Ns_freon

nrbynrby Join Date: 2002-03-05 Member: 270Members
Well ok here it is, i've made and scrapped 2 maps so far to come up with this (the steep NS learning curve <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> )and finally settled on a name - freon.
Layout is 100%, lighting is just getting started (as you can see) and detail is minimal right now. Hope you like the screen, i'll post more as i update.

A lot will change so dont take the lighting as is, it will vary more as i work over the map. also those texlights dont emit a glow yet, not in the rad file.
An ya, that last shot is WAY to red <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> It will be balanced more later.

Enjoy ( i hope )

<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0004.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0001.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0002.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0003.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0005.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0006.jpg" border="0">
<img src="http://csnation.counter-strike.net/barney/personal/ns_freon0000.jpg" border="0">

Comments

  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    I forgot to mention, the 2nd to last shot is very dark because i accidently moved the lights into the ceiling :x

    Don't hurt me.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    I would say.."THAT SUCKS IT HAS NO DETAIL!"  But I'm smart, and I notice you saying it's just started.  The Architecture is good.  Nice layout it seems.
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    Now thats got a red faction feel to it lol <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->. doesnt look that bad cant wait for all the detail to be put in. You ever play red faction? that had some of the most basic mapping on it well on the ps2 it did. Nice looking map just waiting on the detail <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Niftiness. Ditto for details, but new is new. One crit I would bring up (not really a crit, more of a personal taste), is to scale down the 'no-skid' metal floor texture a bit. I see it on a ton of maps, where the actual raised ridges of the flooring at that default size end up being about 6 game inches long each, when in reality on that type of flooring they are actually about an inch long. Just my take on it...
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    I love the lighting, even on the shot you said was too dark, i like it.
    The shadows that cross the floor really add to the effect.
    I personally like the redness from the last shot, could do with a few dashes of coloured/white light dotted about tho.
    You probably know about the misaligned floor texture in the first shot but im telling you just incase <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    One last thing (maybe) in the first shot where the floor meets up with the wall it (the floor) looks very blurred, is that the texture too large or just a vid card thing?
  • mr_Nebelmr_Nebel Join Date: 2002-01-24 Member: 36Members
    Don't change the Red man, small areas of intense Red lighting make the atmosphere seem much more dangerous in those areas. 4th shot (I think) has a seam visible at the bottom of the rail... with that texture I find it looks better with a brush height of 30 instead of 32.
  • MuuMuu Join Date: 2002-01-24 Member: 23Members
    It's very 90° n@rby - I dont know if thats a good thing or not - keeps r_speeds down I suppose - I really need to see what your doing about cover and detain to give proper critisism.
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    hey narb - you know im a fan of your work but i got a few suggestions for ya.

    1 - your architecture is good for all the shots but the last one (the last one is impressive architecture).  But it is very ripetitive with the ceiling supports (the horizontal struts running along the ceiling) - i know it's not easy to come up with architectural designs for ceilings...but i think you should vary it a little more.

    2 - you already said the lighting needs tweaking so i wont go much into that (although i like what you've done so far).  As for the last pic being "too red" - i'm scared you're going to "balance" the area by reducing the intensity of the red lights...if i may suggest...simply add lights of a different color (white or yellow would be nice) of the same intensity...this way you keep a good contrast and besides...that red just looks too damn cool <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->.
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    I like the map in the "theme I settled for" topic better...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I'd have to agree with Mu_ on this one.  The architecture you've got here is very angular and sharp.  I'd definitely also need to see some detail put in here before I say much, because these shots are definitely lacking.  Also, I'd like to see some variation with lighting.  I think that the shot where you moved the lights into the ceiling has the best lighting of any of these.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    looks good narb.  i like how clean-cut it is.  looks like there's a little bit of texture mis-alignment though.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    the "them i settled for" thread is the same map, just a different area
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    /nods head

    Yeah, I like this style. I think it will have a nice professional feel to it once it has proper lighting and detail.

    I don't have much criticism at this point, but will say that your lighting is going to need some more contrast then what is there. Realize that I realize its unfinished state, but I thought I'd point that out. You probably don't need to add hyper contrast throught the map, but once you get deep into it, I'd start adding it in.

