<!--QuoteBegin-BrigadierWolf+Jan 10 2005, 06:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Jan 10 2005, 06:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its just a shadow. The Arms are exact duplicates of each other. Its not likely Ill release this for any HL1 based game as it would choke the HL1 engine. It weights in at 6500 polygons, so it would only really be useful for something source based. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm afraid i'm going to hit you with a spoon Brig. For i know, that 6500 would in no way choke the HL1 engine. As a test, quite a while back, i started making a little 100 poly model that i could spawn in HL. After about 3500 (350,000 polies) spawns, i started getting FPS problems, after 4000 spawns, i got serious FPS problems, after 4500, i got a really sketchy error...
owen but think like if you had 24 of these guys running around, that like 80k polygons or so, which is more than you had in your stress test dealy, so it would choke the engine, right?
even more realistically, you'll really only ever see maybe 5-6 people on your screen at a time, but that is equivalent to when you had 400 of the 100 poly objects on your screen in your test
<!--QuoteBegin-MrSocks+Jan 12 2005, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Jan 12 2005, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> owen but think like if you had 24 of these guys running around, that like 80k polygons or so, which is more than you had in your stress test dealy, so it would choke the engine, right?
even more realistically, you'll really only ever see maybe 5-6 people on your screen at a time, but that is equivalent to when you had 400 of the 100 poly objects on your screen in your test <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> again i say... 80k wouldn't make it choke... because you're never going to see 80k polies on screen, you're only ever going to see half of that, because you can only see one side of the model at a time... besides which, did i mention 450,000 is about the limit? i think i did. please, read my post before replying to it next time.
no fair you changed your post after i had posted, you put in 3500, 4000, and 4500 instead of the 350, 400, and 450 youhad before
i was going off those numbers, i guess you made a mistake copying it down and thats what i read
sorry for the misunderstanding, but you can't really change your numbers after i've posted and then critisize me for using the wrong ones and not reading your post right
:O its nice man <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but i will not take it
512 maps because i want to use it for zombie panic mod if anyone wants to skin for source or anything (which i doubt) just let me know and ill give you bigger maps
376 tris i tried my best on the handle so dont **** about it
<!--QuoteBegin-read me+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (read me)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->model and maps both by me : Chrono
contact me with any questions aim : chrono482 msn/email : clericchrono@gmail.com
i reserve the right to cut off your balls if you steal/use this model without my consent<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the wood looks a bit ****! i dont want a wallmarkt hammer :/
take dirty wood and make the metal more metal like <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
j/k
<a href='http://www.unknownworlds.com' target='_blank'>CHECK IT OUT</a> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Model by Phyco... UVW Unwrapping by me.. seckeh render by me as well...
anyone willing to skin? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
thinks it's a knife
I'm afraid i'm going to hit you with a spoon Brig. For i know, that 6500 would in no way choke the HL1 engine. As a test, quite a while back, i started making a little 100 poly model that i could spawn in HL. After about 3500 (350,000 polies) spawns, i started getting FPS problems, after 4000 spawns, i got serious FPS problems, after 4500, i got a really sketchy error...
Moral of the story is, stress test for the win.
even more realistically, you'll really only ever see maybe 5-6 people on your screen at a time, but that is equivalent to when you had 400 of the 100 poly objects on your screen in your test
even more realistically, you'll really only ever see maybe 5-6 people on your screen at a time, but that is equivalent to when you had 400 of the 100 poly objects on your screen in your test <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
again i say... 80k wouldn't make it choke... because you're never going to see 80k polies on screen, you're only ever going to see half of that, because you can only see one side of the model at a time... besides which, did i mention 450,000 is about the limit? i think i did. please, read my post before replying to it next time.
i was going off those numbers, i guess you made a mistake copying it down and thats what i read
sorry for the misunderstanding, but you can't really change your numbers after i've posted and then critisize me for using the wrong ones and not reading your post right
its nice man <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but i will not take it
512 maps because i want to use it for zombie panic mod
if anyone wants to skin for source or anything (which i doubt) just let me know and ill give you bigger maps
preview
<img src='http://www.thrill2kill.net/web/chrono/GG2.JPG' border='0' alt='user posted image' />
render
<img src='http://www.thrill2kill.net/forums/uploads/post-12-1105055441.jpg' border='0' alt='user posted image' />
376 tris
i tried my best on the handle so dont **** about it
<!--QuoteBegin-read me+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (read me)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->model and maps both by me : Chrono
contact me with any questions
aim : chrono482
msn/email : clericchrono@gmail.com
i reserve the right to cut off your balls if you steal/use this model without my consent<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.thrill2kill.net/web/chrono/sledge.zip' target='_blank'>DOWNLOAD</a>
Need some one to host it. I've compiled it into model format.
take dirty wood and make the metal more metal like <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
What the hell? Double post, sorry.
<img src='http://forums.hostileintent.org/uploads/post-9-1103096037.jpg' border='0' alt='user posted image' />