Prvt. Nancy (over 180 000 Polys)
sheena_yanai
Join Date: 2002-12-23 Member: 11426Members
<div class="IPBDescription">(female marine project)</div> <a href='http://www.unknownworlds.com/forums/index.php?showtopic=85177' target='_blank'>nancy</a> <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
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Comments
Thats a large amount of polys.....
(Resisting really stupid temptation to say "boobs need to be b1gg3r! ololo!!!"111oneone!")
<img src='http://65.75.137.180/yanai/huh%20O_o/dscf0001.jpg' border='0' alt='user posted image' />
yeah.. SGI FTW
So a slightly lower polycount and nice textures is what we're aiming for.
[Insert pointless spam image here]
yeah.. SGI FTW <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--><span style='color:orange'>Needless over-negativity nuked out of post</span>
However it looks neat, the "nancy", but I prefer men in battle armors/suits, looks more brutish, which they are supposed to do I think.
/me needs jpg's of all those concepts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<3 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
nice model too, but I couldnt see any PC handling 8 of those running aroudn =D
nice workspace you got, really artistic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
nice model <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping
As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
<!--QuoteBegin-rabbity+Nov 13 2004, 07:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Nov 13 2004, 07:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Displacement mapping / normal mapping.
And it would be still way too hi-poly for used in the game.
Great job anyway!
This is some movie quality stuff though. Just press the reduce polies button 5 million/billion/trillion/google times and you could make it a player model!
As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
smarty..its in the artwork section
not enough though....
and it also looks like her head is a little detached from her body..
As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
smarty..its in the artwork section <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I actually noticed that.. The first thing on this thread is a link for it. Even the dummiest (like me) can notice that.
Maybe I wasn't clear enough, I mean't that this should be there (only). No need for double threads
..That kind of smarty as you.. I thought you could read between the lines <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Coltrane, do us both a favor and use the report feature from now on.
<span style='color:red'>***Locked.***</span>