Co_triplethreat
Pash
Join Date: 2003-06-22 Member: 17619Members
<div class="IPBDescription">Latest - Rebuilt version</div> The last versions where pritty crap to say the least being rather square and crashed servers a LOT.
This time thou i am happy with the outcome.
Over the last week i have been building its basic structure then with the help of 404NotFound building up the details,
texturing and lighting we have come up with M-Start.
Minus a problem with the w_poly count in M-Start (1100 Max) the maps 20% complete.
Marine start is pritty much finished and the basic structure of the
Hive is ready to be handed over to 404 within the day. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
/ Marine Start \
Note pictures below are: 1152x864
<img src='http://tim.flowingideas.com/triplethreat/pic1.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic2.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic3.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic4.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic5.jpg' border='0' alt='user posted image' />
This time thou i am happy with the outcome.
Over the last week i have been building its basic structure then with the help of 404NotFound building up the details,
texturing and lighting we have come up with M-Start.
Minus a problem with the w_poly count in M-Start (1100 Max) the maps 20% complete.
Marine start is pritty much finished and the basic structure of the
Hive is ready to be handed over to 404 within the day. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
/ Marine Start \
Note pictures below are: 1152x864
<img src='http://tim.flowingideas.com/triplethreat/pic1.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic2.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic3.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic4.jpg' border='0' alt='user posted image' />
<img src='http://tim.flowingideas.com/triplethreat/pic5.jpg' border='0' alt='user posted image' />
Comments
When I say unique I mean "unique", not yeah nice try but it sux m8 kthx.
What I mean by that is, work some more on this map because it could be really awesome.
I can show you some of my marine start pre screens <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I know its to bright im working on it right now but you can see how the things are coming.
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0010.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0011.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0012.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0013.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0014.jpg' border='0' alt='user posted image' />
Im gone post new screens soon with better lights (and yes there are light textures on the map you will see soon compiling right now).
that ones rather plain. which is ok for small areas, but makes a large room like that look plain and flat.
Divy up the floor texture... make it so that either you split up the floor a bit (add pipies traveling underneath it) or put down different textures for different sections.
Lighting is extremely bright, though I'm guessing that since its a beta stage, it would be intentional.
<b>Pash</b>
Dont leave everything white though. Express color. Make hostile areas seem red, or shed some more brightness on those extremely dark areas. Nothing wrong with white, its just that you need to express it in magnitudes.
Otherwise, great job. Im surprised at how much people can get done so quickly.
<b>CarNagE!</b>
PS: The way that marine start is set up just blows me away. Put down some more cover, like computer consoles for aliens to jump behind if they get in the crud or such, but man, it is just awesome.
Mind if I borrow the floor architecture the command chair is sitting on? I love it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0015.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0016.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0017.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0018.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0019.jpg' border='0' alt='user posted image' />
I made the screens smaller so thay can load faster. about simplisity i like maps made taht way im gone work on the ceiling make it more detailed maybe new texturer i dont wont to make it to detailed becouse its a big area and with many players there with thouse details can make the map lag. I always say "the simple way is the best way".
for thouse who didnt see the ready room i will put some screens (every one likes screenis <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> )
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0001.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0002.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0003.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0004.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0005.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0006.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0007.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0008.jpg' border='0' alt='user posted image' />
<img src='http://overmind.pl/Images/co_bluebay/co_bluebay0009.jpg' border='0' alt='user posted image' />
Gives me some ideas towards smoothing my map out anyway.
My Map:
o It doesnt look as good on those pics, its darker with more contrast to it ingame on the newer version.
o Im gonna remove a few crates to reduce poly count
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The rooms with rock are to flat, make it more rugged like mineshaft.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
o This is nothing like mine shaft. Its combat for one thing. This room has been cut out of the rock, thats why its so smooth.
For now thou im gonna press on. Ive finish the hives basic layout, iritatingly angled and shaped that it is and am about to do a w_poly count then im passing it onto 404 for detail and lighting.
Right now im more conserned with getting the map done with a fairly decent design.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->AUX recoup
Im surprised at how much people can get done so quickly.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
o Took me the a good part of half a day after work to built the basics of m-start.
404NotFound finished it of by smoothing it out and adding detail on the second day. Just did the hive last night and as ive said earlyer im passing it onto 404 for finishing.
o Just need an under water passage and 3 coridors/tunnels leading between hive and m-start.
a. Right tunnel: Leads to the Right side of the hive and will be partially flooded with one other passage leading off to a lift shaft up to the surface.
On the surface their will be the ship the marines landed in standing on a platform at the base of a deep revein/pit.
To stop aliens flying too high ill have a few automated turrets at the top to shoot em down if they try to fly out.
Across from the lift shaft will be a cave(air vent) leading down to the hive.
b. Left Tunnel: Another tunnel connecting between MS and H. This will have caved in and flooded mine shafts leading off. One shaft will be flooded but will be open to swim down into the underground tunnel between MS and H. After this point the tunnel will lead on to the lower Left side of the hive.
c. Centre Main Tunnel: Smooth and well suported this is the main entrance to the mine (main entrance doors ceiled off). This tunnel is capable of suporting heavy vehicles and mining equipment.
And leads to both MS, H and off to the sleeping areas ect.. ( sleeping areas ceiled off for now untill ive finished of the map.)
the marines start is too open and skull leappers will make a mess like a oficial comap.
u make marine start so green why not put blue or gren lights?
in the last start screnshots u put so dark the ms.
and the roof in the hallways with taht structure of green lights texture u have to re-think that area try othr texture maybe strim, strip i dunno.
rock steel fellings is good but yellow, red or keep the blue light or green light could help.
i dont see too much cover for aliens, maybe this cleaness make the map so high poly trip put some wall, lifts?
What, id rather not have som1 else's pics in the same post as mine,.... ...gets confusing.
Hes posted about 19 pics cause he thought it was the "Post Your Screenshots" Thread
Considering No of pages and that hes posted 3 times, im suprised he didnt notice sooner.
No offence.
<span style='color:red'>:- ADMINS FEEL FREE TO DELETE -:</span>
... What?
respect!! that looks awesome! the only thing I don't like are the signs on the walls. They look too much stargate like <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
the lights are okay by the way!
... What? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Someone mistook this thread for the "post your pic" one, somehow. The previous page has been hijacked with pictures of an other map.