Fade Model Bug...

AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
<div class="IPBDescription">Not a big deal, but should be fixed...</div> I was playing NS on a LAN with just two machines (Showing my wife how to play the game...), and I noticed something interesting.

I had one alien player and one marine player, and had evolved the alien player into a Fade and stood in front of the marine player, with my crosshairs centered on the marine. When I looked at the Fade from the marine's point of view, he was looking up at the ceiling.

To make a long story short, after some investigating I discovered that the Y axis for the model was reversed, so that when I had the Fade look straight down towards the floor, to the marine it looked like the Fade was looking straight up, and vice versa.

Now this would be hard to notice in a firefight, and indeed you would almost need to be able to see both points of view at the same time to see this. The X axis seemed to look just fine, and the marine model looked the appropiate direction from the Fade's point of view when I had the marine look up and down.

I haven't tested it on any other models yet, and this was running a non-dedicated server (Go in LAN games and select create game, etc...), which would make it version 1.00, so perhaps this has already been noticed and fixed in 1.01.

Can anybody check on this for me and verify it? I know it's a small bug, but it's somewhat irksome, and should be easy enough to fix.

Thanks,

Twilight

Comments

  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    Probably something that got by the modeling guys. No one is perfect.




    Does you wife like NS?
  • AutumnTwilightAutumnTwilight Join Date: 2002-08-27 Member: 1244Members, Constellation
    Well, she hasn't played yet, but enjoys watching me play, and plans on playing on the second machine with me online once she gets the hang of it. She likes RTS's and is decent at FPS's, plus, it's time with me, which she always likes (What can I say, she's obviously blind... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )

    Besides, this would give me at least one person on my team that would always be willing to work together as a team, and sometimes that sort of person is hard to find. Either way, it'll be fun!

    Twilight
  • charles_darwincharles_darwin Join Date: 2002-11-06 Member: 7428Members
    OMG! Spending quality time with your wife and playing vid games at the same time! Sweet! Your wife is of a rare type that actually likes to do the sort of things you do.
  • MeltedSnowmanMeltedSnowman Join Date: 2002-11-08 Member: 7779Members
    Careful! Next thing you know you'll be guilted into ballet or something.

    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • BouncyBouncy Join Date: 2002-11-07 Member: 7623Members
    my girlfriend lets me play (i work at a net cafe part time...) but she would never sit and actually play with me... that must be amazing... and i thought i was lucky that she was actually going out with me =D what u got mate is a keeper!
  • PawnPawn Join Date: 2002-11-10 Member: 8120Members
    wow this got off topic FAST
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yeah, getting back on topic, its odd how the viewpoint of models has to be placed in models to make the world look right. If you've ever studied CS in depth, you might have found that the viewpoint of the player is actually in the NECK of the model representing them. But yeah, sounds like someone forgot a negative sign somewhere.
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