What Makes A Good (competitive) Player.

crisanocrisano Join Date: 2004-09-01 Member: 31152Members
<div class="IPBDescription">My past experiences.</div> I know I wasn't the cream of the crop type player back when I was active in competitive NS but being in #cri put me in a rather unique position to view what makes a good player, I was able to see the good side and the bad. I took a look in the new competitive forum section and didn't see a post like this, there is probably one in the General Discussions but it's buried to who knows where. This is of course my views on what makes a good (competitive) player, anyone is free to add their own or criticize, voice their differences in opinions.

The list is of course not listed in importance, just key points.

-Raw ability, this is of course a given. The ability to execute commands quick enough, the hand-eye coordination ability that will allow you to track your target better, or perform intricate maneuvers in times of need. This trait is needed, but not the most important. The reason for that is this ability can be refined and practiced over time.

-Experience, this is in my opinion the most important aspect of being a good player because it encompasses a lot of aspects in NS that makes a player good. With gaming experience, one would understand the different functions and workings of the game to improve their own abilities. This includes strategies and knowledge of different maps, strategies and knowledge in usage of different weapons and abilities, knowledge of basic gaming function and physics as well. A lot of this information can be found at www.nslearn.org, anyone can access it and read the information. But that is only part of gaining experience, a player must also use the newfound knowledge and play with it in game. Sometimes experience can only be gained in game because in certain situations, a skirmish occurs and only in that skirmish will you gain the knowledge of how to react, how to counter and whatnot.

One quick example is countering a fade, good faders were unkillable, they had the ability to soak up damage and run off. However, as players gain experience, they strategies to prevent fades from hitting and running, they find ways to block fades retreats. It takes experience to know how to immediately react to a fade threat, inexperience may cause players to panic and just stand trying to empty their clip only to find the fade has claimed one teammate and gone off to heal.

Experience will also cause a player to panic less when something unexpected occurs. I know at times when I was a fade, I would panic when ambushed by either shotgunners or a cleverly planned trap. Sometimes I would panic and be slaughtered, other times I would remain focus and look for a clear path to escape to safety or do what is necessary and kill the remaining marine even though you are already low on health.

- Teamwork. This aspect of NS also comes with experience, you can't assemble a team and expect it to perform flawlessly together. It will usually take weeks for everyone to gel together, knowing each other's flaws as well as strong points. Knowing how each teammate will react in situations, so combining their skill to achieve a stronger fighting force.

Another important part of teamwork is attitude, ironic that one from #cri would post about this since in the past, it was evident that #cri probably had the biggest problems in this regard. It was probably one of the biggest factors why my team wasn't able to perform better. This is also one of the hardest things to change in a team, one can't force another to change who they are, it has to come with the players themselves. The first step to that is to recognize the problem, and step up to it. Morale actually plays a role in the game of NS. Maybe it's just me but from my experience, confidence is directly related to your ability to perform. If you feel the opposition is a bunch of newbs, you will trust your own abilities better, therefore being able to perform to your best. If you feel inferior to the other team, you might hold back, afraid you'll make a mistake and lose. That is when you really make mistakes. Morale also has its effects in the middle of a game, losing a key hive or half your base can have drastic effects. Good teams though will regroup and quickly strike out again while others will just mope and wait for the end.



This post wasn't written to educate players who have already been in the clan scene for a while and knows the ins-outs of competitive gaming. But it's for those newer up and coming clans new the scene. It's true that all it takes is 6 active players to form a clan, but I know every team out there really wants to win. They know that to win they need to constantly try to improve. I just wanted to lay out stuff they probaby already know, emphasize those facts and to let them know it doesn't happen overnight, it takes time and dedication to become a better team. The rewards of improving however is great, you'll end up having a lot more fun playing with a team that knows each other, compliments each other's abilities to become a lethal fighting force. Everyone has to start somewhere.
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Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited January 2005
    heres a much more important factor:














    <span style='font-size:30pt;line-height:100%'><span style='color:red'>RIDICULOUS AMOUNTS OF IDLE TIME</span></span>™
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited January 2005
    Something that might go unnnoticed is how much is based on hardware, unfortunately. Hardware, such as mice, cpu and headphones, are vital. If you possess a cpu that restricts you to 30 fps in battle, the default speakers and a microsoft ball mouse from '96, then your skill will be greatly restricted.

