<!--QuoteBegin-shenk+Jan 15 2005, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shenk @ Jan 15 2005, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Excuse for my stupidity, but what's babblers? Are they like the snarks in HL1 or what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up.
And the fact they ran into walls, and were, generally, worse than cs hostages <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Basicly they were snarks scaled up to skulks, they did less damages then skulks and popped after about 10 seconds, but you could spawn like 6 of them and herd them into enemies. There AI was retarded and herding them was key to ever killing any thing. They allso made good cover for real skulks since they looked the same. They were next to useles but bake then hive 3 ment you were just toying with marines or cracking a marine turtle (some thing i dont miss from old days)
<!--QuoteBegin-Gerald R Ford+Jan 13 2005, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jan 13 2005, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-phunktion+Jan 13 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phunktion @ Jan 13 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the game wasn't made boring you got bored of it
it happens. take a break, you'll probally come back to t. boredom usually comes from familiarity. one thing about ns no other game has ever had me hooked this long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i swore i'd never clan play an online game.
lol... look at me now <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> rofl
i'm a 2.01 person <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Patch up the technical problems and nerf the JP/HMG combo and 1.04 would just about count as pure NS bliss for me. I really miss the big Hive battles, you know, when the 2nd and 3rd Hives <i>REALLY</i> mattered and you couldn't win without them.
Once the 2nd hive went up, aliens won about 95% of the time. This is not an exagerration. At the 2nd hive aliens got web and acid rocket (non-sucky version), perfect for killing jetpacks.
So the entire marine teams objective was simple. Prevent aliens from getting a 2nd hive, or blowing them to kingdom come before they even had a chance to. This was accomplished in 2 ways: 1. Rush for jetpacks and hmgs. HMGs did full damage to buildings, OCs couldn't hit anything, and jetpacks had virtually unlimited fuel. The lerk flight model made it impossible to hunt them down. You could use spikes on them but they would always just get medpacks. 2. Lockdown both hives, drop 15 turrets in both hives, collect res for 45 minutes, then drop HAs and HMGs and take down the last hive.
Onoses were a novelty, fades were a game ender, lerks were just bizarre, skulks were made of paper until they got carapace which almost tripled allowable damage, and marines couldn't hold nozzles to save their life.
Sorry guys, don't miss those days at all. It did have its moments though, particularly trying to crack a lockdown with just skulks and lerks (you couldn't become a fade/onos without 2 hives then)
<!--QuoteBegin-tjosan+Jan 13 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jan 13 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About long epic games:
I have had two PCWs rather recently (during b5) where we played tanith, and both the marine and alien round lasted 45-60 minutes. PGs going up, hmgs distributed and lost, dbl being fought over and taken just to be retaken. Hives going up and being lost. 3 fades and 1 onos vs fully upgraded HAs trying to siege cargo with two JPs as support and RT-patrolling, losing two of the fades and the onos after killing most of the HA and taking back cargo. Building, losing and rebuilding RTs.
That could not have happened in 1.04 or 2.01, but it did in 3.0.
Of course, afterwards we laughed and called the game retarded ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oh you mean the one where you went cc blocking frenzy instantly when you saw an onos near a rine? Sure thing.. "funny game" ..
Its true that there can be epic games, like there could have been in previous versions, but in every situation their were the result of a major mistake on either side, or from multiple mistakes. So i dont think the version has ever had anything to do with epic games..
TBH i liked the old lerk flight much much more then the new. the only thing that they had to add was +crouch for divebombing. the new way is so unintuitive that i feel like i fly on rails - i can't even dodge in the air! that sucks, you could do that in 1.04.
I've played every version of NS and I have to say the older ones were a hell of allot more fun...but NS had to evolve (pardon the pun) for the good of everyone.
I still miss the 1000 HP onos and the one man army/artillery platform that was the old fade. Anyone who played the old bast with 3 hives knows what I mean…those were the games that would last for days.
1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up.
