Just Another **** Off Nsplayer

KandyManAusnsKandyManAusns Join Date: 2005-01-07 Member: 33226Members
<div class="IPBDescription">Res **** and game quality.</div> Ok I'm here to ask the question, no state that something needs to be done about the quality of people playing Natural Selection.

In 60 games as Aliens I have put hive up 46 times, 17 times its died, got RP’s 12 times and Onos'ed twice. (Alien games that have lasted long enough to be a game.)

I have seen the same people game after game fade and Onos without any thought of the quality of the game or the people playing, all they want to do kill a few people as fade get killed and lose game. I’m asking what possibly can be done about this before more people like me get fed up and leave NS, NS is dying and there may be stats and other stuff saying otherwise but take it from me NS is dying because the quality of games is getting worse and worse and I hate that idea. I have played NS from the VERY start and love the game to death but I can’t play any longer because it is just no fun and frustrating.


Sorry for this but I’m getting **** off.
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Comments

  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    edited January 2005
    Ok, first off how is ns dying, sure looks like its being revamped if you have not noticed. Secondly game usually depend on how many people their are, if you have 1 fade doing all the work vs say...7 marines with shotguns or hmg's their is really nothing that can be done. You also have to take in mind the fact of joining late.

    Secondly, you might want to take in wether their are new players playing, maybe if the game is not going the way it should be then maybe you could speak to them and try to encourage them to complete the objective. As for fades, fades are indeed needed, dying or not I'm pretty sure they are not doing this on purpose to lose the game. But all and all without fades and upgraded aliens the game is lost anyway. But it is a good thing you are putting up a hive as for alot of people don't, but someone has to fade regardless!
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    I can't speak with utmost confidence on this matter because I've been out of the NS loop for sometime, however it seems to me that online gaming in general is heading in this direction. I played WoW everyday for several weeks and one thing I noticed is that all anyone seemed to be concerned with was the leveling process. Certainly the object of the game is to grow your character but it seemed that no one, or at best a slim minority, took the time to enjoy social or trading aspects of the game.

    This is but one example of people only wanting to be l337 and not enjoy a game for what it is. In NS case this would be people neglecting the strategy side of this "FPRTS" or whatever. But I will be back in the regular pubbing/pugging side of things this weekend so hopefully things are not as bad as you say because I can remember how frustrating it can be in games such as the one you just described.
  • KandyManAusnsKandyManAusns Join Date: 2005-01-07 Member: 33226Members
    Yeah I hope it's not as bad as I'm saying, and yeh its TO frustrating to play now.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    The quality of the game is directly related to the player experience and skill.. When people start with combat and go onos and "pwn" up the place, it quickly cements in their mind that ONOS = W1N!! When they come to Classic it takes them a few rounds of losing and dying and seeing all that res go down the drain before they start understanding.

    One of the things we struggle with daily is how to embrace new players without overwhelming them and to that end #nslearn (www.nslearn.org) on gamesurge's IRC Network is a good bind to have. Often after a round I'll catch that persons attention and talk with them for 5 minutes outlining objectives and then they tend to mature as players. We hope that we can count on many members of the general NS populace to help new players understand and with organizations like NSLEARN and NSGUIDES we have an excellent resource. Now some players you can't reach and what will simply happen is they will stop playing or play combat full-time.. BUT the majority of those players who want to make NS a long term investment will listen and learn.