    It doesnt only come down to things as twitch-shooting, tracking, movement patterns, it also affects situational awareness (positioning on a tactical and strategical plane), since before you updated your hardware you couldnt trust your raw skill you had no chance to improve these parts of the game.

    It's silly really, but hardware is a major restricting factor. Unfortunately much greater one than most people imagine.

    [Edit]
    As a comment on the original post, I agree that raw skill BEYOND A CERTAIN POINT is one of the least important factors. The truth, however, is that you need to be able to perform at a certain level and trust your skills enough to be able to actually put your experience to use. Not to forget, keeping calm is much easier if you know you have the ability to gun that skulk down if he does jump around the corner.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Well put crisano! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    <!--QuoteBegin-ZiGGY+Jan 25 2005, 07:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY @ Jan 25 2005, 07:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres a much more important factor:














    <span style='font-size:12pt;line-height:100%'><span style='color:red'>RIDICULOUS AMOUNTS OF IDLE TIME</span></span>™ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I play 3 hours a week and I can still shoot just as well as some of them :> ( ok yesterday didnt' count)
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    Another important factor is to keep learning. The day you stop learning is the day you quit NS
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    The one reason why I didn't list hardware is because at this point in time, most people should be able to get an average computer rig to run NS with good FPS. I think NS can be played pretty smoothly with a GF2 and a decent CPU, etc. I myself am not sure, you definately don't need the latest stuff unless you want to play WoW, but that's another story. But yes, really bad hardware can hold a person back, it's up to them to upgrade their stuff. I doubt it'll cost a ton these days.
  • amnesiacamnesiac Join Date: 2004-11-03 Member: 32619Members
    exi . civillian <b>or</b> a_civillian is the perfect role model for competitive NS players. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    note: good read, well layed out. This should also go on the cal-NS forums
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    While a good computer and equipment makes the good great, it usually doesn't turn the average good.


    Nicely put sano, for my sake I'm glad you didn't put the computer remark <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Good read.

    Don't forget to add in: Good internet connection. 56kers need not apply :-p
  • Commander_JAGCommander_JAG Join Date: 2002-11-05 Member: 6956Members
    edited January 2005
    LOL, church, its so true <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2005
    <!--QuoteBegin-Photek+Jan 25 2005, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Photek @ Jan 25 2005, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> exi . civillian <b>or</b> a_civillian is the perfect role model for competitive NS players.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    note: good read, well layed out. This should also go on the cal-NS forums <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed compleatly.

    <span style='color:white'>Be nice.</span>
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Turin is a very good example, he came from the CAP server and has fit in with Terror quite nicely.

    Its all about attitude and learning from your mistakes. Learning from mistakes involves not making excuses for when you do make a mistake. Calling out "BS" or hacks or whatever, doesn't help you any.

    Acknowledge the mistake, learn from it, and try not to make it again.
  • AmplifierAmplifier Join Date: 2004-02-19 Member: 26708Members, Constellation
    Well put sano

    You should come back to NS.... :*(
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited January 2005
    <span style='color:white'>Snip.</span>
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-Church+Jan 25 2005, 11:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jan 25 2005, 11:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good read.

    Don't forget to add in: Good internet connection. 56kers need not apply :-p <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can live with 56k. Raw latency is really half as big a deal as lossyness or a bad router is - but even under really bad conditions, NS is playable. You will have a harder time learning the most effective tactics - and some are simply a bit different than those of the non-lagging, but 150-250 ms of lag actually feels less restrictive than say a bad mouse and 30-40 FPS in a fight.

