Can Any1 Help Me With A Simple Math Problem...?

master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
<div class="IPBDescription">gravity and time of falling...</div> ok, u can call me stupid, but my head really hurts today and i dont know how i forgot to do this simple question...

Ok, the acceleration of earth is 9.8m/s/s

*everything is ideal, so no air resistance is involved in this*

a printer/coin/whatever is dropped from top of the tower, which is 1000m of height.

how long will it take to drop down onto the ground?

plz show me the equation and some simple explaining.

thx!

Comments

  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Translation: do <b>all</b> the work for me.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    d = (1/2)a*t^2. This works for constant acceleration and an initial or final velocity of zero. It's a good equation to memorize.
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    <!--QuoteBegin-im lost+Jan 23 2005, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jan 23 2005, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> d = (1/2)a*t^2. This works for constant acceleration and an initial or final velocity of zero. It's a good equation to memorize. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Seriously......WTH?

    I hate math.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Mullet+Jan 23 2005, 08:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Jan 23 2005, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously......WTH?

    I hate math. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I concur.


    /me crawls into a ball in the corner and cries
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited January 2005
    <!--QuoteBegin-Mullet+Jan 23 2005, 09:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Jan 23 2005, 09:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Jan 23 2005, 06:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jan 23 2005, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> d = (1/2)a*t^2.  This works for constant acceleration and an initial or final velocity of zero.  It's a good equation to memorize. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Seriously......WTH?

    I hate math. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    distance = (.5) * (acceleration) * (time) * (time)

    * = "multiplied by"
    distance = 1000m
    acceleration = 9.8
    solve for time
    yay?
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    that equation is simple enough since there is one constant (a) already (since we are dealing with earth gravity, i suppose) and 2 vars. as long as i have distance or time, getting the other one is just matter of putting it in the calculator.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    The future is looking grim.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Is this for a math class or a physics class? It seems like it owuld be a physics problem, but you said math problem in your title.
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    1000=1/2(9.8)*x^2
    1000=4.9*x^2
    204.08...=x^2
    sqr(204.08)=sqr(x^2)
    14.29...=x

    TIME = 14.29... Sec
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    <!--QuoteBegin-im lost+Jan 23 2005, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jan 23 2005, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this for a math class or a physics class? It seems like it owuld be a physics problem, but you said math problem in your title. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    physics.

    i have trouble remembering equations, but i think im pretty good at solving them.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin-master wong+Jan 23 2005, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (master wong @ Jan 23 2005, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-im lost+Jan 23 2005, 09:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jan 23 2005, 09:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this for a math class or a physics class?  It seems like it owuld be a physics problem, but you said math problem in your title. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    physics.

    i have trouble remembering equations, but i think im pretty good at solving them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You had a formula and a calculator, man. There's not much to think about!
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I like to think of it in calculous terms

    a = acceleration

    okay great, what if I want speed?

    take the integral

    a*t + c

    where c = initial velocity, in this casde zero (0)

    so we have v = a*t

    fairly obvious

    but we want distance

    take the integral again

    .5*a*t^2 + c

    where c is the initial distance, in this case 1000

    a = -9.8

    how long until the object reaches a height of 0?

    0 = .5(-9.8)*t^2 + 1000

    sqrt(2000/9.8) = t
  • pulkpulk Join Date: 2005-01-21 Member: 36586Members
    I like to think of it in terms of bunnies. If 12.49 bunnies hop into a basket, then that's your answer.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    It is simple calculus, but I don't have any way of knowing if master wong has seen calculus yet. And the people that cringed at the equation I provided probably won't even try to read your calculus explanation.
  • master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
    you're right, i havnt learned calculus yet, im still in alg 2 of freshman year. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-MedHead+Jan 23 2005, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Jan 23 2005, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The future is looking grim. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are you taking over for EEK or something?
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    <!--QuoteBegin-CForrester+Jan 23 2005, 11:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Jan 23 2005, 11:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MedHead+Jan 23 2005, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Jan 23 2005, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The future is looking grim. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Are you taking over for EEK or something? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not sure... is that a bad thing?
  • BanzaiBanzai Join Date: 2004-10-19 Member: 32355Members
    Get a graphing calculator, then get a program that does all the work for you,
    you just stick in the values.
    Its not lazy either, when you get to the way more advances stuff, you have to do
    these simple calulations many many times, and thats way to hard to do by hand every
    time.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Plugging stuff into your calculator is easy, the hard part is knowing which 5 equations you need to get from the given stuff to the answer. Programming it into your calculator really won't help that much.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    The calc isn't complicated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    Differentiating an equation gives you the rate of change of that equation, integrating is the reverse.

    Velocity is rate of change of distance (think about it, it makes sense). Acceleration is rate of change of velocity. So differentiating velocity gives you acceleration, integrating acceleration gives you velocity, and integrating velocity gives you distance (not that that's all that helpful seeing as it gives you the <i>formula</i> for distance, which is simply "distance" itself because the formula for velocity uses distance.)
  • UnderDOGUnderDOG Join Date: 2003-04-05 Member: 15221Members
    Calc isnt hard once you've taken it, but before hand you would have no idea which direction to go to solve a problem.
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