I Miss The Old Days.

2

Comments

  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    Speaking of Babblers isn't there a plugin that puts them back in. If so at least one server must have it.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-shenk+Jan 15 2005, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (shenk @ Jan 15 2005, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Excuse for my stupidity, but what's babblers? Are they like the snarks in HL1 or what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    And the fact they ran into walls, and were, generally, worse than cs hostages <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Basicly they were snarks scaled up to skulks, they did less damages then skulks and popped after about 10 seconds, but you could spawn like 6 of them and herd them into enemies. There AI was retarded and herding them was key to ever killing any thing. They allso made good cover for real skulks since they looked the same.
    They were next to useles but bake then hive 3 ment you were just toying with marines or cracking a marine turtle (some thing i dont miss from old days)
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    edited January 2005
    <!--QuoteBegin-Gerald R Ford+Jan 13 2005, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jan 13 2005, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-phunktion+Jan 13 2005, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (phunktion @ Jan 13 2005, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the game wasn't made boring you got bored of it

    it happens. take a break, you'll probally come back to t.
    boredom usually comes from familiarity. one thing about ns no other game has ever had me hooked this long. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i swore i'd never clan play an online game.


    lol... look at me now <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    rofl

    i'm a 2.01 person <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    Patch up the technical problems and nerf the JP/HMG combo and 1.04 would just about count as pure NS bliss for me. I really miss the big Hive battles, you know, when the 2nd and 3rd Hives <i>REALLY</i> mattered and you couldn't win without them.
  • killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
    <b>If you're not in the know of 1.04 days:</b>

    Once the 2nd hive went up, aliens won about 95% of the time. This is not an exagerration. At the 2nd hive aliens got web and acid rocket (non-sucky version), perfect for killing jetpacks.

    So the entire marine teams objective was simple. Prevent aliens from getting a 2nd hive, or blowing them to kingdom come before they even had a chance to. This was accomplished in 2 ways:
    1. Rush for jetpacks and hmgs. HMGs did full damage to buildings, OCs couldn't hit anything, and jetpacks had virtually unlimited fuel. The lerk flight model made it impossible to hunt them down. You could use spikes on them but they would always just get medpacks.
    2. Lockdown both hives, drop 15 turrets in both hives, collect res for 45 minutes, then drop HAs and HMGs and take down the last hive.

    Onoses were a novelty, fades were a game ender, lerks were just bizarre, skulks were made of paper until they got carapace which almost tripled allowable damage, and marines couldn't hold nozzles to save their life.


    Sorry guys, don't miss those days at all. It did have its moments though, particularly trying to crack a lockdown with just skulks and lerks (you couldn't become a fade/onos without 2 hives then)
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    I like epic games. It's way more fun to play one 3-hour game than six 30-minute games.
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    <!--QuoteBegin-tjosan+Jan 13 2005, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tjosan @ Jan 13 2005, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About long epic games:

    I have had two PCWs rather recently (during b5) where we played tanith, and both the marine and alien round lasted 45-60 minutes. PGs going up, hmgs distributed and lost, dbl being fought over and taken just to be retaken. Hives going up and being lost. 3 fades and 1 onos vs fully upgraded HAs trying to siege cargo with two JPs as support and RT-patrolling, losing two of the fades and the onos after killing most of the HA and taking back cargo. Building, losing and rebuilding RTs.

    That could not have happened in 1.04 or 2.01, but it did in 3.0.

    Of course, afterwards we laughed and called the game retarded ^^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh you mean the one where you went cc blocking frenzy instantly when you saw an onos near a rine? Sure thing.. "funny game" ..

    Its true that there can be epic games, like there could have been in previous versions, but in every situation their were the result of a major mistake on either side, or from multiple mistakes. So i dont think the version has ever had anything to do with epic games..
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    TBH i liked the old lerk flight much much more then the new. the only thing that they had to add was +crouch for divebombing. the new way is so unintuitive that i feel like i fly on rails - i can't even dodge in the air! that sucks, you could do that in 1.04.
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    everyone played as a team and was nice back then...
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    I've played every version of NS and I have to say the older ones were a hell of allot more fun...but NS had to evolve (pardon the pun) for the good of everyone.

    I still miss the 1000 HP onos and the one man army/artillery platform that was the old fade. Anyone who played the old bast with 3 hives knows what I mean…those were the games that would last for days.

    *sigh...nostalgia*
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    i miss researchable nukes

    when rine teams would reloc to a hive, **** 400 res and then launch 2 nukes at each hive, game over

    FUN TIMES
  • Mythr1lMythr1l Join Date: 2003-01-26 Member: 12772Members
    1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up.

    2.0 / 2.1 was great.. some of the most balanced play NS has ever seen was back then.
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    Thing I miss most is the old lerk. You know..the one where you could kill things at a distance, dodge bullets, spray umbra out your butt....

