Prvt. Nancy (over 180 000 Polys)

sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
<div class="IPBDescription">(female marine project)</div> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85177' target='_blank'>nancy</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

Comments

  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Ouch!

    Thats a large amount of polys.....

    (Resisting really stupid temptation to say "boobs need to be b1gg3r! ololo!!!"111oneone!")
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited November 2004
    180 000 are peanuts... my workstation sayz: I FEEL NO PAEN!!
    <img src='http://65.75.137.180/yanai/huh%20O_o/dscf0001.jpg' border='0' alt='user posted image' />
    yeah.. SGI FTW
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    Heh, I'm only just starting learning 3DS Max properly. However we're learning it for use in Games.

    So a slightly lower polycount and nice textures is what we're aiming for.
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited November 2004
    <!--QuoteBegin-sheena yanai+Nov 13 2004, 05:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 13 2004, 05:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 180 000 are peanuts...  my workstation sayz: I FEEL NO PAEN!!
    [Insert pointless spam image here]
    yeah..  SGI FTW <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><span style='color:orange'>Needless over-negativity nuked out of post</span>

    However it looks neat, the "nancy", but I prefer men in battle armors/suits, looks more brutish, which they are supposed to do I think.
  • nGNosferatunGNosferatu Join Date: 2004-11-03 Member: 32611Members
    <img src='http://members.home.nl/afj.wientjes/naamloos.JPG' border='0' alt='user posted image' />

    /me needs jpg's of all those concepts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->




    <3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    indeed, I like the perspective views of the Pulse Rifle on ur wall <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    nice model too, but I couldnt see any PC handling 8 of those running aroudn =D
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    as said in the other topic, great work

    nice workspace you got, really artistic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    omg nancy is like totally a fat girls name



    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    Great job with the modelling.
    As this is kind of just game art (Not ns customization), this should be at the NS artwork section.

    <!--QuoteBegin-rabbity+Nov 13 2004, 07:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Nov 13 2004, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Displacement mapping / normal mapping.
    And it would be still way too hi-poly for used in the game.

    Great job anyway!
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    that is one sexy model :O too bad itll never be used for ns without a huge poly reduction... wd anyway though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    We just have to wait until HL 5 so we can make NS 5. But by then, the software will be better so you'll have made a better model! NOES!111111!1111

    This is some movie quality stuff though. Just press the reduce polies button 5 million/billion/trillion/google times and you could make it a player model!
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Coltrane+Nov 13 2004, 07:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ Nov 13 2004, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    smarty..its in the artwork section
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited November 2004
    well... i suppose you dont really need the body modeled underneath the armor... thatd prolly reduce it alot


    not enough though....


    and it also looks like her head is a little detached from her body..
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-sheena yanai+Nov 13 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 13 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Coltrane+Nov 13 2004, 07:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Coltrane @ Nov 13 2004, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    smarty..its in the artwork section <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I actually noticed that.. The first thing on this thread is a link for it. Even the dummiest (like me) can notice that.

    Maybe I wasn't clear enough, I mean't that this should be there (only). No need for double threads

    ..That kind of smarty as you.. I thought you could read between the lines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    edited November 2004
    <span style='color:orange'> OHNOES! RELATED POST NUKED!!!!!! (ha, beat you to it) </span>
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Nonwithstanding the remarks of some now-banned user, sheena, one thread really <i>is</i> enough for this. In case you get the nancy model into playable form in one way or another, open a new thread in here. Otherwise, this really is a case for the artwork forum.
    Coltrane, do us both a favor and use the report feature from now on.

    <span style='color:red'>***Locked.***</span>
This discussion has been closed.