Not Being The Onos Killing Machine You Want To Be?

Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
<div class="IPBDescription">just follow these easy steps</div> The few, the feard, the onos.

After talking with a few people I have noticed the onos isnt the big huge killing invincable machine everyone though it would be from the PTs story. Well, it is. The problem people have is they dont know how to be the unstoppable killing machine they so badly desire. I have seen people go onos then get tooken out before killing one person by a measly HA with HMG or a jetpack shott gunner, pft. Lets choose skills first shall we?

____/Upgrades/____
Defense --)> Regeneration --)> Now what confuses me is why ANYONE would take carpace over this in .01 patch since regen is % based. You think common knowlage would tell them, "hrm massive hit points to start off with and get a fixed percent back, sounds good to me!" Let me tell you folks who think carpace is the be all end all of defence for the onos, Regen gives you close to 30 health a tick! You get what you would have gotten from carpace back in 2 ticks!!! and it just keeps on given, so please choose Regen, the gift that keeps on given. Besides Regen on an onos gives you about having 3 defensive chambers with you at all times!

Sensory --)> Cloaking --)> Why do I perfer cloaking? Well with Regen nothing beats killing 4 marines then hiding around a corner cloaked, regen then doing it all again. This is makes your near invincible, you will be totally so if you have common sense and choose your battle well and run when low on health. Now This really isnt a requirement if you have a fortified area to run too, but its allways nice to have.

-or-

Sensory --)> Scent of Fear --)> Allthough I dont recommend this in games over 4v4 due to the fact seeing all the injured marines in the world wont help you if your dead, its extremely valuble for not letting the marines expand or secure resource nozzles. You would not have the freedom to get your health sub 200 with this upgrade because you cant simply turn a corner and dissappear, this upgrade is for stopping small squads from expending. Of course usually by the time you get onos your on cleanup duty and this is a worthless upgrade simply because the mariens are stuck in there base trying to fend you off.

Movement chamber --)> Adrenline -)> Why is adrenline my choice? Its to supplement the onos's staple move, Charge, besides whats the point of silence? If the marines cant see somthing that big coming twords them they will probably die anyway :]. With adrenline there is not much to explain, CHARGE THE MARINES TILL THEY BLEED!!! bwhahahahahaha.

____/Battle Tactics/____

So now we have our nice lil upgrades chosen, how do we use them!?

Charge --)> Let me tell you next to paralize this is the most underused awsome abbillity the onos has! so how do you use it? Well pretend you are a bus, the person in front of you is your target, run him over flat! remember you dont actually have to be moving forward for this abbility to work, just be holding forword. With charge you can single handedly take out a squad of HA! Just take some practice getting goood with it.

IE

<------- movment
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->

Keep them in front of you while holding forword, and dead marine via charge.

::note::
This is also the fastest way to destory buildings, some people have problems "slipping" off the buildings because ther enot looking at them directly, this can be remedied by ducking and holding the walk modifer so you can catch yourself moving to the sides easier. Remember as long as there directly in front of you and your holding forward, there taking massive ammmounts of damage.

Bite --)> Not much to say about bite, I myself perfer charge to it, but if you must you can do both at the same time to kill em dead.

Paralyze --)> Aim it pretty much the same way you would parasite somthing. This move is PERFECT for those marines who just have to fly and feel they are cool, it also works for marines trying to give you the run around. Simply use this move and dig in, marine its whats for dinner.

____/Actuall combat tactics/____

Now folk this is probably what most of you have been waiting for, Remember to retreat often if you are being focused fired on. I like to leave at about 250 health or when my charge runs out. Remember now that regen is % based youll be back kicking arse in a matter of seconds. IMO the best way to attack is head on, run strait at them charging and mow them down, they will be in shock and not know what hit them. Your adrenline upgrade will enable you to charge for quite a while, use every drop of it if you can, but also dont get so cought up in fighting you forget to retreat.

