How Is Silence Good...?

master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
i see a lot of ppl here and in pubs use silence. how is that upgrade good compared to others better ones like adren and celeb?

can anyone plz explain to a noob plz?
«1

Comments

  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    By using silence you can sneak up on marines at a higher speed, and without risking making noices.

    While in actual combat, marines most often only see the first batch of skulks, concentrating on one at a time to get them down while noticing and evading the other with the help of the sound. It's way harder to take down multiple skulks who use silence.
  • motsewmotsew Join Date: 2003-10-26 Member: 22001Members
    i get silence on CO, but NEVER on NS, it's pointless.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-motsew+Jan 29 2005, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (motsew @ Jan 29 2005, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i get silence on CO, but NEVER on NS, it's pointless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Silence is the best early game upgrade for skulks.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I owned sooooo many skulks in NS by sound alone..
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Silence is extremely good in the early game.

    However, once boundaries are more or less defined, they are useless. MT absolutely kills silence, too.
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Most of you play with sound (headphones, speakers) I assume. Try taking them off for a while, and see how well you do.
    That's how important silence is <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yup..if u have a good sound system it almost makes the skulk accuse u of cheating sometimes.
    sound not only enables u to know where the skulk is coming from, but if u hear a sound coming from one direction then stop, it's a good chance that he heard u coming and is thinking of cloaking or ambushing u in some stupid corner.
    so be on the lookout for those semitransparent skulk outlines and look in the obvious camping spots in the direction u heard the sound in and u'll most often bump into a skulk in which case u can nail him easily.
    the question "MT?" often follows, in which case u say no, in which case he goes along and calls the admin to ban u. happened to me at least twice anyway.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Since most players track aliens by sound, silence is vicious.

    Even very low skill players are able to get one or two bites into a marine if they silently run up behind them. Silenced fades are bloody nasty ambushers at low levels, as time goes on however marines will be expecting a fade and thus silence loses its value in the face of more speed or more energy.

    Mid-endgame, silence and cloaking can help gorges who like to ninja, or really really bad skulks, or scouter skulks. Problem is both upgrades are pretty passive compared to, say, adren, celer, and focus.. three very important upgrades when the marines are running around with armour ups.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    silence.
    run to marine trains back
    BACKSTAB and gg.
    almost perfect.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    i can't say how many tiemes my clanmates and I have been mistaken for "cloaker nubs, OMG GET SC$N!!1" because we were silenced.

    Silence focus celerity leap skulk is one of the best combo's in co.
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    It really is. I've used that and it works very well. Silence is very nice with leap because you don't get the giant scream yelling "shoot me!" every time you move quicker. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    Focus to leap in, bite, and get back out before they knew what hit 'em. ^^
  • AkumaAkuma Join Date: 2002-11-18 Member: 9219Members, Constellation
    Silence and celerity will get you accused of cloak almost more then actually HAVING cloak. Its just that good since even WITH MT as you get near the marine he will listen for you more then watch for the circle most times, so he knows roughly where to aim when he loses the circle. With silence he can't. Even with MT it makes marines fighting you have lots of problems since you could go up a wall and even if you're biting they don't know the exact direction.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Most players rely on sound, and hearing where the creeps are, if they

    - Can't see you
    - Can't hear you
    - YOU have a huge advantage


    apart from smelling or feeling
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Silence is defibitely the best upgrade on co_ You cant hope to get kills without it. This also tracks that you should make mc first on classic. Early game silence skulks are the worst you can ever have. Comm cant help marines by listening, ambushes works even better, base watcher cant hear base chewing(!!!) and lastly you allso get 2 great upgrades and ability to go to 2. hive whenever you want (spit the hive ftw)
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    <!--QuoteBegin-SLizer+Jan 30 2005, 08:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jan 30 2005, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Silence is defibitely the best upgrade on co_ You cant hope to get kills without it. This also tracks that you should make mc first on classic. Early game silence skulks are the worst you can ever have. Comm cant help marines by listening, ambushes works even better, base watcher cant hear base chewing(!!!) and lastly you allso get 2 great upgrades and ability to go to 2. hive whenever you want (spit the hive ftw) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Unfortunately you are wrong about the base chewing part, I think. Sound is still made when a building is hit; not the 'alien bite' sound, but the 'building hit' sound.
    Yep.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    edited January 2005
    I know its made but if the base watcher isnt next to the building he cant hear. :/
  • RobftwRobftw Join Date: 2002-12-25 Member: 11540Members
    Silence is one of the more valuable upgrades you can get. If people can't hear you, you get 1 free bite, usually 3 if you know how to mess with a marine properly.

