New B6 Changes!

StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
edited November 2004 in NS General Discussion
<div class="IPBDescription">Discuss.</div> <b><i>O Each alien has a unique landing sound.
O Parasite now takes precedence over SOF sprite (allows players to see that their parasite hit when using SOF to help teammates track enemies).
O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor. Stackable with Defence Chamber healing but not with the Regeneration upgrade. This percentage is taken from the full amount of the alien HP (so 3 for gorge, 6 for fade etc).</i></b>





Ooooo, we get our innate regen on aliens now!
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Comments

  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    At least link the post.... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    Sounds incredible. This beta is going to be absolutely huge.
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85717&hl=' target='_blank'>Linked the post.</a>

    I would have, but then I wouldnt have gotten this post in ahead of everyone else...


    Also, I dont know if I get this right. If you pick Regen as an upgrade you lose the innate regen correct? How much of a difference in innate and evolved regen is there?
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    Does the innate regeneration makes sound ?
  • Head_crabHead_crab Join Date: 2004-06-22 Member: 29468Members
    edited November 2004
    I hope the innate regeneration doesn't make any sound like the regeneration upgrade...

    Edit: same question above <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    <!--QuoteBegin-Stavesacre+Nov 19 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stavesacre @ Nov 19 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b><i>O Each alien has a unique landing sound.
    O Parasite now takes precedence over SOF sprite (allows players to see that their parasite hit when using SOF to help teammates track enemies).
    O Aliens have innate regeneration at a rate of 2% per second, this regeneration will always heal at least 1 point of health or armor. Stackable with Defence Chamber healing but not with the Regeneration upgrade. This percentage is taken from the full amount of the alien HP (so 3 for gorge, 6 for fade etc).</i></b>





    Ooooo, we get our innate regen on aliens now! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    EXCELENT!



    too bad innate doesnt stack. i bet it makes no sound.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    Awesome, it'll help break DMS. I hope it'll be enough though.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    edited November 2004
    I love the idea of unique landing sounds and innate regeneration. I do hope the regeneration doesn't make a sound.

    I Can't wait!
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    im excited for b6, im going to be happy when it comes out.





    one thing i wnat to discuss, is the energy bar. ive heard, and experienced things that when your energy bar gets low, but you have the adren to do an activity it doesnt do it.





    or blink takes more energy now




    old blink paired with adren let you fly around everywhere if you just hold blink down. now it doesnt let you, what does this mean and will this be fixed or is it a feature?
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    The only chamber now that doesnt really stand well on its own in the early game is the Movement chamber. Now that the Defence chamber isnt absolutely bloody nessecary.


    I wonder if there will be any changes to it in the future?
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Awesome, it'll help break DMS.  I hope it'll be enough though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh you think we are done?
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    edited November 2004
    <!--QuoteBegin-Zunni+Nov 19 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Nov 19 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Awesome, it'll help break DMS.  I hope it'll be enough though.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh you think we are done? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My Drill Instructor in Boot Camp used to say that. After 10 mile indian runs....


    I used to pray that he would in fact be "done," but now I am praying that you are in fact very much like him and will continue to ruin us with new and entertaining ways to destroy our resolv.... I mean, improve our beloved NS.


    *edit* in fact, i have said "in fact" way too many times. In Fact.
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    Gimme a great reason to convince my clan to use MSD and ill be a happy man <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    BOot camp sounds fun.

    Different lifeforms make different noises when they fall. What's a gorge sound like? When is this going to be released?
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    It's about time regeneration at some rate is inherent with the aliens now. It makes sense since their own hives heal themselves.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    Forlorn... was... right?

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    What's the rate it heals at? And as everyone is asking, does it make a sound?
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    edited November 2004
    Wow, since these are just some of the changes...I didn't realize b6 would be so big...
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    edited November 2004
    <!--QuoteBegin-Alkiller+Nov 19 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Nov 19 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn... was... right?

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    What's the rate it heals at? And as everyone is asking, does it make a sound? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It says 2% right there.

    A tiny step towards breaking Defense first strat, but regenerating 6 hp a tick as a fade isn't worth giving up the regen upgrade. IMO current healing rate of the regen upgrade should be default with every lifeform and that helps expand the difference between marines (who can only heal from medpacks dropped by the commander or humping the armory) and aliens (innate regen, the bacterium repairs itself).

    Regen should be removed as an upgrade and replaced with something else. To me, its like making the ability to see parasites an upgrade from the sensory chamber, it should just be default with every lifeform.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    For the lazy:


    O Egg - 4 hp a tick. Max hp is 200.
    O Skulk - 1 hp a tick. Max hp is 70.
    O Gorge - 3 hp a tick. Max hp is 150.
    O Lerk - 2 hp a tick. Max hp is 125.
    O Fade - 6 hp a tick. Max hp is 300.
    O Onos - 14 hp a tick. Max hp is 700.