Seige --)> Ahh yes seiging a marine base, best done with 2 fades as support. remember before any of you go in to let out a primal scream, after your energy is back run in there and bassicly your main point is to run arround like a chicken with your head cut off so they focus fire you leaving your friends to destroy the infantrly portals <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. Its also very good to retreat during a seige, remember going untill you die might allow you to cause 100 more damage, but retreating and healing in about 15 seconds then attacking again to keep the pressure on will hurt alot more. Generally have the fades with adrenline swipe when you are in there absorbing damage (seeing as swipe with primage scream does more then bilbom with it due to energy ussage) and when you retreat have them fall back and do bile bombs. Rinse and repeat till no more base

Defend --)> So the nice big words "The hive is under attack!" pop up, and your a onos. The best thing you can do is look for a movment chamber, a good team will put one at each hive so you can get to the hive under attack quickly. if there is none follow the red dot till you get there.the most importent thing to think about is not letting them set up base, and getting yourself killed will just make that much easier for them to do. Once again bob in and out of corridores attacking, never let them focus fire on you, you are NOT invincable if you pretend to be, you are if your aware of whats going on. if there is a group of 5 HMGs in HA your in trouble. how to deal with them? run to the next corner and cloak, the last one you see walk by PARALIZE HIM! thats right normally the others will have no idea whats going on, charge the one that cant move and run back to your corrider, rinse and repeat. If they have allready made it to teh point there directly attacking the hive, go behind them, yes even a big onos needs to remember the ways of the skulk. if your having trouble with mulitple HAs remember to pick one off at a time then regen. This might take so long you loose a hive but at least you wont let them fortify and you can rebuild. Have a gorge get there ASAP and build defensive and offensive measures, forget about the hive till the are ais secure.

____/Closing, and short resum/____

Running in and killing everything might sound cool, but it will get you killed. Your strong but 3 HMGs and a few turrets would be the end of you. If you play smart and watch whats going on the other team will have a VERY hard time killing you.
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Comments

  • XorSloopXorSloop Join Date: 2002-11-13 Member: 8510Members
    Nice one Bob the Alien <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Good tips there that I'll be using in the future. I stay skulk as long as there are marines and expand bases around the map and only go onos when there is only that main base to mop up (or its immpossible to kill a marine as a skulk to their consentrated teamwork and good skill AND their expand bases are heavily defended). As a skulk running all over the place seeking red and yellow targets I'm the one who knows the status of the enemy's strength and skill. So if I find myself in a position of having to go onos, I go to the place near the enemy place (not too near) where the defence turrets have been built and evolve behind them, preferrably cloaked. If my teammates have not built any defensive turrets near the enemy (because they are too eager go onos themselves a.s.a.p.), I go gorge instead and build them myself (THIS IS IMPORTANT). Then I go onos with carapace (I heard you bob, about the regen, but I still prefer the carapace, because I HAVE at that point access to quick HEALING. I'm not disagreeing with bob, i just think my way is better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Why? Because, personally, I'm a late onos goer and for ME its better. Hope you agree there bob.)
    [XOR]Sloop
  • RandomEngyRandomEngy Join Date: 2002-11-03 Member: 6146Members, Reinforced - Shadow
    You forgot about Primal Scream + Gore. It does damage quite quickly (2 165 damage attacks a second), and teammates that happen to be around you get really nice bonuses as well.
  • SkippySkippy Join Date: 2002-11-13 Member: 8385Members
    *rotflmfao* Love that picture!
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    A funny story:

    I was a regen upgraded Onos in a destroyed Marine base, and all the marines were dead except one annoying Marine sitting in a little hole where I couldn't reach him. Slightly injured from killing all the turrents (300 ish health) I worried a bit that the Marine would shoot me to death, but as he started shooting away with his LMG I started laughing.

    A LMG marine can't even hurt an Onos with regeneration! You literally regenerate faster than he can hurt you. hahahahahaha!

    The same applies to attacking something if you are in a position where only one Turret can attack you. Any single light weapon just counters the Regeneration of an Onos, and if you are under attack by HMG, just run away and you'll soon be up to full health. You can run a small group of Marines out of ammo with onos + regen. ^^

    NEVER go carapace with an Onos. Regeneration is 100x better.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    I choose Carapace because if you don't have it, you have 33 health left after your armour runs out. For healing, I run to my gorges or DCs. I save the sensory upgrade for when I am hurt and need healing fast.

    In 1.0 you could charge and bite at the same time after hearing a primal scream. Not 100% sure if you can still do it, but it should still be possible.

    Remember Primal Scream offers further protection.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    What bothers me is people still think that carpace is better for in battle.. and if they have DCs it just fine. What they dont know is unless you somehow die within 1.5 seconds you got almost as much protection from regen as carpace, if you die in 2 seconds you got more, and if if you die in 4 you got over double the protection that carpace would of given you. Now if you last a normal amount of time attacking (about 16 secconds) before you retreat, regen would of upped your HP 480 points!!! I mean O.o. thats pretty much your entire HP pool, so whats better +50 armor once or +30 health a second? heh, im still confused why people choose carpace...
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    I do not understand why adrenaline is better then celerity for Onos. You can take down 2 turrets(if your attacking a base) or a whole load of marines with gore before running out of energy with no upgrades. By which time (unless the base has no defence) your health should be low, therefore running back to heal will have filled your energy back.

