Ns_industry
Dictator
Join Date: 2004-02-02 Member: 26005Members
<div class="IPBDescription">TSA factory complex</div> Industry Way
Comments
the second pictures lightning coud use some work
but overal, it looks good
I am DYING to do something similar to that in my one room, but I can't figure it out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
dictator u must use the image shack and paste the link with the tag [ img ] myimage[ / img ]
image shack is free and u dont need register ^^
<a href='http://www.imageshack.us/' target='_blank'>http://www.imageshack.us/</a>
Thanks for the comments! I'll do new parts of the map as soon as I add details and try to lower compile times.
Stuff more crap in there. More dark hallways with monitors glowing!
but of course that would take alot of entities to make, and have a bad hit in performance on older machines.
On a different matter, Manufacturing has been updated and is now know as Cargo Transfer, with more screens and a crane (which nearly triples compile time <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> but I'm working on a less complicated crane to replace it).
That room with the two doors and the haze and the open sky.. it's great, however, you need to put something in there to plausably disallow skulks/lerks/fades/jps to just fly out of there. otherwise fantastic. and in the last two pics, those are really great.
but i'm curious as to why your compile time would tripple. i'll assume that your vis compile trippled. if that's the case you can func_wall that crane. vis will ignor it and you won't even have to toggle it to be opaque. it's too dark up there anyway. looking real nice. i hope you continue this and end up with a shmashing new NS map.
A corridor leading out of 2nd floor of Cargo Transfer:
but of course that would take alot of entities to make, and have a bad hit in performance on older machines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Didn't that fog effect lag though? I thought that was why it was removed.
Conservatory Hive:
pance = hole blown thru