Simple hallway
Slycaster
Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
<div class="IPBDescription">Could use feedback :)</div>a small hallway i whipped up, any feedback on it? may go into a map i make depending ont he critism <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->, fire away.
Comments
Criticism:
- The lighting is far far too bright in my opinion. Even if this were near your marine start, I would still cut back on the intensity a bit and add some color in. You have green and blue light fixtures there, but only white light.
- While the design of the wall looks pretty cool, you'll want to keep the level 1 alien's climbing abilities in mind... It could get a bit rough there.
- The texturing seems a bit lacking to me. I would highly suggest veering away from the "grey" look. You have some pretty detailed geometry there, but the plain texturing really distracts from it. You'd be amazed at how much nicer it could come out looking with some imaginative and colored texture use.
Overall it looks like it could definately work out nicely with a bit of work. I would just worry a bit about the climbing issue.
-Edit- After a second look, I guess I don't really seeing the climbing in this area as being that big of an issue... I bet it could work out here.
<!--EDIT|ken20banks|Mar. 19 2002,20:18-->
hehe v.bright but i like the hallway very original. i suppose i cant say much coz Ken20banks has basically coverd everything on the pic lol.
nice work
i thought it was Worldcraft originally, need to vary light a lot . . .
Very good architecture, although it would be tough for the level 1 -- especially the ceiling, with those bumbs coming out for the lights.
Certainly more exciting than my hallways <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
-Jacius
2.Lighting...ARGH
3. Lvl 1 aliens could easily make it through there...as long as he put brushes so they can run along the wall in an easier fashion.. Ns_next is a good example.
BTW, I love the way you retextured the hallway. makes it look a helluva lot better.
Conveying a sense of believability is always a good thing though.