    I have both right now - FPS spikes down to nearly nothing in any fight and really bad lag (even on nearly local servers its spiky and worthless - in US scrims its just crazy laggy). Yes it hampers my ability to do anything, but mostly it just means that interims of mediocre play will get me owned where they'd normally suffice for survival - like bad positioning but good aiming vs a skulk will likely end me up dead, but lag and low fps or no, correct aiming and positioning usually still works.

    Aaaaanyway, I can imagine its harder to learn off of bad conditions, but not impossible to play under once you know. It also gets frustrating as hell, but when does NS not do that?


    Btw : Seriously, smooth play on a Gf2 MX? What drivers? :/
  • crisanocrisano Join Date: 2004-09-01 Member: 31152Members
    <!--QuoteBegin-SaltzBad+Jan 28 2005, 03:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jan 28 2005, 03:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Btw : Seriously, smooth play on a Gf2 MX? What drivers? :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    When I had a GF2 a while ago, it wasn't a MX. I think it was a... GTS, I forget but it was 32 megs of ram. I was able to push constant 50-60 fps though, with CS and NS. Atleast when I looked at it, and I didnt' feel any fps lag droppage when I played with it.
  • Malibu_StaceyMalibu_Stacey Join Date: 2003-04-06 Member: 15243Members
    edited January 2005
    <span style='color:white'>Snip / Be nice / Don't play mod.</span>
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Listening to the commander and keeping the team informed of whats going on. (Say that a hive is going up when a gorge drops one when you see him, report offence chamber wall locations) and when the commander is not giving orders, go for hives/resnodes in groups. Thats all it takes to win a game.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Drfuzzy+Jan 28 2005, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Jan 28 2005, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Listening to the commander and keeping the team informed of whats going on. (Say that a hive is going up when a gorge drops one when you see him, report offence chamber wall locations) and when the commander is not giving orders, go for hives/resnodes in groups. Thats all it takes to win a game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You generally have to be able to do things by yourself until there are fades or your team gets things done too slowly. A good marine should have a higher than 50:50 chance to kill 2 skulks attacking him.
  • fanaticfanatic This post has been edited. Join Date: 2003-07-23 Member: 18377Members, Constellation, Squad Five Blue
    Depends on the situation. As many teams have found out, marines building res towers alone on the far side of the map are extremely vulnerable, as it takes quite some time to detach from the RT. In those situations it's generally a 5% survival chance for the marine, even if he's the best marine player the galaxy has ever seen. Although prerequisite is proper execution by the skulk.

    Same goes for well executed ambushes on lone marines, as well, you're generally going to be in trouble. If you can set up a good defensive position, however, even if you're parasited, you should generally be able to kill those two or three skulks rushing down the hallway.
  • ruffehruffeh Join Date: 2004-08-21 Member: 30766Members
    go back to the 90's and u got gamers

    now you got wannabe's, and my arguement is won by the existance of this thread

    do we need to be reminded what makes good players?

    do we actually want to know?

    back then we didnt talk about this crap, it came to us like the urge to go to the toliet

    this isnt a topic of discussion
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Sounds like loser talk to me
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    he has a point you know.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited January 2005
    <span style='color:white'>Snip.</span>

    Fair enough, I'm probably not banned because it would be my first offence in any way on the NS forums (and the mods seem to be avoiding this forum all together anyways ATM).

    <span style='color:white'>What can I say? Modding you is sometimes interrupted by this 'produce NS' hobby I've got. Irresponsible, I know.</span>

    I'd like to apologize to firewater, he's done some things that have bugged me in the past but he didn't deserve my criticisms, exspecially since alot of my opinions were based on rumors that I don't nessicarily belive were founded any more.

    Sorry firewater.

    [edit] and malibu, it's a little unfair to say that I have been commiting "repeated insulting posts", the one here is really the only one I made. The other one may have been acusitory, but it wasn't meant to be insulting, sorry firewater on both counts anyways.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    Its the internet, what you think of me doesn't matter.

