Ns_amc

cariocacarioca Join Date: 2003-09-02 Member: 20511Members
edited November 2004 in Mapping Forum
<div class="IPBDescription">Alpha Metalurgy Complex</div> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81772&st=0' target='_blank'>old topic</a>
what you guys think about a map with only 6 rts?
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Comments

  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i have some nice textures for thsi map made by some hidrosity,lost,bast, and another comon ones textures.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i really love this rock texture but i dont make a place to put yet.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> my sweet infested strip
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    Each hive room has to have 1 rt, so youre at 9 not at 6 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    So let me get this right you want six rts?? Each hive one in the room outside its hive, the marines have 1 in MS, and 2 in rooms outside MS. I think you have a slight balance issue there. Marines have 3 rts straight away when they start, aliens have one, and if they start on left side of map, by the time they have 2 rts rines will have 4? No way, sorry there are huge problems with that map, it will never work.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    Pithlit: the hive rts dont be too much far than 1000units from hive remenber from caged sewer hive and generator hive?
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> where i should put rts and how many in my map?
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Carioca, I think you have bigger fish to fry first...

    1. Is this a literal layout (assuming it'll be slightly more detailed)...cause if it is, you have a huge sight-line problem. By my eye-sight - it looks as though you'll be able to see every room from Mine down to the CC room. In fact - most rooms can see into at least 1 other. Which is ok, but limits you in terms of detail.

    2. The hives are all different distances from the marine spawn. For example:

    Air System to CC = 2 Rooms
    Mine to CC = 3 Rooms
    Water Source to CC = 4 Rooms

    This isn't an overly huge issue but what IS a huge deal is that aliens can get from hive to hive with no problem what-so-ever. When they have more than one hive it will be as simple as running from hive to hive in 5 seconds to defend. Marines are going to be squashed like bugs in this map.

    Purple Monkey Dishwashers.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--QuoteBegin-HanzGrub3r+Nov 13 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Nov 13 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Carioca, I think you have bigger fish to fry first...

    1. Is this a literal layout (assuming it'll be slightly more detailed)...cause if it is, you have a huge sight-line problem. By my eye-sight - it looks as though you'll be able to see every room from Mine down to the CC room. In fact - most rooms can see into at least 1 other. Which is ok, but limits you in terms of detail.

    2. The hives are all different distances from the marine spawn. For example:

    Air System to CC = 2 Rooms
    Mine to CC = 3 Rooms
    Water Source to CC = 4 Rooms

    This isn't an overly huge issue but what IS a huge deal is that aliens can get from hive to hive with no problem what-so-ever. When they have more than one hive it will be as simple as running from hive to hive in 5 seconds to defend. Marines are going to be squashed like bugs in this map.

    Purple Monkey Dishwashers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> air systen are 3 rooms the shaft are in yelow and dont will have a ret line of sight and they are in diferent levels u could see on legend.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    Fair enough. I sort of understand what you typed. Still doesn't explain why you have it so the aliens able to leap-frog from hive to hive with no effect.

    Purple Monkey Dishwashers
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--QuoteBegin-HanzGrub3r+Nov 13 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HanzGrub3r @ Nov 13 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fair enough. I sort of understand what you typed. Still doesn't explain why you have it so the aliens able to leap-frog from hive to hive with no effect.

    Purple Monkey Dishwashers <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this is my map style and i see:
    you dont like too much, but u can see:
    the marines could rush in sequence to win too, so i ask you:
    how i must do my map to be balance with this room ideas and where put hives, ms and rts? any add/remove room idea? layout concept?
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-carioca+Nov 13 2004, 04:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Nov 13 2004, 04:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pithlit: the hive rts dont be too much far than 1000units from hive remenber from caged sewer hive and generator hive?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sewer and gen RTs are also listed as problems in the bugtracker. Along with datacore delta RT on hera and a few others. The new way to do things requires that aliens have one 'safe' RT in each hive room, because otherwise they're too easy to take down.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> what i layout and what i do in the layout vent and corridor are spare and i make the shaft in the roof inside wall of the corridor.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    his layout is VERY plain... it simply shows what rooms are connected, not how or which way

    Most of them will be multi level connetions and such so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    @Carioca, start compiling and rec a demo of the map so I can play it and see just where you are and how it looks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> iget some new ideas like a bank res on generator isnt on hive but is near between 2 hives so is 66% of chance to aliens get the rts there and i planing to make a esay runing way to the res bank.
  • kabuumkabuum Join Date: 2004-07-25 Member: 30108Members
    Make shureyou make the restrooms comfortable for humasn, don't use too much metal. Add a nice carpet down and a Tv for example. And wall must be clean and beautiful.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i like too much phase tech so i put 2 weldeable phase gates on the dining room where 1 go to spaceport and other to rest rooms.
    <span style='color:red'>my map style <a href='http://perso.enst.fr/~cguerin/NSmap/p2.html' target='_blank'>tree like</a> information</span>
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Triple res?

    Bad...
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I dunno it looks like it'll take Marines about a day to get there judging by the crater sizes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i catch my dictionary portuguese to english and english to portuguese and start to make my rooms names and basic spread.
    The power failure origin in the reactor room because a cooling pipe break and te systen over heating and the phase gates doesnt work until power failure are fix.
    the hot steam reactor is blocking the pass to reactor room but u can fix by welding from the filter. After fix the power failure u have to fix the phase gate controls to open the phase gates locate at space port and dormitory. the decantation are flood because the air feedback from filter doesnt work to keep the pressure inside the pipes so some pipes break and the wall on the pumper broke because the loss pressure for the pumping systen.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    lol, I like how the phase gate in the dining hall goes to the restroom. nice touch. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> now the inter level
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I got a Portuguese > English, English > Portuguese dictionary and have started to think about room names and caviar spread. Mmm I love Cod Roe!

    The power failure started in the Reactor Room because a cooling pipe broke and the system is currently overheating. The Phase Gates won't be functional until the Power Failure is resolved.

    The Hot Steam Reactor is blocking the passage to the Reactor Room but you can fix it by welding from Filter. After fixing the Power Failure the Phase Gate controls must be repaired to operate the PGs between SpacePort and Dormitory.

    Decantation [Ed - What in the world of Disco 70s Funk does he mean?] is flooded because the air feedback from filter didn't maintain the pipe pressure resulting in some pipes breaking. The pump wall broke due to a pressure loss in the Pumping System.

    ...pumper <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> finally my style hallway vhe =/ soon i will found a good lightining for it =D, and are in free hand no more box or cylinder
    meu.JPG 50.1K
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    That hallway is quite nice. I like the light placement. I'd like to see compiled version, though.
  • NoWaRNoWaR Join Date: 2003-11-13 Member: 22793Members, Constellation
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    i dont found a good trim, yet i'm testing.
    what u think?
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i'm near from perfect, just put the light now.
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> my hall way and his place on map
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited November 2004
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i hope this light place will be fantastic
    1.JPG 28.4K
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    edited November 2004
    Unless you don't put any lights in that corridor I think you should give it the location_name "The Corridor of DOOOOOOOOM".

    Or possibly "An Early Grave"

    Or maybe "OMG OHNOES TRYED 2 STOMP NAD GOT PWNDZOR BEFOR IT HIT TEH MARYNE"

    [Edit] (see below) That'll be syste<u>m</u>
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