[mrel]tsa Edition Usp Reanimated

The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
edited November 2004 in NS Customization
<div class="IPBDescription">Lollerskates?</div> Model - Ankalar
SKin - ThoR
LAM Model - -X-
Animations - [ZAPR]The Thing
Compile and modification - vecdran, [ZAPR]The Thing

Contact me, [ZAPR]The Thing @ supersomthing@yahoo.com

Work time: 4-5 hours

This is a reanimation of the TSA USP, all credits goto Ankalar, Thor, and vecdran. I only did animations.

It also comes with custom sounds.

<img src='http://s95015025.onlinehome.us/tsauspss.jpg' border='0' alt='user posted image' />

<img src='http://s95015025.onlinehome.us/tsauspss1.jpg' border='0' alt='user posted image' />

<img src='http://s95015025.onlinehome.us/tsauspss2.jpg' border='0' alt='user posted image' />

Download

<a href='http://s95015025.onlinehome.us/tsausp_reanime_t2k.zip' target='_blank'>HERE</a>

Comments

  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    animations are kool

    tho the beginning of reload is quick, but I dont really care <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    its all good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited November 2004
    You. Are. A. GOD!!!1!!111!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    [EDIT] Ya want to know what's really odd? I just redownloaded the old version a few days ago, and I was thinking it could have some nicer anims.

    No, I'm not kidding. Freaky, huh?
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i could have sworn you were lying about that....
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited November 2004
    EDIT: Matrix, it must be.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    yes lollerskates

    interesting...
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Just noticed the smoothing on the heavy is b0rk3d, so im fixing that now.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    I just want your vid system! DAMN that's fine looking... textures look soo awsome!

    So that's what true OpenGL looks like... *drools* 9 more days till my pc comes.... *drools, shorting out keyboard*

    On Topic- NICE model, but not really my cup of tea <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited November 2004
    Uploaded fixed version: 11/13 2:47AM EST

    EDIT: OMG, missed the additive render!!! Reuploading 2:52AM EST.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Thnaks so much its very awsome!
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    I just might get back to using this.

    But first, anyone has a good LMG replacement? (Need something to go well with pistol)
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Too static, and unnatural fast. Despite that the draw is kinda cool.
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    <!--QuoteBegin-Clashen+Nov 14 2004, 07:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Nov 14 2004, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too static, and unnatural fast. Despite that the draw is kinda cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dammit man, I wish you would start making good criticism. I already told you, I did the math I set the fps so the animation would last as long as the original ones, because if it's not as long, it will get cut off in the middle. Since my animations have a lot more frames than the original and more detailed, they're going to have to move faster or else it'll get cut off. Also I fail to see how the animations are static.
  • loggerlogger Join Date: 2004-10-23 Member: 32426Members
    Nice anims... but some few things
    -Reload slide back should be quicker... seems to go very slow..
    -shoot_empty doesnt look as though it shoots
    -draw is fine
    -shooting needs slightly quicker slideback..
    otherwise very nice. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Very nice thing, better than I expected <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Using
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-LockNLoaded+Nov 14 2004, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LockNLoaded @ Nov 14 2004, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just might get back to using this.

    But first, anyone has a good LMG replacement? (Need something to go well with pistol) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think the M8 Gator will fit the handgun quite nice (preferely the "reskinned" version where the stripes are not yellow but grey...)

    On topic: n1, I really like the draw animation. Using <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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