2.0 / 2.1 was great.. some of the most balanced play NS has ever seen was back then.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thing I miss most is the old lerk. You know..the one where you could kill things at a distance, dodge bullets, spray umbra out your butt...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared peopel made the jp out to be alot more than it was sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay
NS now is bland as hell and as unbalanced as previous versions the only reason its survives on public servers is that there is no team play on either team for the most part
1.04 was good 2.01 was great and the high point of NS NS 3 is polished but a step in the wrong direction imo you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night there isnt anymore and if you dont like playing combat your usually out of luck
btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> perma gorge was great
Speaking of gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> remember when the welder was useful as a weapon? nothing like catching an unguarded chubby (an important unit back then) and welding the lil sucker to death <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then....
<!--QuoteBegin-AlienBreed+Jan 21 2005, 12:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienBreed @ Jan 21 2005, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thing I miss most is the old lerk. You know..the one where you could kill things at a distance, dodge bullets, spray umbra out your butt...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared peopel made the jp out to be alot more than it was sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay
NS now is bland as hell and as unbalanced as previous versions the only reason its survives on public servers is that there is no team play on either team for the most part
1.04 was good 2.01 was great and the high point of NS NS 3 is polished but a step in the wrong direction imo you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night there isnt anymore and if you dont like playing combat your usually out of luck
btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> perma gorge was great <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the jp was also fps dependent people on good computers once they got a jp their feet never touch the ground
<!--QuoteBegin-Traken+Jan 21 2005, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 21 2005, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it is quite easy for me. not to be an @ss or anything, just clarification
of course i hardly play so i am no good lerk or alien for that matter, but the coordination of actions is not hard
<!--QuoteBegin-Traken+Jan 21 2005, 06:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 21 2005, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if it didn't drop through the hive, which happened most of the time. no matter *who* placed it.
<!--quoteo(post=1349352:date=Jan 16 2005, 04:15 AM:name=DragonMech)--><div class='quotetop'>QUOTE(DragonMech @ Jan 16 2005, 04:15 AM) [snapback]1349352[/snapback]</div><div class='quotemain'><!--quotec--> Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up. <!--QuoteEnd--></div><!--QuoteEEnd-->
System resources isn't an issue nowadays with the HL engine so they might as well put them back in.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Flayra's vision of NS was a fast pased game.<!--QuoteEnd--></div><!--QuoteEEnd--> To me, Flay is a lot like George Lucas in that respect. Their vision sucked, but they made something great by accident, then destroyed it. Oh well.
<!--quoteo(post=1579044:date=Nov 20 2006, 05:32 PM:name=Exploder)--><div class='quotetop'>QUOTE(Exploder @ Nov 20 2006, 05:32 PM) [snapback]1579044[/snapback]</div><div class='quotemain'><!--quotec--> System resources isn't an issue nowadays with the HL engine so they might as well put them back in. <!--QuoteEnd--></div><!--QuoteEEnd--> Wrong. HL engine simply can't take some things. See also high-poly models making HL choke and die regardless of how leet your computer is.
You guys who like long games, have you heard about Intelligent Design?
I can think of many arguments for why 1.04 is superior to the current version, but for me it really comes down to just one: 1.0x was fun, and 3.x isn't. From what I can tell at least a few people seem to agree.
Comments
Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up.
They were next to useles but bake then hive 3 ment you were just toying with marines or cracking a marine turtle (some thing i dont miss from old days)
it happens. take a break, you'll probally come back to t.
boredom usually comes from familiarity. one thing about ns no other game has ever had me hooked this long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i swore i'd never clan play an online game.
lol... look at me now <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
rofl
i'm a 2.01 person <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Once the 2nd hive went up, aliens won about 95% of the time. This is not an exagerration. At the 2nd hive aliens got web and acid rocket (non-sucky version), perfect for killing jetpacks.