    I always pick celerity, and I have never run into a situation where I run outta energy and do not need to heal.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    I find celerity really doesnt help much as the onos is based on momentum. If I remember exactly, the onos will continue to gain speed while going in a strail line. Im not sure if celerity helps that any. So im not sure if it helps or not

    Adrenline on the other hand, helps replenish your energy faster, that means you get done witha charge wait three seconds and have enough energy to run down the marine if front of you if you already ran out of energy fo rthe first charge. IMO it helps more on extended assaults.
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    I notice a big speed difference with celerity though, so running back to heal faster decreases your down time also.
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    The primal scream is my celerity and with adrenaline, I get all my energy back in a few seconds, ready to change through a line of turrets.

    I admit it is quite scary to see an Ono pound down a hall 30% faster, but I think seeing an Ono take down an entire, undefended base without taking a breather is much more so.
  • JHazardJHazard Join Date: 2002-11-10 Member: 8086Members
    Thank you for the new desktop! I am STILL laughing...
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    heh, I actually have the "eat me" model reskin availible for download. If you want it pm me with your email and ill send it too you.
  • NeverNever Join Date: 2002-11-02 Member: 4555Members
    edited November 2002
    <3 Fade/Bob <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    good tips, bud. primal scream felt slightly ignored, but its all been covered <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    as for the celerity/adren choice, i feel it depends on where (as in, where in what map) youre attacking and how big the fortification is.

    if youre dealing with a small outpost, say the Power Silo Hive on Nothing (i THINK), i would go with celerity to take them down fast and hard. however, if i were attacking a large base, like the Marine Start on Tanith, id go with adren to be sure i could tough it out. last thing you want is to be stuck in (generally without a decent escape route) and be empty on energy.


    as with pretty much all the advanced ability evos, each one can be useful in a different situation.

    "<------- movement
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> "


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I admit it is quite scary to see an Ono pound down a hall 30% faster, but I think seeing an Ono take down an entire, undefended base without taking a breather is much more so. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Well, undefended base yeah I agree.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    edited November 2002
    erm yeah, a defended base could be taken out with an onos who knows how to use charge....

    Heres another way to look at it, do you want to kill 30% more or run to MOMMY 30% faster, har har har
  • TheGunslingerTheGunslinger Join Date: 2002-11-10 Member: 8126Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heres another way to look at it, do you want to kill 30% more or run to MOMMY 30% faster, har har har <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Heh.

    I tried charge today and was quite suprised by two things. Firstly, watch out for walls. You must be like that bull in the Bugs Bunny cartoon. Smack a wall too hard and you get stuck. Hitting a slant while charging is also quite a sure way to get stuck.

    But as for destroying building? Woah. I hardly slowed down, it was amazing. Want a good tip? <b>If you crouch while charging at an infantry portal or the teleporters, you will not run over/through them!</b> IPs take only a few seconds to destroy with charge.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    charge truely is an amazing weapon that is serverly underused, bite is only to be substituted if you are extremely laggy with packet loss and bad FPS because appearently that causes less damage with charge... hrm... so if my FPS was 100 with 30 ping I wonder how much damage I would be doing.....
  • Dr_EvilDr_Evil Join Date: 2002-11-10 Member: 7961Members
    i have a question about charge.... do i hold the fire button down and move forward or do i just click it once to turn on charge and then move forward??
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Tsssss, you have much to learn broodling! Seriously, I don't think it works like most of us were thinkin so it is confusing.

    1. Select Charge.
    2. Click ONCE. You don't need to keep clicking.
    3. Once you have done that you will see your energy begins to rapidly diminsh. Check it out before u get in combat to see.
    4. Whilst you are in 'charge' mode, every time you touch/collide (in HL engine terms) with an marine/structure, you deal damage. You also run faster and can use other attacks whilst charge is activated.
    5. If you keep 'rubbin' up against something you'll collide with it multiple times and do SILLY amounts of damage.
    6. It will end when u run out of energy.

