It looks like kharaa infestation has been very intensive at that hive. I'd suggest adding some half-infested sections or at least some supports as Cobra said. Anyways, I like the res node with white light (nanites?), it gives nice contrast.
btw. Does that non/half infested platform serve some kind of purpose. Can't see it very good (in last pic).
ps. imo roof doesn't need any radical changes as texture doesn't really seem to repeat itself. Just something little, that doesn't really have to catch players attention.
edit: Seriously, I think that orange skylight looks damn ugly, disturbing and makes me feel sick. I don't think anyone would like to work there because it looks so depressing in some places. So I have a little solution. Replace the brightglass windows with darker ones and lower the brightness of skylight. Then add some lights that give a nicer feeling. For the mental health's sake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Ok I over reacted a bit but maybe you got my point. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
The platform thing is the "plug" that goes over the res node when it's not needed <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
<b>@Pic1:</b> Do something to change that infestation>pipes diagonal, it looks too clean.
<b>@Pic2:</b> How big is a Marine in that pic... and an Onos. Also it looks a bit to straight, maybe break it into three sections with varying angles to make it a bit more bio.
<b>@Pic3:</b> Spot on apart from the ceiling (what the others said but also-) it's pretty low so Lerks would probably just get shot down. Considering its near a Hive (judging by the infestation, that is) I'd recommend maybe putting in a skylight or somewhere the Lerk can escape to to get its Adrenaline back. There's always the RT but that would be the first place the Marines look/attack.
<b>@Pic4:</b> In the pic the RT looks ever-so-slightly offset to the left for that texture.
Otherwise this area's looking pretty nice or ihospitable depending on whether you tick the <i>Humanoid</i> species box when those interplanetary elections come round...
There'll be vents and the like for lerks to recover in in most of the rooms that've been posted so far, I'm just not doing them until I've done the whole map first.
Bugger, the hive I was planning on showing today turned out to be all leaky and stuff.. plus it was a pretty naff hive. So, no screenies of it. Sorry :\
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> dont worry, you are making a great progress.
Second set, however, it lost my intrest, but your slowly gaining it back. The reason is that there is not enough red light, and you've lost that gritty feel with all those... clean textures.
Can you possibly have one of the pipes, or a couple, broken with water leaking out, having a large, large, very large puddle of water thats about three inches high, ugly murky water. That would add some gritty. Get some dripping textures.. animations, whatever they are, from the pipes. I havent really seen much flooding as of late in any maps.
By the papers, add a small bit of blood spatter on the walls and the ground. I'm not talking about massive carnage, just a slight bit, two small patches, one by the oapers, one by the monitors. As well a broken computer monitor, toppled over on its side, sparking. That would show signs of struggle in the area.
Dunno.. I'll post more as I go if you'd like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Get some dirtier textures for marine spawn.. please. Dirty! Make us feel UNWELCOME!
Ugh I just need to finish learning about mapping.. I know brushwork and all that, simple brushwork, but am missing a lot of the advaned techniques.. nice map.
gets the fatty seal of approval so far, for what it counts. Might i suggest, for your flattish cieling, either (A) finding a way to lower the cieliling but still make it onos freindly, cause flattish cielings give a certain awesome atmosphere when they are much lower than were used to. (maybe sections carved out to be higher, or drop teh floor for that matter, as onos channels?) or, a much less radical idea... hanging infestation... but i dotn mean the ol' eclipe type "planar" stuff... slap a few real for sure tight brushwork infestation stalactites in there, preferably with something fitting beneath each one (small pool of water, stalagmite, whatever).
ok, time to stop myself.... in related news... howdy folks its nice to see you all again... ill be back again in another two months, hah.
Comments
btw. Does that non/half infested platform serve some kind of purpose. Can't see it very good (in last pic).
ps. imo roof doesn't need any radical changes as texture doesn't really seem to repeat itself. Just something little, that doesn't really have to catch players attention.
edit: Seriously, I think that orange skylight looks damn ugly, disturbing and makes me feel sick. I don't think anyone would like to work there because it looks so depressing in some places. So I have a little solution. Replace the brightglass windows with darker ones and lower the brightness of skylight. Then add some lights that give a nicer feeling. For the mental health's sake. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Ok I over reacted a bit but maybe you got my point. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<b>@Pic2:</b> How big is a Marine in that pic... and an Onos. Also it looks a bit to straight, maybe break it into three sections with varying angles to make it a bit more bio.
<b>@Pic3:</b> Spot on apart from the ceiling (what the others said but also-) it's pretty low so Lerks would probably just get shot down. Considering its near a Hive (judging by the infestation, that is) I'd recommend maybe putting in a skylight or somewhere the Lerk can escape to to get its Adrenaline back. There's always the RT but that would be the first place the Marines look/attack.
<b>@Pic4:</b> In the pic the RT looks ever-so-slightly offset to the left for that texture.
Otherwise this area's looking pretty nice or ihospitable depending on whether you tick the <i>Humanoid</i> species box when those interplanetary elections come round...
[see below] Fair enough
I love this map so far!
Second set, however, it lost my intrest, but your slowly gaining it back. The reason is that there is not enough red light, and you've lost that gritty feel with all those... clean textures.
Can you possibly have one of the pipes, or a couple, broken with water leaking out, having a large, large, very large puddle of water thats about three inches high, ugly murky water. That would add some gritty. Get some dripping textures.. animations, whatever they are, from the pipes. I havent really seen much flooding as of late in any maps.
By the papers, add a small bit of blood spatter on the walls and the ground. I'm not talking about massive carnage, just a slight bit, two small patches, one by the oapers, one by the monitors. As well a broken computer monitor, toppled over on its side, sparking. That would show signs of struggle in the area.
Dunno.. I'll post more as I go if you'd like. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Get some dirtier textures for marine spawn.. please. Dirty! Make us feel UNWELCOME!
Ugh I just need to finish learning about mapping.. I know brushwork and all that, simple brushwork, but am missing a lot of the advaned techniques.. nice map.
ok, time to stop myself.... in related news... howdy folks its nice to see you all again... ill be back again in another two months, hah.