So the entire marine teams objective was simple. Prevent aliens from getting a 2nd hive, or blowing them to kingdom come before they even had a chance to. This was accomplished in 2 ways:
1. Rush for jetpacks and hmgs. HMGs did full damage to buildings, OCs couldn't hit anything, and jetpacks had virtually unlimited fuel. The lerk flight model made it impossible to hunt them down. You could use spikes on them but they would always just get medpacks.
2. Lockdown both hives, drop 15 turrets in both hives, collect res for 45 minutes, then drop HAs and HMGs and take down the last hive.
Onoses were a novelty, fades were a game ender, lerks were just bizarre, skulks were made of paper until they got carapace which almost tripled allowable damage, and marines couldn't hold nozzles to save their life.
Sorry guys, don't miss those days at all. It did have its moments though, particularly trying to crack a lockdown with just skulks and lerks (you couldn't become a fade/onos without 2 hives then)
I have had two PCWs rather recently (during b5) where we played tanith, and both the marine and alien round lasted 45-60 minutes. PGs going up, hmgs distributed and lost, dbl being fought over and taken just to be retaken. Hives going up and being lost. 3 fades and 1 onos vs fully upgraded HAs trying to siege cargo with two JPs as support and RT-patrolling, losing two of the fades and the onos after killing most of the HA and taking back cargo. Building, losing and rebuilding RTs.
That could not have happened in 1.04 or 2.01, but it did in 3.0.
Of course, afterwards we laughed and called the game retarded ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oh you mean the one where you went cc blocking frenzy instantly when you saw an onos near a rine? Sure thing.. "funny game" ..
Its true that there can be epic games, like there could have been in previous versions, but in every situation their were the result of a major mistake on either side, or from multiple mistakes. So i dont think the version has ever had anything to do with epic games..
I still miss the 1000 HP onos and the one man army/artillery platform that was the old fade. Anyone who played the old bast with 3 hives knows what I mean…those were the games that would last for days.
*sigh...nostalgia*
when rine teams would reloc to a hive, **** 400 res and then launch 2 nukes at each hive, game over
FUN TIMES
2.0 / 2.1 was great.. some of the most balanced play NS has ever seen was back then.
Oh, and you could fly BACKwards!
yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared
peopel made the jp out to be alot more than it was
sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay
NS now is bland as hell and as unbalanced as previous versions
the only reason its survives on public servers is that there is no team play on either team for the most part
1.04 was good 2.01 was great and the high point of NS
NS 3 is polished but a step in the wrong direction imo
you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night
there isnt anymore and if you dont like playing combat your usually out of luck
btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
perma gorge was great
remember when the welder was useful as a weapon?
nothing like catching an unguarded chubby (an important unit back then) and welding the lil sucker to death
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then....
yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared
peopel made the jp out to be alot more than it was
sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay
NS now is bland as hell and as unbalanced as previous versions
the only reason its survives on public servers is that there is no team play on either team for the most part
1.04 was good 2.01 was great and the high point of NS
NS 3 is polished but a step in the wrong direction imo
you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night
there isnt anymore and if you dont like playing combat your usually out of luck
btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
perma gorge was great <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the jp was also fps dependent
people on good computers once they got a jp their feet never touch the ground
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it is quite easy for me. not to be an @ss or anything, just clarification
of course i hardly play so i am no good lerk or alien for that matter, but the coordination of actions is not hard
The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.
Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if it didn't drop through the hive, which happened most of the time. no matter *who* placed it.
however, I don't miss the BONSAI BASES!
Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up.
<!--QuoteEnd--></div><!--QuoteEEnd-->
System resources isn't an issue nowadays with the HL engine so they might as well put them back in.
To me, Flay is a lot like George Lucas in that respect. Their vision sucked, but they made something great by accident, then destroyed it.
Oh well.
System resources isn't an issue nowadays with the HL engine so they might as well put them back in.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Wrong. HL engine simply can't take some things. See also high-poly models making HL choke and die regardless of how leet your computer is.
You guys who like long games, have you heard about Intelligent Design?
1.04 was a 1 dimentional game with few strats.