Light Soldier Shoulder Pads
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Join Date: 2002-11-04 Member: 6944Members
<div class="IPBDescription">(should they follow arm movements ?)</div> I'm just curious about one thing.
I am seting up my light marine model with biped. All the armor pads are not connected to the torso armor, except for the shoulder pads.
Should the light marine shoulder pads move to follow the shoulders/arms movements or are they rigid (bolted to the armor) ?
I don't recall visual footages on this and can't realy rely on game footage as it is one single model and all the vertex get distorted when moving.
I am seting up my light marine model with biped. All the armor pads are not connected to the torso armor, except for the shoulder pads.
Should the light marine shoulder pads move to follow the shoulders/arms movements or are they rigid (bolted to the armor) ?
I don't recall visual footages on this and can't realy rely on game footage as it is one single model and all the vertex get distorted when moving.
Comments
the actual shoulder pads should be follow the shoulder, not the upper arm, and of coarse that all depends on the model we are talking about here boss....
why don't you let us know a little more in depth what it is you are doing here so I can help ya out more, if you are creating a new biped bone structure for NS marines... then you may be my hero, as I do not have 3dsm, and have to all my animations in Milkshape, I also have to do all my player model animations manually with normal bones... NOT fun... where as biped animations are fluent and easy to do...
fill us in, and I'll try to help you out here
you might even be able to fix the ugly leg thing on my HP marine by making proportionally correct leg bones <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
I've never used biped before as I didn't have it. But now I got Max-7 last week and to tell you the truth, working with bones and IK was a pain in the ****. I kept geting weird problems to which I couldn't get answers. So having biped looks easier to do animations. I'm creating the biped from scratch as part of my learning process. I've attached the physique modifier and now I'm just making sure the body parts are assigned to the right bones by moving them around and adjusting vertex. I started with the feet and now I'm at the shoulders.
I've never done animations before too. I've been modeling for about a year now but on part time and on my own. So I am more then a beginner but less then a usual modeler.
I can't post images (in case some are asking).
*edit* I have achieved Dark Queen status. Me > Ice.
Thx for your offer Evil-ice. Its a learning process I have to go through (no choice).
As for the smd exporter, I cannot use the smd from the marine game model. It is made for one single object. I want to control as much as I can to give it a more natural look. Besides I added a few things on the model to bring it closer to reality.
I'll keep your name on my contact list for any future questions.
Thx again.