Ns_titan6

SamRSamR Join Date: 2002-09-30 Member: 1382Members
<div class="IPBDescription">Garbage processing :)</div> Hey everyone,

This is an NS map I'm working on called Titan 6. It's a garbage processing ship...! Here are 8 screenshots of it. I posted some of these a while back, but people commented on how they looked a bit washed out. Well, with the help of env_gamma, they now look quite good, thought the screenshots have come out a bit dark...

Give me some feedback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

<img src='http://www.planethalflife.com/afterlife/titan6_1.jpg' border='0' alt='user posted image'>

<img src='http://www.planethalflife.com/afterlife/titan6_2.jpg' border='0' alt='user posted image'>

<img src='http://www.planethalflife.com/afterlife/titan6_3.jpg' border='0' alt='user posted image'>
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Comments

  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <img src='http://www.planethalflife.com/afterlife/titan6_4.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/afterlife/titan6_5.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/afterlife/titan6_6.jpg' border='0' alt='user posted image'>
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2002
    <img src='http://www.planethalflife.com/afterlife/titan6_8.jpg' border='0' alt='user posted image'>
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    The fourth screenshot is of the vent ways that feature in the map, inspired by those in Alien, in which the captain gets captured by the huge alien. Scary stuff. There will be a small network of these pipeways in the map. I have made them just tall enough to stand up in, so there won't be any tedious crawling around all over the place.
  • SpoogeSpooge Thunderbolt missile in your cheerios Join Date: 2002-01-25 Member: 67Members
    I must have missed your previous post so I'll just say "Wow". It's clear that you've mapped before and I'm glad to see there's more good looking maps coming out after the release.

    Just to get a jump on everyone, I'd mention that a little more contrast in the lighting would help but otherwise the architecture is killer.
  • RadiocageRadiocage Join Date: 2002-09-30 Member: 1381Members
    Wow SamR!!!

    I remember seeing the initial screenshots of that map, and well, its ever better now.

    You are a talented mapper and I look forward to playing your maps!
  • longshot007longshot007 Join Date: 2002-11-01 Member: 2602Members
    that map is complete crap ive pulled better looking peices of **obscenity** outa my **obscenity**. hehe jk. seriously though that looks hella cool ill be in line ot DL it im sure lol. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    nice work SamR!!!
    it's nice to see you out of game and producing such quality stuff...
    have you put much thought into a layout?
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    The lights in your first pic appear to be floating. The wide supports would probably look smoother if you aligned the textures a little better. I'm really digging the third pic in the second post.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Thanks for the positive feedback <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. The lights are indeed floating in the first pic... lol, I didn't think anyone would notice that, but it's something that I intend to fix up soon.

    I have done a huge detailed plan of the map on paper (many sheets of paper taped together in fact), which I am following at the moment. I haven't quite finished the plan yet, but I have done enough to start on the map. I add to the plan on my train journeys to my art foundation everyday.

    When the plan is finalized, I'll post it up here, for all you lovely people to have a look at.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--SamR+Nov 6 2002, 09:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SamR @ Nov 6 2002, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have done a huge detailed plan of the map on paper (many sheets of paper taped together in fact), which I am following at the moment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I did that when I started Eclipse. Too bad, really, I wasted all that time -- only 2 miniscule areas from the original layout remain. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Bah ... I was never organised enough to do a plan, so instead I did millions of incoherent little scribbles on scraps of paper and old pizza boxes.

    The map looks good, you have some interesting architecture though making it a little brighter (as well as the now ubiquitous call for contrast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) wouldn?t do any damage.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Lol! It isn't the most amazing plan in the world, it is basically scribbly plan, I haven't used a ruler or anything. I only spent about half an hour on it...!

    I've made parts of it already, and it's looking alright.

