Become A Member Of The Team
Mintman
Join Date: 2003-05-30 Member: 16866Members
In case any of you guys missed the announcement, they're looking for people to add to the team. Here's the chance for some of you modellers to make official models (least that's how it appears). I think it's about time we got some models of the quality that you see here for defaults!
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85477' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=85477</a>
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=85477' target='_blank'>http://www.unknownworlds.com/forums/in...showtopic=85477</a>
Comments
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if anyone can help me i got a couple questions about the 3d artist entry
im doing the phase gate but i need to know does it have to look like the original?
And it's just my opinion, but I think you'd have the best chance if you made something that has the style of a TSA structure, but I don't think it should look too much like the original.
*snip*
Or:
Modify the existing 'Heavy Armor' model so that the LMG is grasped in two hands as per the HA view model.
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Wouldn't this belong more into the animating department?
Now if I wasn't an alcoholic I might apply, but so... meh <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Otherwise I'd send something in for 2d artist..
and thanks for pointing out its a IP not a phase <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->* The ability to create high-quality models of gameplay elements as diverse as <b>players</b>, weapons, structures, view models, and generic ambient models, preferably both in low and high polycounts.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I have an Custom Onos model that I made that very few people have seen. I did skin it, but I know it can be skinned better. It is yours to skin if you want to. This offer is extended to others.<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I might not have the time to apply... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
anyone know what kind of polycount they are looking for?
anyone know what kind of polycount they are looking for? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
probably something low so they can actually use it. try for something around the three to four hundred range
full sdk hasn't been released yet i don't think, they have said they will need to see the sdk and it's abilities before they commit to ns: s
@MrSocks: The sdk might not be out yet but it looks like they're starting the process early by getting a team together for its release date.
although the animation idea is a bit weird, why a semi circle? I dunno just seems kinda... forced to me... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->