    I see you have spots going down the wall, but the darker shadow areas next to them are a little too bright, I think.

    Overall, I really like this style. Nice and clean cut without making it look like a hoover vaccuum plant. (I'm assuming those would be pretty clean inside... or maybe not <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> )
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Think about the wall climbing aliens!
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Big nasty texture mis-alignment on the floor of picture 3.

    Nice pics, I feel this map has big potential.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Nice, but I get this feeling that the fifth picture is some boring and empty, though I guess you'll fix it with some added detail.

    Edit: Btw, I'm curious about what gives the map name Freon. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    I imagine A) Because it sounds cool, and B) Because it's close to neon and neon lighting is the thing nowadays and freon is great for lots of things but those damn kids just don't know how to deal with it and yeah.


    But on the map itself, I pick up this empty vibe of "eh".  Maybe with some better lighting it can spring to life.  Although, I have to imagine it's hard for NS mappers because maps have to have a certain feel of "life" while also appearing cold and lonely.
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    <!--QuoteBegin--n@rby+Mar. 18 2002,14:31--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (n@rby @ Mar. 18 2002,14:31)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->the "them i settled for" thread is the same map, just a different area<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    My bad, it looked different.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Freon is the name of the gas they use in large areas of electronics (server rooms, control rooms, machinery etc) during a fire. It puts out the fire by reacting with the oxygen using it all up so the fire goes out. Deadly to humans.
    So thats kind of the link <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Your architecture is really good here, n@rby.  I'm not entirely sure I like what's going on with the ceiling, though, especially the sixth shot.  Those dull bars are just screaming for detail, as I'm sure you're aware..  The brushwork on the fourth shot, on the other hand, looks really nice, lots of places for Bob to hide in.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Also, isn't freon used in freezers or refridgerators or something?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also, isn't freon used in freezers or refridgerators or something?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Sounds oddly familiar... It would make sense though, considering oxygen is the evil entity that spoils food.

    As long as we are talking about the name, I would have to say that I liked "sentinel" better... It was a bit more catchy if you ask me. That could just be me though.



    <!--EDIT|ken20banks|Mar. 19 2002,20:01-->
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    ns_sentinel...sounds good hehe...v catchy there! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    freon's easier to spell, especially when changing maps :x
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Freon is a naugthy gas, as it ruins the ozon layer we all depend on so much. So please keep it from going out in the atmosphere, ppl. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I personally like the name, more orignal than sentinel, though that's a cool name too.
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    Freon is used in various cooling systems such as air conditioners and refrigerators.  At atmospheric pressure, freon is a gas, but under pressure it compresses to a liquid state.  The way an air conditioner works is that liquid freon is forced through a venturi nozzle into a wider, lower pressure space (sometimes it is forced though a series of these nozzles).  This accelerates the freon, especially since it must expand from a liquid to a gaseous state.  This conversion and velocity change absorbs a lot of heat (ie: it 'feels' cold).  The widened part of the air conditioning system is typically built like a radiator, so that the freon can absorb heat from the surrounding air through the metal radiator fins and coils.  After the freon passes through the radiator, a compressor compresses the freon back into a liquid state and pumps it through the cycle again.  The whole process is sealed from the atmosphere.

    That's enough Dr. Science for today. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    *edit* Okay, just a bit more. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->  There are different types of freon.  The type used in cars about 10 years ago was called R-12, and was bad for both the ozone and people's health that were exposed to it too much.  R-134a came out to replace r-12 as a safer alternative, but it turned out to be just as bad, and was not nearly as efficient for cooling as R-12.  There has since been yet another replacement that claims to be safer.  The type used in refrigeration units is another different type.



    <!--EDIT|Relic25|Mar. 20 2002,08:52-->
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Nice, thank you for your explanation on how the 'frigde' works. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    /me expects to find some cold rooms in ns_freon, <a href="mailto:n@rby...">n@rby...</a>
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Actually, I rather like Freon as a name.  Firstly, it sounds very <i>cool</i>.  Sorry.  Secondly, it presents itself as something less blatantly threatening than "sentinal", which is something I really dig.  Lastly, It's short and, at least for me, easy to remember.  Think Hera, think Bast, think simply.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    Think Different, Think iMac
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