Hl1: Source

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">A dissapointment</div> One of the primary reasons I bought the Silver Steam version of Half Life 2 was to get Half Life: Source. I was very enthusiastic about the chance to play through one of my favorite games with updated graphics. I even harbored dreams of playing HL1 and then HL2 in succession, with a seamless flow in graphical quality.

Unfortunatly, these dreams were just that: dreams. Having completed Half Life 2 I loaded up Half Life: Source, to be greated by the familar train. Which had the same textures. Ok, I thought, not to worry, as long as the scientists, Barneys and enemies have new graphics. Well Barney had a new shiny helmut. The scientists...look exactly the same. At the very least, i thought, the african-american scientist you meet outside the test chamber who is supposed to be Eli Vance would have a new model. Nope. The G-Man? Resplendant in his rectangular glory. Weapons? You wish. The aliens? Barnacles still looked like they did in HL1. The slaves were the same.

So far the only new thing I saw was that bodies could be blown around by explosions, you could knock sentry turrets over and some of the lights looked updated.

A very big dissapointment.

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Even more of a disaappointment considering you could have known about this months beforehand when it was mentioned numerous times in a variety of places from multiple sources. Don't knock people for things they never promised. That said, there are numerous projects to remake HL1, like Black Mesa: Source.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    itoo was disapointed that they are just leaving it to the community and threw the name hl:source on it to entice people. in fact it seems like they are leaving it all up to the community now days does it not?
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I don't know... making an entire engine, making a great game, actually making it as moddable as it is... giving excellent support to the modders.... yeah I guess you're right... all up to everyone but valve (needs rolling eyes)
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited November 2004
    I understand completely Ryo-Ohki. I too am disappointed with a recent purchase.

    I paid this prostitute for sex, and the sex was good and all, but she didn't make me a sandwich. I mean yeah, she never said she would make me a sandwich, but I was expecting one anyway. Damn hookers.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I bought this soda a while ago. Though I threw it at a hobo because it didn't have any flakes of gold in it like I wanted there to be.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-DOOManiac+Nov 19 2004, 09:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Nov 19 2004, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I paid this prostitute for sex, and the sex was good and all, but she didn't make me a sandwich. I mean yeah, she never said she would make me a sandwich, but I was expecting one anyway. Damn hookers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you sir got ripped off!
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    For some reason my HL:S's textures and models didn't even load correctly. It was if I was walking around the game with all black textures, no models, and gl_ (what's the command again? I can't remember) whatever command is making those white lines show where the engine is breaking up the brushes and stuff. Really kinda funky.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    I suggest you validate your HL:S files
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Cypher-+Nov 19 2004, 09:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Nov 19 2004, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll explain this with small, compact words ("compact" may have been pushing it).

    Valve (They make Half-Life and Half-Life 2!) said that Half-Life: Source (the game we are talking about) would be just like Half-Life (an old, now ugly game) except for a few (small amount) of changes. Now people are complaining (being dumb) because they expected (thought) that they were going to get much more (Jesus in game form). Why complain (annoy other people with your problems) about something you shouldn't have expected? Meh. Not quite sure (I don't know).

    Get it?
  • ViGilantE21ViGilantE21 Join Date: 2002-12-18 Member: 11033Members
    <!--QuoteBegin-TychoCelchuuu+Nov 19 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Nov 19 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    I'll explain this with small, compact words ("compact" may have been pushing it).

    Valve (They make Half-Life and Half-Life 2!) said that Half-Life: Source (the game we are talking about) would be just like Half-Life (an old, now ugly game) except for a few (small amount) of changes. Now people are complaining (being dumb) because they expected (thought) that they were going to get much more (Jesus in game form). Why complain (annoy other people with your problems) about something you shouldn't have expected? Meh. Not quite sure (I don't know).

    Get it?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Roger That.

    The people that bothered to read exactly what HL:S was to include with it, are not disapointed. Because it's exactly what we expected it to be, which is nearly the exact same game, with only a couple changes. Those being updated water with refraction, physics, a few texture/shader replacements (few and far between) and some updated lighting. However it is 95% the same exact game as it was 5 years ago.

    If you are expecting more than Valve said HL:S would be, then you indeed will be disapointed with HL:S. It's merely a port of it to the source engine, it is by no means HL1 redone in the source engine. For that we will have to leave it up to the modders. I do remember seeing a quote from Valve in PCG awhile back, that a full blown HL1 redone in Source was quoted as not only highly likely, but inevitable.

    It's either that, or wait another 6 months for HL2 to be released just so that Valve could have updated HL1 with snazzy textures and geometry <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    See, I was expecting Valve to put at least a tiny bit of effort into HL:S, just enough to make it completely functional.

    I wasn't expecting everybody to wait half a minute before they start talking, then get cut off halfway through their speech. Similarly, I wasn't expecting ladders to send you flying off at a thousand miles per hour when you try to get off of them.

    I guess you're right, I was expecting too much.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    those problems I did not see... just you perhaps?
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    The 3d skyboxes are sorta cool too.
  • Mr_ObviousMr_Obvious Join Date: 2004-11-20 Member: 32889Members
    I think the fights in HL:S looks a lot better, playing through it cool


    Though I'd like 2 see some other stuff:


    - Blue Shift models (why weren't these included? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->)
    - Fully imported physics engine


    other than that it was really cool, showing off the power of the source engine and how it can convert HL1 games to HL2

    (think NS! :o)
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i believe the point of hl1:S was to prove that maps/mods/models/code from hl1 could easily be converted to the source engine
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    I seriously don't want to see NS: Source if that is what it will look like. The question that follows is "Why did Valve release this? It's essentially EXACTLY the same. You could print "HL: Source" on a bunch of HL1 boxes, put them on shelves, and you'd have the same product. Not even the goddamn ladder physics were differant.