    Thats it really. Pick a target, activate charge, run at it, keep pushing aginst it and it'll die. Pick new target
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    When you do use charge, particulary aginst structures, its usually better to crouch and perhaps even hold down the walk key, as otherwise theres a tendancy to 'slip' off what ever your attacking. Try it against some helpless structure for practice.
  • NiteMareNiteMare Join Date: 2002-11-15 Member: 8741Members
    I think you guys are to heavily ignoring redemption, I went 11/2 with that in a small game which was rather good considering I was at the top of the bar.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    uhg

    A) dont wanna be rude but 11/3 isnt that good
    b) It redeems you at 250 health ALL the way to the base, within this time you could cloak behind a wall and regen all your health back, yes regen as onos gives you a faster rate then the hive heals you.
    c) redemeption gets onos stuck in hives very very often
    d) the main reason is traveling time, they can totally undo the slight ammount of damage you do from 500 - 250 health by the time you get back, the whole point of onos is keeping the pressure on and not letting them recover from each attack.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
  • CrazedMonkOnaMissionCrazedMonkOnaMission Join Date: 2002-11-06 Member: 7429Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Heres another way to look at it, do you want to kill 30% more or run to MOMMY 30% faster, har har har <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    well, you do kill 30% faster cause you get to the marines 30% faster <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> And you got the bonus of running to MOMMY 30% faster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->



    I dunno, but why is charge used so much? To me to seems gore with primal scream takes down a turret faster then charge. I guess charge is useful to take down a group of marines, but gore seems more useful to wear em down with hit and runs. (yes I know how ot charge correctly btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah I know it does more then 50 health..... I did a study on it.

    <a href='http://www.unknownworlds.com/forums/in...ST&f=21&t=11308' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=21&t=11308</a>

    but imo regen is alot more helpfull.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Your study is wrong since carapace does a lot more. It still absorbs damage when your armor is down. You can roughly take twice as much damage with carapace lvl3 as without (58 turret hits with, 32 without). So allthough regeneration has its uses when you are under heavy fire carapace is much better. And if you have a good gorge there will be a cluster of def chambers near your fighting place. So killing one or two lonely turrets or killing single marines choose regen, for charging guarded bases use carapace.
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Also, when I'm fighting as a Skulk, I ALWAYS upgrade Carapace, because since the Skulk has so little health to begin with, chances are you're not going to last long in a serious fight, so Carapace is the only way to stay alive longer.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    <!--QuoteBegin--Beetlejuice+Nov 15 2002, 06:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beetlejuice @ Nov 15 2002, 06:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah I know it does more then 50 health..... I did a study on it.

    <a href='http://www.unknownworlds.com/forums/in...ST&f=21&t=11308' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=21&t=11308</a>

    but imo regen is alot more helpfull.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Your study is wrong since carapace does a lot more. It still absorbs damage when your armor is down. You can roughly take twice as much damage with carapace lvl3 as without (58 turret hits with, 32 without). So allthough regeneration has its uses when you are under heavy fire carapace is much better. And if you have a good gorge there will be a cluster of def chambers near your fighting place. So killing one or two lonely turrets or killing single marines choose regen, for charging guarded bases use carapace.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    actually no... when you have no armor you take full damage, dont belive me go out and try it.

    and also, my study isnt wrong becaus eI sat there and added up all the damage taken through mp_drawdamage. That is how much it took to kill him. If you dont belive me go empty 2 LMG shots into a onos at almost point blank (not if you go full auto you WILL NOT hit him every time)

    I think the reason you think the onos has more health is simply because you dont have a 100% hit ratio, 33% is about normal actually so that 950 onos when attacking a player could have up to 2850 health. not to mention with a carpace how much you would "virtually" have.

    Dont Im wrong untill I see some proof from your end.

    btw 1275 and 950 is a pretty big jump....
  • AcidhamsterAcidhamster Join Date: 2002-11-01 Member: 3171Members
    This <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=21&t=10831&hl=i%20did%20a%20little%20testing&st=15' target='_blank'>Thread</a> is why I would take Cara over Regen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Hope that 30 hp saves you when theres that jar head with a jetpack n' a HMG pounding on you. And I've noticed these ticks take a while to cycle.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    edited November 2002
    um.. listen a hmg would take over 2 seconds to kill you as onos, that crappy armor will do about jack.

    seriously look at the stats, that 50 armor is worthless compared to how much you get back with regen, carpace isnt even an option as onos.
  • AcidhamsterAcidhamster Join Date: 2002-11-01 Member: 3171Members
    yeah, that "50" armor alone made the onos take 75 rounds instead of 50? *riiiight*

    RTFM, cara does more then add 50 armor.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    Please, dont tell me to "RTFM"

    level 3 carpace for onos adds 50 armor

    if your going to take this to a personally level because of your inabbility to read numbers im just gonna have to ignore you

    Base onos armor// 150
    Upgrade onos armor// 200
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