What Happens When...

master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
A player leaves while he's in onos' tommy belly? cuz lots of inexpierenced players who plays ns for the first time (im not gonna say the word...) yells "all OMG WTH happen to my screen u haxors!?!?!?!?!", and leaves.

Comments

  • WarningForeverWarningForever Join Date: 2004-05-06 Member: 28503Members
    When getting devoured by an onos there are 2 ways to get out (AFAIK)

    If the onos redeems, you are freed

    If the onos dies, you are freed

    However, the little bar at the bottom of the screen denotes your hp in real time, get out when the bar is at 50%, and you have 50 hp
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The poster means what happens if a player leaves the server when he is being devoured. I don't think anything special happens. The Onos is now free to do another devour on another marine.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    The onos explodes, in a fiery shower of bacterial gibs and destructive endo-nanites.




    No, I don't know what an endo-nanite is. Use your imagination once in a while! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    It will be the same thing as if the Marine would have been digested fully.

    The onos regain his speed and is free to devour another poor victim.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    Leaving the server or using "retry" in console is possible for escaping the onos. In the current release, it is considered a difficult issue to adress. It is not supposed to happen, of course. However, placing limitations on what a person can do while devoured is difficult at best.

    Suffice to say, evading death by any means, in any situation, is why we put a delay on "kill". and why using retry to escape the onos is exploiting a game feature.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-Redford+Nov 19 2004, 03:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Nov 19 2004, 03:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leaving the server or using "retry" in console is possible for escaping the onos. In the current release, it is considered a difficult issue to adress. It is not supposed to happen, of course. However, placing limitations on what a person can do while devoured is difficult at best.

    Suffice to say, evading death by any means, in any situation, is why we put a delay on "kill". and why using retry to escape the onos is exploiting a game feature. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The delay is good <b>within reasonable time frame</b>. As it is now it's a server variable which I dont' like, although I don't play on those servers I know people who have and complains about how it takes them 30 seconds to commit suicide, that's really bad if you due to a bug get stucked or bugged up.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    So use the unstuck pluggin...
  • pip1pip1 Join Date: 2004-09-06 Member: 31430Members
    Heh.. I abuse kill as often as possible.. Rine coming when I'm gorge/egging? *KILL*
    Slomo onos wanting to digest me when i'm ramboing? *KILL*

    I even have it bound <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    x5, how can he do that if it's not his server?

    30 seconds is quite harsh though, 5 sec should be enough for it to be unabusable.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-pip|-+Nov 19 2004, 01:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pip|- @ Nov 19 2004, 01:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> x5, how can he do that if it's not his server? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good point... Um I guess he can ask nicely.

    Still though ideas promoting ways to knife the onos whie being digested, play a minigame, cheat out of it by using kill in console, etc. are <span style='color:red'><b>denied</b></span> ideas. I don't have to repeat why and I think it's in the FAQ.

    If we <i>intergrated</i> unstuck with the standard NS source code then we <i>could</i> have it such to where kill was disabled when you were digesting but you'd be able to enjoy a quick 3-5 sec kill command if you weren't. This is a reason for those of you who feel 30 sec is too long to try to lobby for adding unstuck into the source code. You'll have to make a very convincing arguement since it has recently been added to the FAQ. Good luck.
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