    I did a plan for my last DOD level, and I made it to how I planned it. It's being playtested at the moment by the DOD team... whether they use it or not is an entirely different matter... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Looking back on my previous posts, it isn't perhaps a 'huge detailed plan'... sorry for misleading anyone...!
  • HatredHatred Join Date: 2002-11-07 Member: 7589Members
    edited November 2002
    Very very nice, looks like you know what your doing. Since you do I would like to ask three questions. 1-How do you do the active steam effect? 2-With those addon textures (the ones that have blue on them where you are suppost to see through them) how do you do that. 3-Can I use the normal HL textures in NS maps? Cause it looks like you did and I am in need of more textures, if you are using a special pak of textures please tell me where I can DL it please. Ohh right there, on the thrid to last pic and the two underit. Those pipes in pic three have blue with them, and the grates in the two below have blue with them when you are mapping, how you map dissapear when playing?
  • humb1edhumb1ed Join Date: 2002-10-06 Member: 1446Members
    If you would like some constructive criticism I would say that quite a few of your pictures remind me <u>very</u> much of the furnace room in bast. To be able to replicate this feel is a good quality, but I think you should maybe try and go for a different look that is just as good but a bit more different.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    I would love some "grate lighting effect"
    The rest just pwnz =) gj
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    That brownish/orangish/yellowish lighting on the grey shaderlab textures just doesn't do it for me. :-\ Another thing to watch with these textures is that you don't let the grey dominate TOO much, which looks like it's happening in a couple shots. Now, I'm not saying go all Public Enemy on colored lighting, but some extra little highlights here and there could do wonders, and I'd seriously consider a different color in place of the one I mentioned earlier.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Yeah, Kungfoosquirrel, looking back at the images, I do see your point... thanks for the advice. I'll add a bit of colour to them, but not too much. Have you ever played Quake 64? They totally screwed it up by going public enemy (lol!) on the lighting...!
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Oh, yeah, definitely don't overdo it -- but little blue/red highlights in select corners can do wonders. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    An update to my map: Ns_Titan 6. A garbage processing facility.

    These shots show some of the ventilation areas, the sewers and some corridors. There is one room with a resource node in too. The shots are a bit dark, and I probably will increase the lighting brightness at a later date.

    <img src='http://www.planethalflife.com/afterlife/titan6_10.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/afterlife/titan6_11.jpg' border='0' alt='user posted image'>

    This shot shows the vent shafts come into a corridor. The path continues across the floor and then back down into a shaft.

    <img src='http://www.planethalflife.com/afterlife/titan6_12.jpg' border='0' alt='user posted image'>
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <img src='http://www.planethalflife.com/afterlife/titan6_13.jpg' border='0' alt='user posted image'>

    This shot below is of the sewers.

    <img src='http://www.planethalflife.com/afterlife/titan6_14.jpg' border='0' alt='user posted image'>

    <img src='http://www.planethalflife.com/afterlife/titan6_15.jpg' border='0' alt='user posted image'>
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    The ventilation shafts:

    <img src='http://www.planethalflife.com/afterlife/titan6_16.jpg' border='0' alt='user posted image'>

    Another shot of the sewer:

    <img src='http://www.planethalflife.com/afterlife/titan6_17.jpg' border='0' alt='user posted image'>

    Hope you like the shots, give me some feedback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    wow! it rocks big time, but the ventilation shaft's yellow lightiung...i dunno doesn't really fit.

    other than that, and the fact that we haven't seen any vents and/or any good skulk ambush spots, it look official release quality <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2002
    Well, I'm aiming to make the map Marines Vs Marines, and submit it when this mode is in development (if ever). With Marines Vs Marines, I may even be able to put in a small outdoor area.... hmmmm <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    If it seems that Marines Vs Marines will never be a feature in NS, I will convert it to the regular Marines Vs Aliens. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    Also, those yellow lights in the shaft: that lighting is only at that part of the shaft. If you check out the picture just above it, you can see the many entrances into the shaft, with the yellow lights above. They just kind of shine into the shaft at the entrance. I thought it was quite good, so you could instantly recognise that this part of the shaft was one of the entrances. It adds a bit of variation from the rest of the shafts.
  • LordBrainLordBrain Join Date: 2002-11-13 Member: 8372Members
    Gosh ! It kicks **obscenity** !!!

    Can we have screenshots of hive locations ?
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Ah, good idea on creating a marines versus marines map NOW rather than waiting until it's too late to make a high-quality map for whatever release m vs m will be in.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Fopher... you're crazy.

    No no, you are absolutely right. There isn't any garbage processing rooms yet... that I have shown you. They aren't quite ready, will have some pics soon though. I want to make a pipe hole in the ceiling, where rubbish will fall from, and go in to the huge processor/recycler/crusher/bin.

    If anyone would be willing to help and make this model for me, that would be nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    No screenshots of Hives yet, simply because I haven't made them. I was intending to make the map Marines vs. Marines, for when this mode is finally released.

    If it's going to be years and years til then, I'll make some hives...!
    Thanks for the feedback.
  • LordBrainLordBrain Join Date: 2002-11-13 Member: 8372Members
    Ok, no problem.

    I definitly love this kind of map.

    Now, NS team has no choice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> They must do the Marines Vs. Marines mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    edited November 2002
    It is actually possible already to do Marines Vs Marines play in NS. The entities allow you to set both teams as human, or both teams as alien. The only problem with this mode however, is that both teams would look identical...!

    The NS team would have to create a new marines team, be it just a skin change for the model, or entirely new models, weapons and base equipment.

    That could take them some time.

    Any feedback would be very much appreciated, so please post if you have something you like/dislike <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->!
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