to the last CMversion, not Beta 5 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    I'm of course biased, but I'd argue that the cloaking tweaks will remove a lot of the abuseable aspects without of hindering 'first-strike' capabilities too far.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    so how has cloaking changed now compared to last version of b6
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited January 2005
    Cloaking is still an annoying nub-cannon of pure awesomeness. Aliens that move faster than their normal max speed are a bit more visible.

    I got the same kind of hitreg problems in this version. Sometimes you can get clear shots dead on and the alien doesn't seem to take any damage, kills you and laughs at you. Wonder what's the cause for this )':
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-obuh+Jan 31 2005, 05:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Jan 31 2005, 05:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Cloaking is still an annoying nub-cannon of pure awesomeness. Aliens that move faster than their normal max speed are a bit more visible.

    I got the same kind of hitreg problems in this version. Sometimes you can get clear shots dead on and the alien doesn't seem to take any damage, kills you and laughs at you. Wonder what's the cause for this )': <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i thought that everything was reverted back to b5 hitboxes, how would that cause problems?

    btw, is there a server comman to show hitboxes? like the cheat command in css? if now, perhaps the dev team could implement it to possibly help in tracking down the problem.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    do the cloaking changes affect aliens with the cloaking upgrade or aliens cloaked by a sensory chamber?
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Personally I don't think the cloaking change is terribly significant since bunnyhopping cloakers were easy to see, and were revealed with one bullet. The real improvements to cloaking in B6 were increased viability of Sens first, free upgrades, and slightly faster cloak times when you're already partially cloaked.
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