    Though i do respect you for apologizing, you are a lot classier than the people on the server you hail from.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Personally, I think we need periodic reminders that good play isn't all up to skill- attitude, getting along, and teamwork all take much larger strides than others. Great example of this is my own clan: We have terrible skills, but we work very well as a team and use eachothers strengths as much as we can, making us decent.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-ruffeh+Jan 29 2005, 02:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ruffeh @ Jan 29 2005, 02:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> go back to the 90's and u got gamers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Strange. You know, I played games in the 90s, and all I remember is the same mix of classy types, me-too-ists, social inepts, and down-to-earth-smacktards I see today, only on vastly smaller scales and in worse graphics...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now you got wannabe's, and my arguement is won by the existance of this thread<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh, so the intention of self-improvement is a standard of wannabeism? In that case, sign me up!

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do we need to be reminded what makes good players?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Dunno about you, but me? Yup.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->do we actually want to know?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hell yeah.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->back then we didnt talk about this crap, it came to us like the urge to go to the toliet<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    "Back in my days, the young respected the elderly, work was hard, but the payoff was fair, there was no crime... Not anywhere near here, at least, and people knew how to behave. Now gimme my crane."

    Sorry, ruffeh, but if you consider the 90s the passed golden days of gaming, you live in a dreamworld, plain and simple.
  • ToothyToothy ir-regard-less Join Date: 2003-02-12 Member: 13447Members, Constellation
    edited January 2005
    Agreed about Turin, he is extremely capable at NS but is always learning and picking up new things, and he helps others learn too.

    Back on the CAP server people respected him, when they could have just as easily thought him a cheater, but the difference was that he helped people.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited January 2005
    A combination of several things will make a GREAT competitive player.

    To me personally, having a sense of where the game is leading to is the most important. I personally lack great personal skill beyond my ability to sense where the game is heading and adjust my play accordingly. One has to understand the game concepts and put them to practical use. It's a foresight that is built only with experience and sound knowledge of the game. Most good commanders possess this ability, as do many excellent alien players of all types (Mustang is known mainly for his personal skill, but he's always in the right place at the right time, and it's not a coincidence).

    Great personal skill is another ability that most possess. It's not just aim or movement, but knowing when to do what. When to glide jump around the corner and when to wait for the first marine to pass, so you can get a jump on the second one instead. This is also built off of experience, and requires more innate abilities than anything else.

    Communication skills are also important. Most people simply lack the ability to communicate useful information without the excess garbage most people add. I often mute people in pubs because they add so much trash to their voice communications. It's also important to know when to coordinate and when to let things flow.

    Personal skills can also be important when interacting with other players beyond your own team. Being able to talk to random people and not come off as overzealous or arrogant is a quality that many players never learn, and some don't want to. I personally believe you need a bit of arrogance and a feeling of self-importance to do well in the competitive community of any game, otherwise you'll get overrun by people less qualified to do what you do. What most people lack (myself included) is knowledge of when to turn this off and be a normal person around ordinary players who lack your skill. Romano and several of great NS players have this ability to talk to the average person and not be over-the-top, and they are regarded far more kindly than those who don't do this.

    Edit: and yes, those are in order of preference at least to me. Personal skills are the least important in a competitive player, but the most important when dealing with anyone outside the competitive community. Inside the competitive community, people respect those good at the game, whether they generally like them or not. This doesn't apply outside channels like #findnsscrim, the average person does not care that you are the Commander of a great clan or most likely the best fade in the game. They care that you're being an **** to them and they will hate you and your clan, if not the entire community, for being a ******.
  • ReKReK Join Date: 2004-08-30 Member: 31058Members, Constellation, Reinforced - Shadow, WC 2013 - Silver
    <!--QuoteBegin-Church+Jan 25 2005, 09:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Church @ Jan 25 2005, 09:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Good read.

    Don't forget to add in: Good internet connection. 56kers need not apply :-p <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sigh, unfortunately true. I can't even begin to bhop because of my ping...
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