    I apologize if it seems this way but there will be inexperienced players everywhere you go and NS is no different, but hopefully with tools and assistance programs we can help those who are interested learn the game.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Well, find a better server. Thats pretty much your only option, try to stick with a server that has only got ns_ maps in rotation and you wont get as many combat players.
  • SilentErAsErSilentErAsEr Join Date: 2002-12-05 Member: 10483Members, Constellation
    another thing you might try. instead of players screaming at other players Noobie Nub and such. All of us more experianced players need to hold our breath and Let the newer players know how to play the ns side. I work with training marines more then the alien side. as that is where new players normaly start. i encourage them to listen. Beacon works wonders to get the team going in the right direction. Instead of just droppin a waypoint and yellin get there. i Beacon first that puts them all in the same place and the couple of experianced players head to the wp and the newer ones follow. I am a server Op/owner so i have learned how to get the players on my server to work together. That is one thing having admins that will encourage someone to play more as a team. If the server is unpoliced then players will just keep doing what they are doing not caring..
  • RichienzRichienz Join Date: 2004-03-01 Member: 27036Members
    Or the fact that 90% of the time (Unless skill stacks on aliens) marines win the games on ausns servers.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    We just need a good training map and a tutorial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We just need a good training map and a tutorial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That will not help the majority of players who have never come to ns.com and will never come to ns.com.. They just play the game and don't realize that things are out there.

    For someone to mention it in game is insulting, it's like telling someone to RTM.

    So the best course is to take a moment of your time between rounds (or ask the person if they are new and if they would like some help) and take the time to help them..
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i try to do that more on the aliens side, as its got a steeper learning curve than marines, but one thing i dont advise is them playing co first... so many times i have seen players whine when a ns_ map is put on "ns sucks play co" "ns_ maps are boring" etc etc.

    i got a couple of my mates into ns, i got them playing ns_ maps first, i think they were much better of doing it in the long run
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I believe that most players just play casually, and don't care about the current game objectives to act upon them as swiftly as more astute players. In Combat, CS and other deathmatch friendly games it's easy to play with little effort to succeed, because the game revolves around fragging enemies. You take that mind set in to NS and you get what we see before us all. Players who save to go onos or fade at their leirsure, ignoring priorities like resource chambers, upgrade chambers, hive expansion, etc etc

    Zunni said it best.. " The quality of the game is directly related to the player experience and skill.."
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    edited January 2005
    I've been playing NS since Beta 5 came out, and to tell you the truth, it's great. But what got me involved into NS the first time is that I got into combat. Like CS, you need practice, and over time I was average. Then I moved on and began playing at some NS maps, which to me I found very good. Over time, I found that in my opinion, if you play Combat, you can get some "skills" first. Then when you move on to the ns maps, you get to blend in your "skills" with the strategy that is needed.

    But that's just my opinion. The first time I got involved with NS was when my brother was playing, BEFORE combat. I was like "wow, that's really cool". But I never got into it until then.

    After a while, I've seen more people playing in CO maps than in NS maps. The places where I play NS maps are some of the Marine Trainers. As someone mentioned before, the learning curve of being Alien is more steeper than playing Marines, which is why I must ask this.

    I know you guys have guides and manuals. But I feel that somehow, your guides are "under-advertised". I just want to let you guys know that since there are new people coming into this game, you have to let them understand the roots of this game, and what the quality of this game was originally intended for. Combat is fun, but please emphasize on the NS more, since people and first timers are going to Combat more often.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    nicely put

    and the thing is, when they learn by playing combat, then they try out ns_ maps and their like "ahhh no i have to think! ahhh stratigy noooo!!!!!"

    or something to that effect. so they go back to co.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I just avoid combat, and stick to a trusted server. Works for me.
  • PheusPheus Join Date: 2003-01-30 Member: 12924Members
    Ausns is usually an unorganised pug... an unorganised alien team of clanners will usually lose to an unorganised team of marine clanners. this is because only the comm has to corrdinate and plan on the marine team, but all the aliens have to do the "right" thing if they want a chance at winning, eg 2 temp 1 dc 1 hive 2 fades. In 1.04, there was only 1 gorge making the decisions about res spedning. The rest of the team could do whatever they wanted, defend res, rush ... whatever (much like the current marine play) and still win. In my opinion, this was MUCH more suited to higher level public play.

    There is too much dependance on <b>every</b> alien playing "right" for aliens to be able to have a decent win ratio on servers populated by "elite" players.
  • ScrapScrap Join Date: 2005-01-06 Member: 32953Members
    Well i have played ns_maps lately with small amount of players(6vs6,4vs5) nighttime.
    And i can tell you that in smallers games its difficult to accomplish something without teamwork so all players must work together.Also playing durning nighttime means other people behave nice because they now if they insult other players then someone will leave and that means less players on the server^^.

