Remake Of Maps From Other Hl-mods

KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
<div class="IPBDescription">Request</div> I love to play maps that were originally designed for one HL-mod, on another. Like playing 2Fort on Counter-Strike. I tried putting de_dust2.bsp and cs_dust.wad in my NS folder, but obviously it didn't work correctly. I was wondering if it is a hard job to remake maps like cs_italy and de_dust2 for Natural Selection - and if someone would do it. Perhaps a Combat version would be easiest, I don't know, all I want is to play a semi-proper game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

Thank you.

Comments

  • Meat_PopsicleMeat_Popsicle Join Date: 2003-08-09 Member: 19254Members, Constellation
    <!--QuoteBegin-Kakaoo+Nov 7 2004, 05:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kakaoo @ Nov 7 2004, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I was wondering if it is a hard job to remake maps like cs_italy and de_dust2 for Natural Selection - and if someone would do it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ha you'd be lucky
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    There is a co_cs_italy map that i've played on australian servers. Its kinda fun, except jetpackers and lerks have way too muc h fun flyign around aboe all the buildings.
  • DaedalusDaedalus Join Date: 2003-04-02 Member: 15152Members
    There is a de_dust NS map, but it's way too small to be even a little bit fun.
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    I searched for them, but only found comments on the maps, no download links...any idea where I can find them?

    Thanks.
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    Where do i get .rmf or.map files from badlands (TFC map)
    I decompiled it but it has too many leaks and carved holes are bugged
    So i thought maybe i get the original files, but where?!?!
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    edited November 2004
    <!--QuoteBegin-Highno+Nov 7 2004, 04:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Highno @ Nov 7 2004, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where do i get .rmf or.map files from badlands (TFC map)
    I decompiled it but it has too many leaks and carved holes are bugged
    So i thought maybe i get the original files, but where?!?! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're kidding, right?

    Someone won't just give you their source because you want that map for another mod... seriously... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    edited November 2004
    why not?

    place some credits in it
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Kakaoo+Nov 7 2004, 05:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kakaoo @ Nov 7 2004, 05:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love to play maps that were originally designed for one HL-mod, on another. Like playing 2Fort on Counter-Strike. I tried putting de_dust2.bsp and cs_dust.wad in my NS folder, but obviously it didn't work correctly. I was wondering if it is a hard job to remake maps like cs_italy and de_dust2 for Natural Selection - and if someone would do it. Perhaps a Combat version would be easiest, I don't know, all I want is to play a semi-proper game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Thank you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='font-size:14pt;line-height:100%'>WHY???</span>
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    There exist combat maps based on many many CS maps and several TFC maps. I know I've seen 2fort as an MvM map before. The problem is that these are all based on decompiled or ripented versions of the original maps, which means they were done without the author's permission. That makes most people around here pretty unhappy.

    And the other problem is that these maps are all designed for games where the players spend most of their time on the ground. So as soon as you get wallwalkers and flyers and blinkers the maps really start to show their obvious edges. There are skyboxes to bump off of, and many areas where you can look down and through the map because no one is going to texture the top of something you'll never see. And they weren't designed with melee vs. ranged combat in mind. So for example in the de_dust ripoff, someone put the hive right in the middle of terrorist spawn. This means that marines can stand waaaaaay down towards the other side of the map and shoot it happily while seeing any attacking alien before they have a chance to get close.

    The only thing worse than co_de_dust is ns_dust. But we don't talk about that.
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    Easy guys, I know this is probably not very fun in the long terms, but if there are maps like that out there, I just want to try them for fun. Perhaps I will like them in the long terms even <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Still noone?? And I'd like to get hold of that ns_dust too, I saw a screenie of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <a href='http://nsworld.ns-central.co.uk/Map.php?UniqueID=517' target='_blank'>co_dust</a>
    its an ok, map a little dark in some places, there is a place where JP can get stuck in the ceiling at the hive and onos sometimes have a hard time getting throguh the door under the bridge

    ns_dust
    i can't find it on <a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>ns world</a>, and i'm too lazy to google it, but i've played it bofore and its not a good map
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Kakaoo+Nov 7 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kakaoo @ Nov 7 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just want to try them for fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ... because ns is so boring...
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    Do you live inside my head since you know so much about me? Oh wait you obviously don't, since all you say is wrong. You are just a lonatic then. Oh well.

    ns_duuuust....
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    actually i still have ns_dust on my hard drive.....
    i'll say it again ns_dust is a bad map but if you really want it.......
    (someone should tell me where i could upload a map on to the internet first.......)
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    Besides the recycle bin? How about a CD. Then you could microwave it. That would be more entertainment than actually playing NS on CS maps. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    You MAY be able to use geocities or angelfire, unless the rules have changed since I last used them.

