Something Is Wrong With Ns...

master_wongmaster_wong Join Date: 2004-11-05 Member: 32649Members
edited November 2004 in NS General Discussion
<div class="IPBDescription">way too unrealistic</div> NS take place upon outer-space, inside infested space stations from what i know. the rines is transported from drop-ship into the space station in outer space. also you notice the outer-space view through windows. but the problem is...

if its outer space, why would the earth's gravity exist in the game??? im sure that the battle did not take place in some planet.

Comments

  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    Artificial gravity.
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    You're unrealistic.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Nanites.

    Seriously, artificial gravity is possible with today's technology. I'm sure it would be no problem for these futuristic space ships to have something to create gravity.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    As Anth said, Artificial Gravity, usually generated by the massive power supply with combination of a preserved and manufactored atmosphere.

    Damn I'm a nerd.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    some maps are on spacestations in the middle of nowhere (bast, nancy, nothing, lost) and some are planetary installations (eclipse/veil, hera, metal). The planetary installations keeps things on the floor using the planet's gravity, the spacestation would make artificial gravity for the original crew's convenience. The technical explanation is: "nanites".
  • ChezChez Join Date: 2004-01-05 Member: 25074Members, Constellation
    Are any video games 100% realistic? no, that is why they are fun..to get away from reality! if it where like everyday life it would be boring :-O. Even if you go on a raving rampage with real life physics you'd get shot down by a cop within the hour...and so on...and on..and on...yeah...games arent supposed to be real, thats why they are real...cs isnt real...games in general arent! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    The best way to get realism, would be to go take a walk outside.
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    [stupidity]But you might be in some kind of wierd computer life simulator. Rip out your hard drive and bash it over your head, if you don't die, YOU ARE IN TEH MATRICKZ OH NOES! [/stupidity]
  • PlecostomusPlecostomus Join Date: 2004-11-14 Member: 32776Members
    <!--QuoteBegin-Chez+Nov 14 2004, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chez @ Nov 14 2004, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are any video games 100% realistic? no, that is why they are fun..to get away from reality! if it where like everyday life it would be boring :-O. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    [sarcasm] Are you kidding? Who wouldn't want to play a "Pay Your Bills" simulation game?! I can see it now, you wake up with a hangover, go to work in a cubicle for 8 hours in real time, and the game ends when your heart gives and you keel over! What fun, who knows, maybe it'll outsell Halo 2?[/sarcasm]

    As everyone else mentioned, AG would be used in on the stations, and the planets... well I'm sure you can figure that one out.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    there's no gravity in the rooms i play in and i have no idea what a nanite is but if it creates gravity thats pretty messed since i heard like a nanite is all microscopic and shite but only large bodies can create gravitational fields so if something microscopic could do it that would be sorta unnatural in the way of things you know what im getting at because i dont
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    It's a video game for Flayra's sake... go join the army if you want realism, or if you insist on realism in videogames (hahahahahahah) go play America's Army or Rainbow Six.

    Thank you for your time.
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    edited November 2004
    just lock this thread, or i'll have to force it to be locked.

    <span style='color:white'>Try.</span>
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    <!--QuoteBegin-i'm lost+Nov 14 2004, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 14 2004, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Seriously, artificial gravity is possible with today's technology.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean rotating the space station around its axis?
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Artifical gravity really isn't a surreal concept. It might be a bit tricky to implement based on what you do see from the maps, but half of them are on stations and not ships anyway. I can spontaneously only think of ns_nancy that adheres to the spaceship idea.
  • FiggyFiggy Join Date: 2003-12-01 Member: 23818Members
    edited November 2004
    This is going to end up getting locked soon right?


    +1 to my post count w00t!

    <span style='color:white'>Easily won, easily lost. Don't play mod.</span>
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-CrystalSnake+Nov 14 2004, 06:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrystalSnake @ Nov 14 2004, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Nov 14 2004, 05:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Nov 14 2004, 05:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Seriously, artificial gravity is possible with today's technology.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean rotating the space station around its axis? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No you fool, MAGNETS!!!

    (I'm pretty sure that he ment the centrifuge thing)
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    edited November 2004
    if it was the centrifuge thing then when we look out the window we should see space rotating <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> maybe the TSA found a way to make all of outer space rotate around the space station just so when their troops look out the windows they don't get all dizzy and throw up in their heavy armor suits. yah that must be it. i came up with a good explanation. see, don't worry, s'all good ma babies.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I have a revolutionary suggestion: *Ahem.* Suspension of disbelief.

    Folks, I waste upwards to three hours a day on this game, for exactely diddly squat. If even <i>I</i> consider a NS-related topic too trivial to contemplate, and you manage to drag the discussion over two pages, that's what various specialists would describe as a "bad sign" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    Hey, I have a question: why can't you see your own legs? Oh noe! TI"S A COSNPIRACY.. LEGLESS PARAPLEGIC MARINES!!!
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    They hover without flapping.
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Of course they have legs. Its just that Marines are so well trained that they constantly stay put in a stiff upright position, in case of surprise inspection from TSA Officers. This means that when they look down they lean forward; their whole body pivots on their toes.

    Nanite technology prevents each Marine from witnessing another doing this, though.
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    How would you play an FPS if you couldn't move because you just floated up to the ceiling? :x
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    you could use your guns as thrusters.
  • DanieruRioneDanieruRione Join Date: 2004-10-16 Member: 32292Members
    edited November 2004
    "Comm. Give me a jetpack! I can't move!"

    EDIT: Or even better. "/stuck"
  • TomHTomH Join Date: 2004-05-26 Member: 28937Members, Constellation
    Unstuck yourself across the map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Hmm. I prefer to imagine 'rines doing the breast-stroke (alt fire = backcrawl) around in the air, with skulks as Jaws and gorges as lifeguards <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Or, er, possibly not..
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    <!--QuoteBegin-Verthandi+Nov 14 2004, 12:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Nov 14 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best way to get realism, would be to go take a walk outside. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But its so unbalanced!
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-Afr+Nov 14 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Nov 14 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Nov 14 2004, 12:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Nov 14 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best way to get realism, would be to go take a walk outside. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But its so unbalanced! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    liek ogm syuf noob
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Forlorn+Nov 14 2004, 10:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 14 2004, 10:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Afr+Nov 14 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ Nov 14 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Nov 14 2004, 12:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Nov 14 2004, 12:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best way to get realism, would be to go take a walk outside. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    But its so unbalanced! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    liek ogm syuf noob <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just take a look at all those people who tired playing CS in their school IRL.. They're still wondering why their friends don't respawn.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    Sheesh, it's a friggin <i>computer game</i>. Live with it.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    <!--QuoteBegin--Lurker-+Nov 14 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-Lurker- @ Nov 14 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They hover without flapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hover without flapping!



    And that was my exact response when I read that post rofl
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