Super Mario Pack
remi
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
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I also have these other models with their status listed as follows. The models are not mine unless specified.
>Starwand for the welder, UV Mapped but not skinned.
>Paratroopa for the skulk. Skinned. Needs rigger and anims.
>Bob-omb for the hand grenade. Skinned. Needs rigging and anims.
>Bullet bill for the siege cannon. Skinned and rigged but with really fubar fire anims.
>Horribly high-poly arms for the v_models. This is my model. Its something around the region of 905 polies <i>per arm</i>. They're nice and round but horribly high poly. Suckily skinned. Skeleton is in place but not rigged.
Uhr. I'm not quite sure what to do with them. I'm not gonna release any of them unless its to someone who wants to work on them. They're just too unfinished. Oh and someone needs to go back to that mario thread and start digging through for the credits.
and cookie is around i see him everyday =p
Spores = Fire guys
Umbra = Clouds from Mario Bros. 3 (These blind you horribly in game)
Res node smoke = Coins
Exp Bar = Mario Bros. 3 Flight Meter
Fuel = FLUDD water bar
Res = Super Mario World coins and Yoshi Coin
Minimap players = Mario
I put all of them in a pack here but I'm not sure that they'll all work.
Not allowed that to upload that much into one post <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
also
int hose sprites the res bar, energy, exp, and jp are all the default ones ><
<span style='color:red'> Our forums are being unstable, and you seem to find it required to attatch useless images, thankd fuzz</span>
For the player model anims, there will be a butt load to do so I'm not quite sure about asking your friend to do that. Although apart from the bullet-bill siege, theres nothing else to animate really. Maybe the mario weapons? I know theres a completed superscope for the LMG so that may be alright to do animations for. Just without mario hands...