Ns Lacks Atmosphere
war1
Join Date: 2004-07-20 Member: 29997Members
NS seriously lacks atomasphere, instead of the playing the movie "aliens" you feel like you're playing "ghost buster"
I was playing the doom 3 demo the other day and I said to myself "dam, this is how NS should feel like", just like I was playing Alien vs Predator 2 marines. atomasphere rich, scary, intensing.
Settings are plain, I mean c'mon, a space colony being infested by aliens, no dead bodies? no blood stains? no "stuff littered all over the place"? NS settings are just so "clean"
Player models. The aliens, we get movie monsters rather than actual "aliens", the gorge is rather cute. Sound are horrible too. The marines sound crappy, they die with a simple "er" or "ah", how about "OMG, he bit my leg" and some possible gore?
I was playing the doom 3 demo the other day and I said to myself "dam, this is how NS should feel like", just like I was playing Alien vs Predator 2 marines. atomasphere rich, scary, intensing.
Settings are plain, I mean c'mon, a space colony being infested by aliens, no dead bodies? no blood stains? no "stuff littered all over the place"? NS settings are just so "clean"
Player models. The aliens, we get movie monsters rather than actual "aliens", the gorge is rather cute. Sound are horrible too. The marines sound crappy, they die with a simple "er" or "ah", how about "OMG, he bit my leg" and some possible gore?
Comments
Seriously, NS is immersive without detracting from gameplay. Any darker and it'd be a hopeless situation trying to hit anything in some maps. Of course, certain maps have <u>no</u> dark areas (veil, eclipse) and that could be changed a tad...but then again, those are the best clan maps from what I've heard, so maybe there's something to be said for well-lit maps and competitive play. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I've said this before and I'll say it again:
NS is NOT about horror.
NS has it's own atmosphere.
NS is not copying the horror atmostpheres of every alien versus humanity game ever made.
Thank you drive through.
In the meantime, yuo r silly.
nicely put <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> ^^
please dont even try to compare atmospherics within Doom 3 To NS.
For a start totaly different engine, secondly NS isn't about "cool" gore. NS imo has its own atmosphere that is hard to find within most other hl sp&mp mods.
And I deffinately agree that the lighter maps provide a better competitive play environment...dont know why, I love dark corners but it just does <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I for one have customized alot of sounds, death screams, models, etc. to make it as atmospheric as possible, sure it doesnt make a huge difference, but it does its job. So be like me and im sure plenty of other NS players who want extreme gore and to make the game more horrific and fun to just deal with it and work with what we have. If ya dont like it, switch back to AvP which has alot of great atmosphere <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
One thing is for sure though, if it wasnt for clans and competitive matches, NS would be much toward the atmospheric side. So blame the clanners <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
As for maps - yeah, it's true that competitive play likes maps that don't inhibit personal skill in any big way. That includes brightness. We'll have to strike a balance here, as everywhere else.
Try watching Alien without the music or sound... it isnt scare at all.
The gore does not make the game scary, the sound does.
lightgamma "20"; alias "lightgamma" ""
That should fix the lighting. I'am sure you will be pleased that you won't be able to see what it is your shooting at! Just like Doom3. Hell, why don't you just turn your monitor off while your playing?
lightgamma "20"; alias "lightgamma" ""
That should fix the lighting. I'am sure you will be pleased that you won't be able to see what it is your shooting at! Just like Doom3. Hell, why don't you just turn your monitor off while your playing? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wow, I was about to say "if you want Doom 3 atmosphere, you should just turn off your monitor."
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
EDIT: I actually see lots of potential for atmosphere in a SP campaign, where you play as a marine separated from his squad and out of the domain of his com. (man that would be cool).
And seriously, gore is pointless. After playing for a while it all blends together and you won't even notice how much or how little blood the game is producing. And the death sounds are quite nice, I think. They get the point across without being annoying. Really, how many times could you listen to dramatic death sounds over and over? In an average 6 person game you can expect maybe 20-30 or more marine deaths. Do you really want to listen to a wav of "OH GOD HE'S EATING MY KNEES AAAAUUUGGGHHH!!!!! blubblub" over and over 30 times? Me neither.
Atmosphere doesn't = blood and gore its more about the lighting..
Can you imagine being stalked by skulks scurring around in the shadows... Marines actually have to scout out rooms before they just barge in!
Would add alot to the game imho...
Atmosphere doesn't = blood and gore its more about the lighting..
Can you imagine being stalked by skulks scurring around in the shadows... Marines actually have to scout out rooms before they just barge in!
Would add alot to the game imho... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And on the dark=atmosphere side of things... Go start a game of NS right now. Type "lightgamma 5" in your console, then join a server. Then play a round. Then come back and tell me how great it is. Go ahead! I'll wait. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I want shdows! volume lights, detailed word enviroments you can hide in creating good atmosphere is having the right balance between light and dark atm NS is very arcade like :/ which is good in some respects and bad in others..
Lets add gun jams too
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> OH NOES TEH BULLETS DEY STOPED
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> LOLCOOOL SUX4u
Ignoring the fact that people will always have different monitors, so it's impossible to have consistent darkness anyway, I'd much rather be defeated by a more skilled opponent than by someone who got lucky while we were both attacking blindly in a dark room. Dark rooms in single player are fine, because it adds a spooky factor, a 'what's that shadow moving' feeling that adds to the fun. But games that have a lot of darkness are usually built with that in mind.
Look at the Silent Hill series, for example. If you could see all those enemies down a lit up hallway, they'd be pathetic. Most of them drop in a few bullets. But when you can't see them until they're nibbling on your toes, then they become a lot more powerful. It's impossible to do that in a multiplayer game, because everyone is always going to play the game to their full ability. They're not going to play dumb. It just doesn't work!
Sounds very corny in my opinion.
I propose this though, why not let NS have a spookier music?
One of the first times I played NS, I was playing it in this part where there was water in front, and vents all around me. I was a lone marine, and there was this current NS music which actually blended with the scene very well. It was scary. I could hear splashing sound in the water, but I could see no skulks. Then I heard a chuckle, and too scared to face him, I ran away.
I killed the chasing skulk later though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->