    Example- me playing drunk with sound- ~6:1 kd ratio
    me playing sober with no sound- 2:1 k:d ratio

    My headset just broke, so I'm completely screwed when trying to ambush or find skulks.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited January 2005
    Even once the Marines in co get motion tracking, in the larger games you can consistantly get kills even inside the Marine base and get away before even getting shot because people aren't worrying about a Skulk they can't hear, they're worrying about the Onos coming in on the left, and the Fade whacking the chair.

    Silence, leap, and focus, when put together, are Natural-Selection's sniper rifle, not to mention the best way to take down a jetpacker when a skilled Lerk is not about.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I've ran in front of marines as a silenced skulk and they've STILL not shot me. Its scary how much people rely on their ears. Half the time I think most players aren't even looking for aliens, they're just listening for them.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    Anyone seen a Focus/Silence/Celerity Lerk in Combat?

    Yep, that's scary....it's like death from above....but that was a long time ago since I played like that xD

    In classic though, Silence loses its value as most decent commanders will get Observatories by midgame, and Motion Tracking by mid to late game. This pretty much kills silence's value as an upgrade mid to alte game. Early game though, it's pretty vicious.

    And yes, WAY too many marines depend on sound. Must be that CS mentality that you have to listen for footsteps....
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Yup I allmost allways quite co_ if sile/cele/focus lerk appears. I just cant take it, slosh,arggh, rinse and repeat. But I still love to be one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yup..i just love how u can take advantage of getting two upgrades from the same chamber in co_ celerity silence works wonders...

    but once marines know there are silence skulks, they'll be on the lookout and constantly looking around their back.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-j3st+Jan 30 2005, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Jan 30 2005, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but once marines know there are silence skulks, they'll be on the lookout and constantly looking around their back. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which is fine, since it will slow them down a little bit in getting to the hive, which makes it easier to stretch the game to the time limit (on servers with reasonable time limits, anyway).
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    <!--QuoteBegin-RaVe+Jan 30 2005, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RaVe @ Jan 30 2005, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone seen a Focus/Silence/Celerity Lerk in Combat?

    Yep, that's scary....it's like death from above....but that was a long time ago since I played like that xD

    In classic though, Silence loses its value as most decent commanders will get Observatories by midgame, and Motion Tracking by mid to late game. This pretty much kills silence's value as an upgrade mid to alte game. Early game though, it's pretty vicious.

    And yes, WAY too many marines depend on sound. Must be that CS mentality that you have to listen for footsteps.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its not mentality or anything, its the simple fact that you MUST use your ears if you're to stay alive anything longer than to the first res node out of ms. of course one can play with music on but that greatly hinders your ableness. unless, of course, you get MT.

    smart skulks use walk or "slow-run" pretty often, because if the marine hears where youre coming from youre pretty much done for.

    the "slow run" (because of lack of a better word) means that you tap forward very carefully and move without a sound, if u do it right. i think its faster than just holding shift.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I have tried the tapping but it is slower due if you make one noise you have screwed. going with shft is on a long run, more faster.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-SLizer+Jan 31 2005, 03:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jan 31 2005, 03:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have tried the tapping but it is slower due if you make one noise you have screwed. going with shft is on a long run, more faster. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Better to practice it I'd say, it's an invaluable skill to possess.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    silence is awesome, simply becuase most good players can hear that *click* the skulk makes from 5000 units away, and then they go on the alert. not to mention the feeling you get from walking behind/above/side of a marine and not having him notice you is awesome
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    I guess silence is a undetectable way of cloaking... its useless in NS, but its useful in co?
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    huh? it is very useful in NS and will be used even more after B6.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I would like to say that cloaking is silence for nubs. With silence you allways get the great feeling what ever you do. You dont have to worry about that 34229349:1 guy hearing you from another map or anything just get free bite at first and hammer him down then while he is helplessly thinking whats happening.


    Oh and i have to say this about 1.04

    Remember how funny it was to walk behind marines while shooting them with spikes and silence. Usually no one noticed anything before their health turned in red and it was too late! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> LERK P0W4H <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
Sign In or Register to comment.