Ok..ok, <-- Confuzzled
Cerebrus
Join Date: 2004-11-17 Member: 32840Members
ok, so, im not gonna go all "NOOB WTZ0R I WANT SOURCE" on you,
but, i searched right, and most of it says you dont have the SDK,
I would 'expect' you have it by now, can somebody please confirm?
that is all.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
but, i searched right, and most of it says you dont have the SDK,
I would 'expect' you have it by now, can somebody please confirm?
that is all.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Comments
but, i searched right, and most of it says you dont have the SDK,
I would 'expect' you have it by now, can somebody please confirm?
that is all.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Certain tools, such as the map editor "Hammer," a modelling program XSI EXP for HL2, and the Source engine Model Viewer, are available. The full SDK, however, isn't out yet. Fairly reliable sources such as <a href='http://collective.valve-erc.com/' target='_blank'>this</a> are not giving a specific date yet, only saying "soon."
Once the full SDK is released, it will be far easier to decide whether we will use the Source engine in the future.
The SDK did seem a little too small....
what in the hey is that?
It's basically a set of tools for modders, often released AFTER the game is out for a while (not so in the case of HL2: Vavle wubs us mod communities), to help people mod the game. They usually are the same or similar tools that were used to actaully create the game.
A "mini-SDK" for HL2 was released over steam that included some documentation, a link to Softimage XSI's site (used to make models), a model viewer, and the Hammer editor (used to make maps). The full SDK (to be released later) should include the code that modders can take advantage of, snippets of sample code, and other fun stuff.
NS= mod off Half-Life Engine!
Of course they relie on people to mod kick-arsch games <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> !
But there may be an influx of people attempting to mod HL2 which will release alot of '<span style='color:orange'>don't use this word or a swearfilter-evading replacement in a derogatory manner</span>' mods,
but the big guns like NS,TS,Sven,ESF(possibly..would be <b>awesome</b>) etc etc
i hope will make leeeeet games (sorry for the 'l33t speak'..can't resist...)
Some mod teams are already announcing that they'll try to make something for HL2 whether they've done so for HL1 or not. I fully expect that out of the first 25 mods to be announced, more than a couple will collapse before releasing anything, while others will not see more than a few client-side patches before being abandoned due to players moving to more popular mods.
It's basically a set of tools for modders, often released AFTER the game is out for a while (not so in the case of HL2: Vavle wubs us mod communities), to help people mod the game. They usually are the same or similar tools that were used to actaully create the game.
A "mini-SDK" for HL2 was released over steam that included some documentation, a link to Softimage XSI's site (used to make models), a model viewer, and the Hammer editor (used to make maps). The full SDK (to be released later) should include the code that modders can take advantage of, snippets of sample code, and other fun stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
oooooo
now if I could mess around with programs a little more than my comp programming class is teaching...
sounds like fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ever tried modelling, mapping, skinning, creating textures, coding (which includes specific model physics)
etc,
I suggest, that you make a really tiny mod, then keep working on it, and release further versions again & again & again until you have a 'playable' mod.
i have a friend who is making a RPG mod for HL2,
<b>LawL</b>