    Lately i have experienced very good teamwork as aliens.Like all gorges support eachother at building oc walls in corridors or decide when to do rushes together and that sort of stuff.And teammates help eachother.I mean when you ask help at defending something people actually come <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .Maybe 1 "lamer" sometimes joins who wont go gorge or dosent know how to play, i mean a new new player then i try to explain nicely and if he dosent respond then its good to watch the minimap and follow his movement and see where marines are, i myself use them as scouts=).But if there are 2 new players i dont know what to do:P, that would be hard to handel.
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    edited January 2005
    <!--QuoteBegin-Zunni+Jan 7 2005, 10:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Jan 7 2005, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We just need a good training map and a tutorial <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    That will not help the majority of players who have never come to ns.com and will never come to ns.com.. They just play the game and don't realize that things are out there.

    For someone to mention it in game is insulting, it's like telling someone to RTM.

    So the best course is to take a moment of your time between rounds (or ask the person if they are new and if they would like some help) and take the time to help them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think you might have missed the point Zunni. It's not ment to be "OMFGz0r n00b. GO D/L TEH TRAINING MAP!"
    I wasn't insulted by the "Hazard Course" in HL or the "Boot Camp" in OP4. I admin over at a marine training server and the rine side is much easier to teach to casual players. Getting good at alien involves a lot of trail and error. The problem I come across most is E-thugs.
    <img src='http://img21.exs.cx/img21/9490/domesticthug4mw.jpg' border='0' alt='user posted image' />
    This problem is on the rise due to the ease of use of teh interweb. The fact that any idiot can have his mom buy him a $700 dell so he can just question peoples sexual orientation, cheat, and use racial slurs has hurt the internet. NS is just getting an influx of these types. Fortunately I play on servers with good admins so I rarely see them and only have to deal with them myself every so often.

    I think I had a point somewhere in my rambling. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    Have you tried a differant server? Just hop around, it might take some time(I got lucky, it took me 2 server hops) but you can find a good server.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Chez+Jan 7 2005, 08:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chez @ Jan 7 2005, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok, first off how is ns dying, sure looks like its being revamped if you have not noticed. Secondly game usually depend on how many people their are, if you have 1 fade doing all the work vs say...7 marines with shotguns or hmg's their is really nothing that can be done. You also have to take in mind the fact of joining late.

    Secondly, you might want to take in wether their are new players playing, maybe if the game is not going the way it should be then maybe you could speak to them and try to encourage them to complete the objective. As for fades, fades are indeed needed, dying or not I'm pretty sure they are not doing this on purpose to lose the game. But all and all without fades and upgraded aliens the game is lost anyway. But it is a good thing you are putting up a hive as for alot of people don't, but someone has to fade regardless! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    NS is absolutely not dying, and will not die from information that I have received in the past 24 hours. Check this post in a few hours for more information.
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    i noticed, in the past, that when someone would drop a sensory or movement chamber first, on accident, this person with a clan tag would suddenly go into a fit of rage over the starter's nubness and then proceed to go fade, only to get owned by lmgs, and then yell at eveyone on the alien team about them being "stupid sons of @#$!%es etc etc..."

    But recently, i think there's been a big trend in the amount of help and kindness these clanners are giving to newbies, offering advice on what to do as an alien or marine. It's great. Long live the NS community and hopefully more people will come in and play <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • SnakestylesSnakestyles Join Date: 2005-01-07 Member: 33308Members
    edited January 2005
    The old gorge was cool but i think the game needs to evolve beyond that and have a full on alien commander or mother if you like.Added to that i think skulks should be able to spawn at res points at slow intervals and maybe ontop of that allow for movement chambers near the tower to speed up that process let skulks build structures anywere mother drops them,just like rines do for the commander.Right now apart from the huge learning curve the only other thing that is hindering the aliens is the huge amount of fire power a group of marines can bring to bear at any given time.And of course the fact that they have a commander to co-ordiante that fire in the right direction makes things a whole lot worse.

