No uses turrets anymore, unless they have to really (i.e. lock down a hive that is going to be attacked a lot or if MS keeps getting attacked [so you don't have to beacon over and over again]).
Waste of res, that is and always would have been. Waste of time as well. Games are very fast now - rarely more than 20 minutes if being played properly. Often the "end-game" can take longer, but heh, thats part of the flaw in the idea of faster games.
<!--QuoteBegin-OfficerRabbit+Jan 9 2005, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OfficerRabbit @ Jan 9 2005, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What about newly expanded areas?
Used to build turrets to protect a nozzle so they could cap another without worrying about that one as much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Turrets are used to lockdown hives, particularly the important "middle" hive. It is often more economical to guard a pg with an electric res nozzle. Depends entirely on the importance of the location though.
urinalcakeCan't work a sound cardUnited StatesJoin Date: 2002-11-08Member: 7799Members
yeah, people find it quicker to just electrify guard res nodes or phase gates with turret factories.
I think this will change though, because many people say that they don't use turrets because they have no priority, which by the beta 6 changelog, will be changed.
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Used to build turrets to protect a nozzle so they could cap another without worrying about that one as much.
Used to build turrets to protect a nozzle so they could cap another without worrying about that one as much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Turrets are used to lockdown hives, particularly the important "middle" hive. It is often more economical to guard a pg with an electric res nozzle. Depends entirely on the importance of the location though.
I think this will change though, because many people say that they don't use turrets because they have no priority, which by the beta 6 changelog, will be changed.