Co_rebirth

HellabeanHellabean Join Date: 2004-06-30 Member: 29644Members
<div class="IPBDescription">whats up?</div> I know it was left out for B5 accidently or something, so whats the deal with rebirth? is it back in for b6 or anything? I always loved playing it, and was one of my favorite CO maps.

Comments

  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I thought it was removed because of the horrible lag?
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    rebirth sucked...

    it had a couple of really bad errors that made any machine with less than a 9600 pro vid card just up and DIE...
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Was one of the best looking maps IMO. The brush work was fantastic.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    I think both the lag and an exploit lead to its' removal. It's what I've heard anyhow.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> gameplay.
    marines defeding and aliens rushing, the unique co_map when marines defende and aliens rush to win ^^, try found any oficial co with the feature defending for marines, you won't see.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    It was good looking, but I think it got removed because of the lag.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Well I'm sure it would have been left in if the mapper had made an effort to rework its faults. The fact that it's left out leads me to think that its creator had neither the time nor the inclination to rework it. Pity really, I liked the map theme, but there were some really bad brushwrok errors and leaks, all of which just reinforces the fact that a map has to play well to deserve a spot in the official map pack.
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    I liked that map. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    And what's up with maps causing people to lag? Rebirth never hurt my TNT2 and Altair has only once caused a hit on my fps once... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    edited January 2005
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    IAN its creator doesn't use Hammer anymore ; he is off mapping, seems. And so he didn't rebuild the parts where ppl were lagging (caused by 1 level top of another and -mainly- their respective 2 info entities). That's why rebirth isn't official anymore.

    But i like the alien's rush too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TaaketaTaaketa Join Date: 2004-02-10 Member: 26357Members
    I love co_rebirth... and I always pinged fine on it? :s And never suffered any serious drop in FPS (considering I'm running 70-80fps now on my geforce 5200 fx)
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Rebirth was a nice map. Sad to see it go.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    <!--QuoteBegin-Taaketa+Jan 24 2005, 05:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Jan 24 2005, 05:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (considering I'm running 70-80fps now on my geforce 5200 fx) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How the hell...?

    Main problems I had with rebirth are Lag issues, and the fact that the hive was hard as hell to defend. That and always getting stuck when I went onos >.<
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    I'm running co_rebirth on my server right now, and haven't received any complaints on lag. The only problem I recall was in tournamentmode aliens could spawn in the marine base on occasion.
  • HarmondoHarmondo Join Date: 2003-08-09 Member: 19226Members
    <!--QuoteBegin-Crispy+Jan 22 2005, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jan 22 2005, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...all of which just reinforces the fact that a map has to play well to deserve a spot in the official map pack.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think they threw that reasoning out the window a long time ago.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Harmondo+Jan 25 2005, 01:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Harmondo @ Jan 25 2005, 01:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crispy+Jan 22 2005, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jan 22 2005, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...all of which just reinforces the fact that a map has to play well to deserve a spot in the official map pack.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think they threw that reasoning out the window a long time ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats why the M-map is noones favourite. why would somebody want to change maps although the gameplay was ok? why should anyone change a map that doesnt play well? seems to me like randomness <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    btw I liked the style of rebirth but there were some errors that hadnt been fun. but I never liked the layout, sorry.
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    edited January 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IAN its creator doesn't use Hammer anymore ; he is off mapping, seems.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    MAybe someone knows the mapper and maybe the mapper will handout the rmf (if still alive) so someone could work on those probs.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Highno+Jan 25 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Highno @ Jan 25 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> IAN its creator doesn't use Hammer anymore ; he is off mapping, seems.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    MAybe someone knows the mapper and maybe the mapper will handout the rmf (if still alive) so someone could work on those probs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm guessing Devs have the .rmf as they did introduce a little while ago with providing BSP + RMF because of things such as the lost Nancy RMF, which the community kindly recreated. Along with Bast.
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