Co_devoured

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Comments

  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Spacer+Jan 17 2005, 12:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jan 17 2005, 12:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Realness+Jan 16 2005, 04:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jan 16 2005, 04:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my point?

    It's completely stupid! that's my point!
    Why shall I play in an onos stomach???

    Realism = 0 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you don't like unrealistic things then you shouldn't be playing a game where you fly with a jetpack through the air shooting aliens in space, tbh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You totally ripped that quote and modified it. D:
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Jezpuh+Jan 16 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Jan 16 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You totally ripped that quote and modified it. D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Shut up, you're making me look bad :|.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Spacer+Jan 17 2005, 12:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Jan 17 2005, 12:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Jezpuh+Jan 16 2005, 05:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jezpuh @ Jan 16 2005, 05:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You totally ripped that quote and modified it. D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Shut up, you're making me look bad :|. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Didn't you already?
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    <!--QuoteBegin-Lt Realness+Jan 16 2005, 03:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Jan 16 2005, 03:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> my point?

    It's completely stupid! that's my point!
    Why shall I play in an onos stomach???

    Realism = 0 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Who said it's supposed to be realistic?
    Oh wait... no one did...
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    It's a fun idea and the majority of people seem to like it, so sod off.
  • MentarMentar Join Date: 2004-08-03 Member: 30321Members
    what you need to do is make a room thats like "the end of the line", the big O. if you get my meaning

    put it on a random trigger so it randomly goes off every now and again and sucks you out the "O" when it goes off, like those airlock maps.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I'm sure that comment has been resurrected from a few pages back. Enough analysis, get mapping already.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    MIGHT be fun to play. but those corners... SKULK-HELL!!! so is he still working on it or not? yes? no? maybe he got himself devoured to check those "interiours" out... XD
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    You need pics in RR on an onos then arrows on the different rooms <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> . Marine start "teeth/tongue" alien start "rectum".
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Can't....stop...laughing....<img src='http://torrentparadise.com/pic/smilies/happy2.gif' border='0' alt='user posted image' />
  • Maxx1Maxx1 Join Date: 2003-12-01 Member: 23824Members
    edited January 2005
    Heh that must be the mother of all oni if it can fit a whole team of aliens (Oni included) and a hive, as well as a whole bunch of rines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Its a nice idea but from what I saw of your screen shots I see two major problems that youll have to work arround:

    1.This map will be a b**** to navigate with all those uneven surfaces and small corridors.

    2.As I understand the map is supposed to resemble the "devoured" screen however, red rooms are horrible as far as visibility is concerned.


    <span style='color:red'>**Now a little suggestion that proppobly shouldent be taken seriously</span>
    If you want this map to reach its full potential youd propobly have to make some special skins/models to make the hive look like a heart and aliens look like some sort of antibodys (which may partly solve the visibility problem if the right skin is implemented).As for the rines,maybe make the CC into one of those funny submarines ( Think old movies and shrinking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ) would work.

    Unfortunately thats a lot of hassle just for one map and proppobly (or even definetly) not worth the work...

    Hope you find a way arround the problems and finish the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Maxx, did you know one of the original concepts for NS had all the aliens playing as part of a large alien organism fighting off the marines, just like you have suggested? That's a heck of a coincidence as far as I'm concerned.
  • Maxx1Maxx1 Join Date: 2003-12-01 Member: 23824Members
    <!--QuoteBegin-TychoCelchuuu Posted on Jan 24 2005+ 11:49 AM --></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu Posted on Jan 24 2005 @ 11:49 AM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maxx, did you know one of the original concepts for NS had all the aliens playing as part of a large alien organism fighting off the marines<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nope, I didnt know that.Just popped int my head while writing my reply.Interesting concept but Im glad they went with the "hive infested base" instead.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    I guess you could say I am still working on this. I haven't done anything on it in months though I plan on doing alot more. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    ~ DarkATi
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    its not going to be easy to keep that architecture up and compiling throughout the whole map, so gd luck
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Meat Popsicle+Jan 24 2005, 06:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat Popsicle @ Jan 24 2005, 06:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its not going to be easy to keep that architecture up and compiling throughout the whole map, so gd luck <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yup. Clip_Planes. Eesh.

    Can you say, Small Map? I can.

    ~ DarkATi
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