Ns_titan6
SamR
Join Date: 2002-09-30 Member: 1382Members
<div class="IPBDescription">Garbage processing :)</div> Hey everyone,
This is an NS map I'm working on called Titan 6. It's a garbage processing ship...! Here are 8 screenshots of it. I posted some of these a while back, but people commented on how they looked a bit washed out. Well, with the help of env_gamma, they now look quite good, thought the screenshots have come out a bit dark...
Give me some feedback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<img src='http://www.planethalflife.com/afterlife/titan6_1.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_2.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_3.jpg' border='0' alt='user posted image'>
This is an NS map I'm working on called Titan 6. It's a garbage processing ship...! Here are 8 screenshots of it. I posted some of these a while back, but people commented on how they looked a bit washed out. Well, with the help of env_gamma, they now look quite good, thought the screenshots have come out a bit dark...
Give me some feedback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<img src='http://www.planethalflife.com/afterlife/titan6_1.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_2.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_3.jpg' border='0' alt='user posted image'>
Comments
<img src='http://www.planethalflife.com/afterlife/titan6_5.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_6.jpg' border='0' alt='user posted image'>
Just to get a jump on everyone, I'd mention that a little more contrast in the lighting would help but otherwise the architecture is killer.
I remember seeing the initial screenshots of that map, and well, its ever better now.
You are a talented mapper and I look forward to playing your maps!
it's nice to see you out of game and producing such quality stuff...
have you put much thought into a layout?
I have done a huge detailed plan of the map on paper (many sheets of paper taped together in fact), which I am following at the moment. I haven't quite finished the plan yet, but I have done enough to start on the map. I add to the plan on my train journeys to my art foundation everyday.
When the plan is finalized, I'll post it up here, for all you lovely people to have a look at.
I did that when I started Eclipse. Too bad, really, I wasted all that time -- only 2 miniscule areas from the original layout remain. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
The map looks good, you have some interesting architecture though making it a little brighter (as well as the now ubiquitous call for contrast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->) wouldn?t do any damage.
I've made parts of it already, and it's looking alright.
I did a plan for my last DOD level, and I made it to how I planned it. It's being playtested at the moment by the DOD team... whether they use it or not is an entirely different matter... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
The rest just pwnz =) gj
These shots show some of the ventilation areas, the sewers and some corridors. There is one room with a resource node in too. The shots are a bit dark, and I probably will increase the lighting brightness at a later date.
<img src='http://www.planethalflife.com/afterlife/titan6_10.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_11.jpg' border='0' alt='user posted image'>
This shot shows the vent shafts come into a corridor. The path continues across the floor and then back down into a shaft.
<img src='http://www.planethalflife.com/afterlife/titan6_12.jpg' border='0' alt='user posted image'>
This shot below is of the sewers.
<img src='http://www.planethalflife.com/afterlife/titan6_14.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_15.jpg' border='0' alt='user posted image'>
<img src='http://www.planethalflife.com/afterlife/titan6_16.jpg' border='0' alt='user posted image'>
Another shot of the sewer:
<img src='http://www.planethalflife.com/afterlife/titan6_17.jpg' border='0' alt='user posted image'>
Hope you like the shots, give me some feedback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
other than that, and the fact that we haven't seen any vents and/or any good skulk ambush spots, it look official release quality <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
If it seems that Marines Vs Marines will never be a feature in NS, I will convert it to the regular Marines Vs Aliens. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Also, those yellow lights in the shaft: that lighting is only at that part of the shaft. If you check out the picture just above it, you can see the many entrances into the shaft, with the yellow lights above. They just kind of shine into the shaft at the entrance. I thought it was quite good, so you could instantly recognise that this part of the shaft was one of the entrances. It adds a bit of variation from the rest of the shafts.
Can we have screenshots of hive locations ?
No no, you are absolutely right. There isn't any garbage processing rooms yet... that I have shown you. They aren't quite ready, will have some pics soon though. I want to make a pipe hole in the ceiling, where rubbish will fall from, and go in to the huge processor/recycler/crusher/bin.
If anyone would be willing to help and make this model for me, that would be nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
If it's going to be years and years til then, I'll make some hives...!
Thanks for the feedback.
I definitly love this kind of map.
Now, NS team has no choice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> They must do the Marines Vs. Marines mod <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
The NS team would have to create a new marines team, be it just a skin change for the model, or entirely new models, weapons and base equipment.
That could take them some time.
Any feedback would be very much appreciated, so please post if you have something you like/dislike <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->!