    And yeah, it doesn't make a sound.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin-rennex+Nov 19 2004, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex @ Nov 19 2004, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Alkiller+Nov 19 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Nov 19 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn... was... right?

    <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    What's the rate it heals at? And as everyone is asking, does it make a sound? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It says 2% right there.

    A tiny step towards breaking Defense first strat, but regenerating 6 hp a tick as a fade isn't worth giving up the regen upgrade. IMO current healing rate of the regen upgrade should be default with every lifeform and that helps expand the difference between marines (who can only heal from medpacks dropped by the commander or humping the armory) and aliens (innate regen, the bacterium repairs itself).

    Regen should be removed as an upgrade and replaced with something else. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    BINGO
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I agree. I have a prediction that with this new scheme aliens will accept the innate regen as a natural ability and only that, and will still continue with the tried and true DC, MC, SC. Carapce+innate regen will make aliens that much stronger and reinforce the already trusty building order.
  • IsamilIsamil Join Date: 2003-11-25 Member: 23552Members, Constellation
    Perhaps the inate regen shouldn't heal armor, therefore making cara not to overpowered.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    <!--QuoteBegin-MrRadicalEd+Nov 19 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ Nov 19 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree. I have a prediction that with this new scheme aliens will accept the innate regen as a natural ability and only that, and will still continue with the tried and true DC, MC, SC. Carapce+innate regen will make aliens that much stronger and reinforce the already trusty building order. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think you missed my point.

    I'm assuming that the introduction of passive regen is a move by the devs to break the D-chamber first strat (because lerks/fades/onos need REGEN to do anything). However, the current healing rate of passive regen (2% a sec) is far too low to convince players that its better to go with any other chamber than D (to get the regen upgrade).

    If the innate regen was bumped up to the rate of the regen upgrade, then teams would think about grabbing the other chambers first since movement and sensory upgrades help skulks far more than fades/onos. You're right that aliens could go with D chambers still to make their fades tanks (cara + innate regen), but the skulks are still stuck with **** upgrades.

    But if upgrades were free...
  • MrRadicalEdMrRadicalEd Turrent Master Join Date: 2004-08-13 Member: 30601Members
    I agree that regen should be reconsidered as an upgrade choice. I know as a lone skulk trying to harass marines and their structers carapce+innate regeneration would be god send because that makes my job a lot easier even if it was 1hp every tick. It's better than nothing(as far as public games are concerned)
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-Maian+Nov 19 2004, 02:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maian @ Nov 19 2004, 02:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Awesome, it'll help break DMS. I hope it'll be enough though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • Al_KaholicAl_Kaholic Join Date: 2004-01-31 Member: 25821Members, Constellation
    Individual fall sounds? Pretty cool, but seeing as Skulks do not take falling damage anyhow and they're supposed to be a stealthy species capable of ambush, I'd rather them not make a growl in pain when they land from great heights. But that's just me.

    Frankly, I doubt innate regen would overpower Carapace, but instead make it a more attractive choice for the more advanced classes, especially the Fade (since they can combine that regen and Metabolize). And I, along with others, share the sentiment of breaking away from the "standard" D-M-S ordering. I have had quite a few pub matches where Sensory was chosen first, and they were genuinely enjoyable experiences. Except for when I was Marine. Nobody likes a pair of jaws appearing in your face when you're supposed to be covering your teammate.

    With all the recent changes announced, I'm really anticipating this patch and what may develop of it. I danced when it was announced that Sieges won't deal damage to players. I really did.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Sounds cool to me but I can't really comment until I learn the other improvements.

    What I will say is... how many different sounds are there for an alien to land? Skulk would be more clacky than a gorge, onos would have a nice thud, lerks... would they make a noise? Surely they 'alight' rather than land. Fades would... well they have big claws so be clacky... but not as clacky.... (clacky really needs to be a word).

    Maybe skulks would click and fades would clack? I guess gorges would splat? What does a roll of fat sound like when it collides with slabs of stone/metal? (horrible tubgirlish images in my head now *shudders*).

    Still, anything that buff's the legal wall hack always has my full backing. Plus it makes the wonderful silence even better (silence rules!).
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited November 2004
    You'll love the onos falling sound.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    We need new chuckles for each form!
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    edited November 2004
    <span style='color:purple'>edit by Zunni: nothing to see here move along!!!</span>

    <!--QuoteBegin-rennex+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rennex)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-Alkiller+Nov 19 2004, 02:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Nov 19 2004, 02:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Forlorn... was... right?

    nerd-fix.gif

    What's the rate it heals at? And as everyone is asking, does it make a sound?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    It says 2% right there.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah but I forgot to mention I suck at math.
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