    I have read the change log and am looking forward to more balanced games,the sensory upgrade looks like a good option before any other .Still 25 res for one resource tower is alot and the fact the gorges are so usless when alone is a huge problem.The point i think im trying to make is that its ok for mariens to be powerful they should just be made to really fight for the space they want to hold.Aliens should be far more mobile with higher skulk respawn rates,skulks should maybebe a bit smaller with less armour,lerks need more armour.Grenades for marines should be cheaper to upgrade and they should get two.


    I know thats alot and rather far fetched.The game for me is tons of fun and now after playing it for some time i enjoy aliens.Kahaara dont win ofter but when they do its great fun.If there are too many new aliens the game can go south very fast,we need something to counter the commander.Along with a way to make it easier for newer players to take part in the process of holding back that huge amount of fire power marines have.
  • KandyManAusnsKandyManAusns Join Date: 2005-01-07 Member: 33226Members
    OK I agree with what most of you are saying, but you're still missing the point I would like to get across. Yes I have played on different servers, even spreading my wings to play on US servers, but it’s all the same. My problem with NS is that the same people EVERY game fade and Lerk just for their fun and don’t care if the Aliens win or lose. This is my problem and all I want to know is how to fix it. I'm not sure how other nations play but in Australia we have about 20 clans, 5 or so are classified as "the best" and most if not all of those clan members will join a public game and 90% of the time will take no effort in helping the Aliens, yes they might go to places that Marines are in or heading to but that’s only to soak up the glory of being a hero.

    PS: Before I get anymore flak, the "AusNS" part of my username is not associated with the community of AusNS, just KandyMan was taken as a username and I live in Australia and play NS... simple.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    Kandy, it sounds like to me, all you care about is victory, i would understand that if those were real bullets flying over your head, but in this case, they are only zero's and one's. enjoy yourself, aim for victory, and enjoy loseing as well.

    25 res for a RT?! O_o

    Frylock, you got a good point, and with that said, anyone new to the net here, i suggest you prepare first by going to your local chess club, and handing out <i>crystal meth</i> and <b>Guns<i>!</i></b> (sorry, had to repeat that joke) But sereously real good point, people need to learn not to be a "E-Thug"

    if a NS tuturial map IS included, i think the installer should say
    "Natural-Selection is a very complex game, it is greatly reccomended that you start the game and load the tuturial map now."
    i had a few more things to say, but considering that im not awake, its no wonder i forgot them in a span of 8 seconds
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Shadow Spork+Jan 7 2005, 12:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadow Spork @ Jan 7 2005, 12:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've been playing NS since Beta 5 came out, and to tell you the truth, it's great. But what got me involved into NS the first time is that I got into combat. Like CS, you need practice, and over time I was average. Then I moved on and began playing at some NS maps, which to me I found very good. Over time, I found that in my opinion, if you play Combat, you can get some "skills" first. Then when you move on to the ns maps, you get to blend in your "skills" with the strategy that is needed.

    But that's just my opinion. The first time I got involved with NS was when my brother was playing, BEFORE combat. I was like "wow, that's really cool". But I never got into it until then.

    After a while, I've seen more people playing in CO maps than in NS maps. The places where I play NS maps are some of the Marine Trainers. As someone mentioned before, the learning curve of being Alien is more steeper than playing Marines, which is why I must ask this.

    I know you guys have guides and manuals. But I feel that somehow, your guides are "under-advertised". I just want to let you guys know that since there are new people coming into this game, you have to let them understand the roots of this game, and what the quality of this game was originally intended for. Combat is fun, but please emphasize on the NS more, since people and first timers are going to Combat more often. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I could have sworn people like you didn't even exist. The whole point of CO mode was to act as a training ground for NS which has been the story focus and the meat and patatoes of NS since the begining. Alot of the time it just seems as if all the new players would rather have combat as the only gameplay mode and that has created a huge rift between the established comunity who would rather take the game down altogether than give up NS mode, and the ever growing new faction of the comunity who seems hell bent on turning us into CS.