    How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?

    Seriously. What was the point?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    Blue Shift wan't produced by Valve... hence why it wasn't included in the HL:S or the HL2 Gold package of 'catalouge'

    ladders have always pushed me off that fast, don't know what game you played before. it's the reason why i duck when i go up/down ladders. and 'jump' off... it's safer that way

    Valve told us exactally what was going to change... the water, and the bodys being blown apart... if you expected more, you my friend read something wrong. (it happens to us all, i thought HL2 Gold included a T Shirt)
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    I specifically remember them saying it was not a remake, just a port; basically like playing a playstation game on your PS2. That doesn't mean the lighting, water and sprites don't look better...

    [sorry, may be a bit wide]
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-Ryo-Ohki+Nov 20 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Nov 20 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I seriously don't want to see NS: Source if that is what it will look like. The question that follows is "Why did Valve release this? It's essentially EXACTLY the same. You could print "HL: Source" on a bunch of HL1 boxes, put them on shelves, and you'd have the same product. Not even the goddamn ladder physics were differant.

    How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?

    Seriously. What was the point? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Forgive the lack of simply editing my post; but I believe the point of HL:S was to proove that it was relatively easy to port former mods over and not have to make new media to do it.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    <!--QuoteBegin-Ryo-Ohki+Nov 20 2004, 02:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Nov 20 2004, 02:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The question that follows is "Why did Valve release this? It's essentially EXACTLY I seriously don't want to see NS: Source if that is what it will look like. the same. You could print "HL: Source" on a bunch of HL1 boxes, put them on shelves, and you'd have the same product. Not even the goddamn ladder physics were differant.

    How exactly was it too much to expect to see, at the very least, the same slave and barnacle models in HL: Source as in Half Life 2? Perhaps Eli Vance's model making a cameo? Some differant Barney models? This would not have been difficult to do, yet Valve churns something out that does nothing to impress. What was the point of HL: Source? To show us that it's very easy to port something across? What is the point of demonstrating that when the gameplay and graphics look IDENTICAL? NS: Source, according to the benchmark of HL: Source, would look exactly the same. Why bother showing us this?

    Seriously. What was the point? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I seriously don't want to see NS: Source if that is what it will look like. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, who would want NS to look, at worst, slightly better?

    The advantage of porting the game over to Source is that you can continue development on this new platform thus adding all sorts of other great stuff. Obviously, since a lot of that content involves creating new art and animations, which takes a long, long time, it will take time to improve. But in the meantime, you've got the game working, and you can add some cool stuff very quickly as it goes along.

    Valve put the effort of a more complete conversion into CS:S. HL:S is just a cool add on they threw in for fun.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    edited November 2004
    No, as i said in the other thread a full remake is a waste of time. It takes 1000s of man hours to create all the art assets needed for a game of HL's proportions. Time which is better spent creating something brand new.

    Id rather have a HL2 expansion or TF2 than a remake of a game i have already played to death.

    Anyway, i dont know why you are all complaining. If you expected more from Valve's port then you weren't paying attention when Valve repeatly said it wasnt going to be a full remake that cs:s was.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited November 2004
    <!--QuoteBegin-Delarosa+Nov 20 2004, 12:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Nov 20 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ladders have always pushed me off that fast, don't know what game you played before. it's the reason why i duck when i go up/down ladders. and 'jump' off... it's safer that way
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ladders in HL:S push me off <i>way</i> faster than the ones in HL. Ducking doesn't even slow you down. It makes some of the jumping puzzles much harder than they were in HL.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    They will probably update it a few times with new stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    My biggest dissapointments.

    1. They didn't retexture the guns so they could benifit from the vastly improved lighting effects
    2. Many of the sound effects they altered were terrible (smashing vents out is damn scary now, and bouncing gibs sound like plastic)
    3. They took out many of the fun to exploit bugs (although I admit this was probably justified <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
    4. They didn't add any eye candy to the lazer and electricity sprites, which could have been way better.

    I absolutly love the new physics and ragdolls, it makes killing headcrabs SOOOO much more fun, and the improvements to graphical effects always just kind of make me feel good when I see them.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Sorry but hl:s has had no effort they could updade modles a bit thats not hard i can understand textures but all thy have dont is release a patch a patch that you pay for
  • CartiCarti Join Date: 2003-07-12 Member: 18099Members, Constellation
    Just be grateful they did this and remember they weren't making 2 HL games. The whole idea was to make one game and slightly update the other. No completly remake HL1...
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Valve never promised to remake the game. They ported it to the source engine - <i>that's it.</i>

    By usage of logic, one can expect the exact same if Natural Selection was ported to Source, like everyone seems to want: <b>THE SAME DAMN GAME ON A DIFFERENT ENGINE.</b>

    I'm actually pretty excited to play it, because I've been on a Half-Life 1 kick lately (probably to counteract the fact that I'm probably the only person in the universe who lacks half-Life 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
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