Ns_amc
carioca
Join Date: 2003-09-02 Member: 20511Members
<div class="IPBDescription">Alpha Metalurgy Complex</div> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81772&st=0' target='_blank'>old topic</a>
what you guys think about a map with only 6 rts?
what you guys think about a map with only 6 rts?
Comments
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> where i should put rts and how many in my map?
1. Is this a literal layout (assuming it'll be slightly more detailed)...cause if it is, you have a huge sight-line problem. By my eye-sight - it looks as though you'll be able to see every room from Mine down to the CC room. In fact - most rooms can see into at least 1 other. Which is ok, but limits you in terms of detail.
2. The hives are all different distances from the marine spawn. For example:
Air System to CC = 2 Rooms
Mine to CC = 3 Rooms
Water Source to CC = 4 Rooms
This isn't an overly huge issue but what IS a huge deal is that aliens can get from hive to hive with no problem what-so-ever. When they have more than one hive it will be as simple as running from hive to hive in 5 seconds to defend. Marines are going to be squashed like bugs in this map.
Purple Monkey Dishwashers.
1. Is this a literal layout (assuming it'll be slightly more detailed)...cause if it is, you have a huge sight-line problem. By my eye-sight - it looks as though you'll be able to see every room from Mine down to the CC room. In fact - most rooms can see into at least 1 other. Which is ok, but limits you in terms of detail.
2. The hives are all different distances from the marine spawn. For example:
Air System to CC = 2 Rooms
Mine to CC = 3 Rooms
Water Source to CC = 4 Rooms
This isn't an overly huge issue but what IS a huge deal is that aliens can get from hive to hive with no problem what-so-ever. When they have more than one hive it will be as simple as running from hive to hive in 5 seconds to defend. Marines are going to be squashed like bugs in this map.
Purple Monkey Dishwashers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> air systen are 3 rooms the shaft are in yelow and dont will have a ret line of sight and they are in diferent levels u could see on legend.
Purple Monkey Dishwashers
Purple Monkey Dishwashers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this is my map style and i see:
you dont like too much, but u can see:
the marines could rush in sequence to win too, so i ask you:
how i must do my map to be balance with this room ideas and where put hives, ms and rts? any add/remove room idea? layout concept?
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sewer and gen RTs are also listed as problems in the bugtracker. Along with datacore delta RT on hera and a few others. The new way to do things requires that aliens have one 'safe' RT in each hive room, because otherwise they're too easy to take down.
Most of them will be multi level connetions and such so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
@Carioca, start compiling and rec a demo of the map so I can play it and see just where you are and how it looks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<span style='color:red'>my map style <a href='http://perso.enst.fr/~cguerin/NSmap/p2.html' target='_blank'>tree like</a> information</span>
Bad...
The power failure origin in the reactor room because a cooling pipe break and te systen over heating and the phase gates doesnt work until power failure are fix.
the hot steam reactor is blocking the pass to reactor room but u can fix by welding from the filter. After fix the power failure u have to fix the phase gate controls to open the phase gates locate at space port and dormitory. the decantation are flood because the air feedback from filter doesnt work to keep the pressure inside the pipes so some pipes break and the wall on the pumper broke because the loss pressure for the pumping systen.
The power failure started in the Reactor Room because a cooling pipe broke and the system is currently overheating. The Phase Gates won't be functional until the Power Failure is resolved.
The Hot Steam Reactor is blocking the passage to the Reactor Room but you can fix it by welding from Filter. After fixing the Power Failure the Phase Gate controls must be repaired to operate the PGs between SpacePort and Dormitory.
Decantation [Ed - What in the world of Disco 70s Funk does he mean?] is flooded because the air feedback from filter didn't maintain the pipe pressure resulting in some pipes breaking. The pump wall broke due to a pressure loss in the Pumping System.
...pumper <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
i dont found a good trim, yet i'm testing.
what u think?
Or possibly "An Early Grave"
Or maybe "OMG OHNOES TRYED 2 STOMP NAD GOT PWNDZOR BEFOR IT HIT TEH MARYNE"
[Edit] (see below) That'll be syste<u>m</u>