    Oh, and you could fly BACKwards!
  • AlienBreedAlienBreed Join Date: 2002-11-07 Member: 7508Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thing I miss most is the old lerk. You know..the one where you could kill things at a distance, dodge bullets, spray umbra out your butt...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared
    peopel made the jp out to be alot more than it was
    sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay

    NS now is bland as hell and as unbalanced as previous versions
    the only reason its survives on public servers is that there is no team play on either team for the most part

    1.04 was good 2.01 was great and the high point of NS
    NS 3 is polished but a step in the wrong direction imo
    you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night
    there isnt anymore and if you dont like playing combat your usually out of luck

    btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    perma gorge was great
  • AlienBreedAlienBreed Join Date: 2002-11-07 Member: 7508Members
    Speaking of gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    remember when the welder was useful as a weapon?
    nothing like catching an unguarded chubby (an important unit back then) and welding the lil sucker to death
    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • TrakenTraken Join Date: 2004-11-14 Member: 32797Members
    I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.

    Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then....
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I miss the old OC sound, I think I'll replace it in 3.0b6...
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    <!--QuoteBegin-AlienBreed+Jan 21 2005, 12:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienBreed @ Jan 21 2005, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Thing I miss most is the old lerk. You know..the one where you could kill things at a distance, dodge bullets, spray umbra out your butt...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    yeah me too <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> poor lerky now is in fear of almost everything even with cara and the true support lerk needs regen imo

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1.4 was fun, people keep saying the JPHMG dominated everything (which it quite often did) but a skilled team of aliens and a map such as caged could put up a damn good fight for the 5 mins it takes to get a 2nd hive up<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Damn right they could,but most peopel never found out cause they f4 the moment the jps appeared
    peopel made the jp out to be alot more than it was
    sure its was hard and when that jp got on top of the hive and started drilling it was kinda gutting but they could be stopped with good teamplay

    NS now is bland as hell and as unbalanced as previous versions
    the only reason its survives on public servers is that there is no team play on either team for the most part

    1.04 was good 2.01 was great and the high point of NS
    NS 3 is polished but a step in the wrong direction imo
    you can argue this point either way but the fact is there used to be quality teambased NS 2.01 on a few UK servers till the early hours almost every night
    there isnt anymore and if you dont like playing combat your usually out of luck

    btw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    perma gorge was great <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the jp was also fps dependent
    people on good computers once they got a jp their feet never touch the ground
  • mr_drug_lordmr_drug_lord Join Date: 2005-01-11 Member: 34836Members
    <!--QuoteBegin-Traken+Jan 21 2005, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 21 2005, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.

    Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it is quite easy for me. not to be an @ss or anything, just clarification

    of course i hardly play so i am no good lerk or alien for that matter, but the coordination of actions is not hard
  • RobBRobB TUBES OF THE INTERWEB Join Date: 2003-08-11 Member: 19423Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Traken+Jan 21 2005, 06:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Traken @ Jan 21 2005, 06:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I loved being perma gorge. I was mad when someone else did it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->

    The main problem I have with the lerk is the only way to kill marines is bite. The only way to bite is to fly straight at them. I have found if you let go of the spacebar you can twitch your aim to the side and bite, then look back and fly again. This however is a pain to learn (BHopping is easier..still can't do that either lol). IMO lerks should have spikes. It confuses me why they have 2 long-ranged weapons and a very short ranged one.

    Solution to JPs in 1.04: Put OC on top of the hive. Worked everytime. Just throw 3 OC on top of the hive and any jetpacker going up there would be dead. Just imagine if we had today's OC back then.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if it didn't drop through the hive, which happened most of the time. no matter *who* placed it.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    edited November 2006
    i miss ns <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    2.0 was fun, esp lerk with it's spike and sweet flight model.

    however, I don't miss the BONSAI BASES!
  • ExploderExploder Join Date: 2006-11-02 Member: 58202Members
    <!--quoteo(post=1349352:date=Jan 16 2005, 04:15 AM:name=DragonMech)--><div class='quotetop'>QUOTE(DragonMech @ Jan 16 2005, 04:15 AM) [snapback]1349352[/snapback]</div><div class='quotemain'><!--quotec-->
    Essentially they were mini-skulks spawned by 3-hive gorges that xenocided after a short time (I think). I never played with them; they were removed after 1.04(?) because of how much system resources they took up.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    System resources isn't an issue nowadays with the HL engine so they might as well put them back in.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited November 2006
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Flayra's vision of NS was a fast pased game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    To me, Flay is a lot like George Lucas in that respect. Their vision sucked, but they made something great by accident, then destroyed it.
    Oh well.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2006
    <!--quoteo(post=1579044:date=Nov 20 2006, 05:32 PM:name=Exploder)--><div class='quotetop'>QUOTE(Exploder @ Nov 20 2006, 05:32 PM) [snapback]1579044[/snapback]</div><div class='quotemain'><!--quotec-->
    System resources isn't an issue nowadays with the HL engine so they might as well put them back in.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Wrong. HL engine simply can't take some things. See also high-poly models making HL choke and die regardless of how leet your computer is.

    You guys who like long games, have you heard about Intelligent Design?
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    I've heard of it, but know little about it due to the fact that its an HL2 mod so I'd need to buy a new computer and HL2 just to try it out.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    Its funny how many people dont understand 3.1 gameplay.

    1.04 was a 1 dimentional game with few strats.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    I can think of many arguments for why 1.04 is superior to the current version, but for me it really comes down to just one: 1.0x was fun, and 3.x isn't. From what I can tell at least a few people seem to agree.
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