    Glad to hear combat worked out properly for at least one person, because no one EVER tells that story.
  • KandyManAusnsKandyManAusns Join Date: 2005-01-07 Member: 33226Members
    Dood I have as much fun as possible with 3 or 4 Res **** on the team, but it comes to a point where its just f'ing frustrating playing with people that really don’t care for the outcome of the game. Yeah they play for fun but where does the fun stop and the game quality begin? You can have heaps of fun as fade and Onos but when it comes down to it the POINT of the game for Aliens is to get 2 or 3 hives and collect Res points and eliminate the Marines, they doesn’t include certain people Fadeing in almost every game they play cause they know someone like me will put up the hive and Res points.

    There must be a line drawn somewhere between having fun and destroying the NS game play.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Once you've been playing long enough to gain awareness of how obnoxious those players are, you're not going to have fun in pub NS games anymore. Stick to combat when playing in those servers, and if you want to have a good NS game then you have to find a good NS server.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    edited January 2005
    I do wish there were some way to make it more clear to players the importance of teamwork: some way to build that into the game in a more direct sort of feedback as opposed to something you have to learn over a long long time. I wish the com had more powerful marine direction/punishment options. Yes, they could be abused, but the reality is, you need something more than just trust on pub servers that your teamates will actually back you up. I don't know how many times I've tried, under commander orders, to lead several marines to a waypoint, only to see them peeling off one by one into completely random directions and hallways. All the while I'm telling them to follow, the com is telling them to stick together, and so on, both on mic and in text. It just doesn't always work.

    And the reality is, at least on the marine side (which is at least easier to understand than the alien teamwork), is that you just get people that will not listen to the commander. They do not seem to understand the importance of timely action and communication: that "phase NOW!" means go do it, not go hump the armory for three clicks and then saunter into the phase (of course, I've seen people hump the armory right after spawning in COMBAT, so there's probably no helping some people). If they aren't going to listen, then they aren't going to learn. This is something all public team games just have to learn to live with: not everyone is going to play seriously or even bother to learn the game before jumping into it.

    I think NS, being SO teamwork dependant suffers more because of this than other team games where you can have fun soloing and the basics of gameplay don't chance much even if your team is losing (i.e. TFC, CS, etc.). But the depth and fun of those games that DO work (actually manage to have two teams in the same game that work reasonably well together), even though they are usualy less than 50% of the time, are so awesome as to make up for it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Apos, check your PM's
  • zerwalterzerwalter Join Date: 2003-08-05 Member: 19023Members, Constellation
    If anything, the gradual decline in the caliber of the average player is an idication that NS is growing. Look at Counter-Strike. It has such a large player base that no matter what server you join, you are likely to find someone who doesn't play with the team or what have you.

    NS is expanding everyday and we get more and more players as a result. You cannot expect all of them to be the best people in the world. I'm sure some of their behavior stems from their inability to play the game as well as others. So, they either hurt the team on purpose or as collateral damage while trying to become a better fade. You can't have a great team every game.

    The important thing to do is to make the most of the players that you do have. Try to rally them together and inspire them to act as a team. Putting the hive up is a great way to do that actually. Get them to think that the game will be over if it doesn't go up and you'll be surprised how many people will jump at the chance to make a difference in the game's outcome.

    I hope you don't leave the game because of a few bad experiences. We've all had ones similar to yours. However, we've also all had those great, epic games that remind us why we started playing NS and while we still do, many of us everday. I hope this gives you and the rest of the community some perspective.
  • KandyManAusnsKandyManAusns Join Date: 2005-01-07 Member: 33226Members
    Apos, I agree. All im asking is what can be done to make those who just dont care for the quality of the game understand that teamwork and Res **** is not going to work together.
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