Supporting Ns:source
Steve_R
Join Date: 2005-01-18 Member: 36304Members, Constellation
Hey all. I've been playing NS a lot lately and really appreciate all the work that's gone into it. I like the stripped down nature of the FPS play and the focus on tactics and planning. I think the HL1 engine really holds NS back and a port to source would let us see where map makers and modelers/animators can take the NS concept.
I'm considering donating to support the port effort, is there some way to indicate the I want my donation to specifically support that effort? I know it's a donation and not a purchase, but I'd still like to make it known that I'd like to see a source port and willing to pay to support it.
I'm considering donating to support the port effort, is there some way to indicate the I want my donation to specifically support that effort? I know it's a donation and not a purchase, but I'd still like to make it known that I'd like to see a source port and willing to pay to support it.
Comments
Do you expect the current mappers to learn a new editor/engine?
I'm under the impression that the two SDK's are similar enough that just getting the mod up and running requires relatively low effort. Source also seems to be much more mod-friendly than doom3 or farcry, at least as far as available docs and openness.
I'll go wherever the gameplay and community go (expect for WoW <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->) honestly. If NS:S never materializes or gains following, so be it. If it's on another engine and gains mommentum, I'll buy it. If NS2 comes out and is all-singing all-dancing, then I'll buy that too.
*Hollow laughter.*
You know, Valve <i>does</i> offer a very interesting package with the new SDK, but the talk about 'instantly portable' mods was sheer PR, as DoD:S's development time should demonstrate. Yes, moving to Source would save us some gruntwork. It wouldn't make a port much quicker or easier, though.
No, with all respect due to you Zunni, that just won't do. Both farcry and doom3 have very good engines, but we need a solid playerbase as well.
*Hollow laughter.*
You know, Valve <i>does</i> offer a very interesting package with the new SDK, but the talk about 'instantly portable' mods was sheer PR, as DoD:S's development time should demonstrate. Yes, moving to Source would save us some gruntwork. It wouldn't make a port much quicker or easier, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's only one aspect in my eyes.
- The large playerbase is the second one.
- and you have contact to the HL community ( e.g. websites ), which are interested in NSS news.
I recommand on using the "power" of the NS community to create a good and fast port.
please we cant use doom III it wont have as cool revolving doors <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
*ends with a preposition*
I think that, at least interms of gameplay, source has the most to offer (speaking as a mapper).
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=86672' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=86672</a>
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after playing cs:s can you really imagine any other game on source?
sure its a nice enough engine but it seems liek it was with cs in mind
tfc source? i dont think so and i dont think it would suit ns either
no more steam is another reason to use something other than source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
d3 is dark and atmospheric and seems made for an ns type game
after playing cs:s can you really imagine any other game on source?
sure its a nice enough engine but it seems liek it was with cs in mind
tfc source? i dont think so and i dont think it would suit ns either
no more steam is another reason to use something other than source <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
d3 is dark and atmospheric and seems made for an ns type game <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The doom 3 engine barely supports multiplayer. The source engine was designed to fully support multiplayer. If you play the levels "we don't go to ravenholm" and "nova prospekt", the source enginge is qualified enough to add atmosphere to the desired game
while HL2 you can throw a can into a garbage can, stack boxes, and have floating barrals and such. I guess thats pretty cool. But it does have more player base and a huge hype right now. and more people are building thier computers mainly to run hl2 source engine games.
I honestly dont care which engine it goes on, I think eather d3 or SourCe can accomplish the same goals.
*Hollow laughter.*
You know, Valve <i>does</i> offer a very interesting package with the new SDK, but the talk about 'instantly portable' mods was sheer PR, as DoD:S's development time should demonstrate. Yes, moving to Source would save us some gruntwork. It wouldn't make a port much quicker or easier, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Nem, the thing is. I don't think many of us care if it takes a year or year and a half, as long as we know its coming in that direction, a source port.
It would most likely be the only smart move.
Much is made of that ravenholm lvl and yeah its a bit "resident evil" but for those of you that have played doom 3 remember walking into that room and seeing that shadow that made you c**p yourself as that thing walked across the glass celing?
the 1 and only reason to choose source is the fact that its hl and has the player base
imo it has little chance of being teh sucess that hl1 was simply because valve stopped caring what the gamers think
Personally i would be inclined to pay money for a Natural Selection 2 retail game that was dark and disturbing and didnt have "rag doll" physics:D
i know the NS team have a no gore policy etc but having an 18 rating did no harm at all to GTA or Doom 3 and tbh plenty of younger gamers own those games anyway,these days that seems to be a marketing ploy as much as anything else
With new engines out already and whatever the future may hold there is an opportunity to make something really special of NS2 if not quite film quality than certainly a nod in that direction
Put side by side the Doom3 engine is obviously superior graphically to source altho sinse Doom3 was all darkness its hard to say if thats all it can do
i really feel that source is not the way for NS2 to reach the potential of what it could be
Current NS.
agreed parts of doom3 was pitch black but thats why you got a flash light
and hey...you couldnt hold the light and a gun at the same time so you was constantly in fear of attack
for me doom3 was a clear picture of a dark room not a dark picture of a ligth one
maybe you had something wrong with yout monitor? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->