[prel]hl2

frylockfrylock Join Date: 2004-10-29 Member: 32515Members
edited January 2005 in NS Customization
<div class="IPBDescription">Small hl2 pack</div> I ported some sounds from HL2 for NS. It also includes the hl2 hud by Dark Soul and the medpack by Lillbrorsan. Feel free to use my sounds as long as you don't charge for them. (hey I'm a CS player and I'm used to the "screw you gamesfusion" warning)
<a href='http://rapidshare.de/files-en/324368/hl2pack.rar.html' target='_blank'>http://rapidshare.de/files-en/324368/hl2pack.rar.html</a>
Or you can download it from NSarmslab.com

Comments

  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    DL doesnt work for me :/
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-Spetsnaz+Jan 10 2005, 12:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jan 10 2005, 12:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> DL doesnt work for me :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    o_0 Seems to work for me. And you waited for the download ticket?
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    A combine soldier would rock as a playermodel...
    I can't get this dl link to work either.
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    edited January 2005
    <!--QuoteBegin-Dogmeat+Jan 10 2005, 12:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dogmeat @ Jan 10 2005, 12:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A combine soldier would rock as a playermodel...
    I can't get this dl link to work either.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Combine would make a cool marine but I don't know anything about modeling and porting the sounds was real easy. Make sure you scroll halfway down to find the download.

    <img src='http://img45.exs.cx/img45/88/image000301kk.jpg' border='0' alt='user posted image' />
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    Not getting the page either.But I would love to see a HL2 weapons pack.Heck,maybe even keep all them polys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    I'm not really a fan of combining games, but to each his own, plus that medpack is sweet.

    Mirrored on <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=467' target='_blank'>NSArmslab.com</a> so no more confusion with that wacky host of yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    <!--QuoteBegin-BAshh+Jan 10 2005, 04:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jan 10 2005, 04:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not really a fan of combining games, but to each his own, plus that medpack is sweet.

    Mirrored on <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=467' target='_blank'>NSArmslab.com</a> so no more confusion with that wacky host of yours <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    +rep THANKS MAN. LOL I was this close < > to having them host it for me.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    no problem man. you need anything else hosted just pm me, i'm always trollin.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Well im not sure who made it, but i found a error in the sound, its Transport and Transport1 in the pack when in the NS directory its Transport and Transport2


    Just thought u should know if you were gonna use them, and they didnt work...
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    well if some one could just convert a combine player model to a milkshape format i could easy get it into NS no probs, i just cant run the bloody SDK HL2 model viewer lol
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    milkshape can import the bones no problem (from decompiled hl2 models) but once you try and import the tri's... D: it blows up. at least when i tried it ms crashed...
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    good release, i like the medpack <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-BAshh+Jan 11 2005, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jan 11 2005, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> milkshape can import the bones no problem (from decompiled hl2 models) but once you try and import the tri's... D: it blows up. at least when i tried it ms crashed... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bash if you could send me the decompiled models please m8, say the combine soldier and super soldier ill be vey happy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    to my email <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <a href='mailto:crang@elitegamer.eclipse.co.uk'>crang@elitegamer.eclipse.co.uk</a>
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    how to decompile a HL2 model?
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Bones or vertexes can be imported to MS3d, just not together. Ms3d does not handle vertex weighting yet.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Brimstone+Jan 11 2005, 09:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brimstone @ Jan 11 2005, 09:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bones or vertexes can be imported to MS3d, just not together. Ms3d does not handle vertex weighting yet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    tried that, too still didnt crashed like twenty times. i can try again, maybe my ms3d just hates me
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    import in 3dsmax, Milkshape likes to mess models up..
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-Akalamanaia+Jan 12 2005, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akalamanaia @ Jan 12 2005, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> import in 3dsmax, Milkshape likes to mess models up.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    could you still lower the polies in the model and get it into NS?
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    <!--QuoteBegin-Spetsnaz+Jan 13 2005, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Jan 13 2005, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Akalamanaia+Jan 12 2005, 07:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Akalamanaia @ Jan 12 2005, 07:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> import in 3dsmax, Milkshape likes to mess models up.. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    could you still lower the polies in the model and get it into NS? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    3dsmax got inbuilt optimizer, or you can do it by hand..
    you just have to export the model to milkshape after you finished tweaking it to compile it to half life..
  • BrimstoneBrimstone Join Date: 2003-08-25 Member: 20211Members
    Well, TBH, I haven't decompiled an HL2 model and tried to import it, but I was able to import the ref SMD from the CS:S example in the SDK...
  • voiallvoiall Join Date: 2005-01-09 Member: 34095Members
    i see it in armsLab <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-voiall+Jan 14 2005, 05:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voiall @ Jan 14 2005, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i see it in armsLab <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ? eh see what
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->? eh see what<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    the download...
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