Light Soldier Shoulder Pads

Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(should they follow arm movements ?)</div> I'm just curious about one thing.

I am seting up my light marine model with biped. All the armor pads are not connected to the torso armor, except for the shoulder pads.

Should the light marine shoulder pads move to follow the shoulders/arms movements or are they rigid (bolted to the armor) ?

I don't recall visual footages on this and can't realy rely on game footage as it is one single model and all the vertex get distorted when moving.

Comments

  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Here's how it should work:

    the actual shoulder pads should be follow the shoulder, not the upper arm, and of coarse that all depends on the model we are talking about here boss....

    why don't you let us know a little more in depth what it is you are doing here so I can help ya out more, if you are creating a new biped bone structure for NS marines... then you may be my hero, as I do not have 3dsm, and have to all my animations in Milkshape, I also have to do all my player model animations manually with normal bones... NOT fun... where as biped animations are fluent and easy to do...

    fill us in, and I'll try to help you out here

    you might even be able to fix the ugly leg thing on my HP marine by making proportionally correct leg bones <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    edited November 2004
    My model is the normal ns light marine but high poly. Its for the Pre/Selection movie. It hasn't changed. I just seperated the body parts and added more 3d details.

    I've never used biped before as I didn't have it. But now I got Max-7 last week and to tell you the truth, working with bones and IK was a pain in the ****. I kept geting weird problems to which I couldn't get answers. So having biped looks easier to do animations. I'm creating the biped from scratch as part of my learning process. I've attached the physique modifier and now I'm just making sure the body parts are assigned to the right bones by moving them around and adjusting vertex. I started with the feet and now I'm at the shoulders.

    I've never done animations before too. I've been modeling for about a year now but on part time and on my own. So I am more then a beginner but less then a usual modeler.

    I can't post images (in case some are asking).
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    understandable sounds cool, but you do realise that with the .smd exporter files you can even create game animations right? like you could make your own player animations? ah... screw it... I'll help you through this personally if you are interested... PM me some kind of contact info like ICQ number or AIM sn...
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited November 2004
    I think that you should treat the marine shoulder gear like the shoulder pads that football players wear. Just watch them, then continue with rigging/animating your model.

    *edit* I have achieved Dark Queen status. Me > Ice.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    The answer is no. Play NWN, get shoulder pads, and watch their movements. They follow the upper arm.. thats defenantly the WRONG way to do it. They should stand rigid with the upper torso, never moving.
  • Browser_ICEBrowser_ICE Join Date: 2002-11-04 Member: 6944Members
    <!--QuoteBegin-Evil_Ice+Nov 17 2004, 02:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Nov 17 2004, 02:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> understandable sounds cool, but you do realise that with the .smd exporter files you can even create game animations right? like you could make your own player animations? ah... screw it... I'll help you through this personally if you are interested... PM me some kind of contact info like ICQ number or AIM sn... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thx for your offer Evil-ice. Its a learning process I have to go through (no choice).

    As for the smd exporter, I cannot use the smd from the marine game model. It is made for one single object. I want to control as much as I can to give it a more natural look. Besides I added a few things on the model to bring it closer to reality.

    I'll keep your name on my contact list for any future questions.

    Thx again.
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