    However, who was the first person to "port" maps, because I have a few words.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    if you want to convert maps from other mods, the easiest way without decompiling them is to ripent them. i did co_cs_office (MvM) and co_de_nuke (MvA) and working on co_helms_deep (MvM attack/defend) it took me a couple of hours for the first two maps, and im still thinking on what i should do for helms_deep.
  • HighnoHighno Join Date: 2004-01-29 Member: 25706Members
    How does ripent work? From my understanding its rip entities. But then I have to rebrush all areas?
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    <!--QuoteBegin-Hybridclaw+Nov 8 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Nov 8 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually i still have ns_dust on my hard drive.....
    i'll say it again ns_dust is a bad map but if you really want it.......
    (someone should tell me where i could upload a map on to the internet first.......) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    www.ripway.com

    You can get an account there and upload whatever you want (30mb)....even pics that are viewable on forums.....so just get an account in a hurry and upload that ns_dust, I'm sure it rocks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    THANKS
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-Highno+Nov 9 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Highno @ Nov 9 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How does ripent work? From my understanding its rip entities. But then I have to rebrush all areas? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ripent allows you to add/remove/edit all point entities in the map. No brush entities, no worldbrushes. Just point entities.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    and if your worried about people theifing your map conversion and claiming it as theirs, you can use stripper2 instead. you generate a script file that it loaded server side, and it removes and adds all of the entities upon map load. so when someone goes muhaha i take your conversion and use it on my server, they play the map on their server and go "WTH? where is all the spawns and ccs and stuff?" they need the script thats on the server to make the map work right.

    also you can ripent more than point entities, if there are crates or something on the map that are func_walls or func_trains, you can get them to work fine in different areas of the map if you spend the time to give them new origins and paths.
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <a href='http://home.ripway.com/2004-11/202018/ns_dust.zip' target='_blank'>ns_dust</a>
    <span style='font-size:6pt;line-height:100%'>co_dust is better......</span>

    you might need cs_dust.wad
    <a href='http://home.ripway.com/2004-11/202018/cs_dust.zip' target='_blank'>cs_dust.wad</a>
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    Thanks alot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> now let's see if this works....
  • KakaooKakaoo Join Date: 2004-11-07 Member: 32667Members
    Fatal Error

    Mod_NumForName: sprites/de_dust/joinr.spr

    I'm guessing this isn't the only file I miss.....anyone want to help me out?

    wA
  • AvvatarAvvatar Join Date: 2003-10-26 Member: 21970Members, Constellation
    If you want to learn to use ripent, you want to read <a href='http://www.joe.to/cstrike/ents' target='_blank'>http://www.joe.to/cstrike/ents</a> Ignore that it says cstrike, they're all halflife mods and there is actually a section in there on the creation of ns_dust. If you encounter any trouble, post in the map making section of the joe.to forum and someone will help you.

    Ripent is quick and painless to use. But as people have already said here, can make some mappers very unhappy to have their maps changed. Although you can achieve the same effect using the Stripper2 plugin, and I don't know how someone could complain about that seeing as their map is unchanged.. simply being run on a server running a plugin.

    That said, DECOMPILING IS OF SATAN. NEVER EVER DO IT AGAIN.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That said, DECOMPILING IS OF SATAN. NEVER EVER DO IT AGAIN.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    its also a good way to get banned from the forums, because most of us think of it as stealing our hard work no matter what your intentions might be.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BobTheJanitor+Nov 7 2004, 01:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Nov 7 2004, 01:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only thing worse than co_de_dust is ns_dust. But we don't talk about that.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I run several converted cs and de combat maps on my server, co_de_dust being the second most popular map on my server (co_de_simpsons being the most popular). You made dust sound terribly marine sided with the hive where I placed it, so let me show you some stats:<ul><li>Marines: 3164 kills 2509 deaths</li><li>Aliens: 2509 kills 3164 deaths</li></ul>Almost seems you made a good point, doesn't it? As far as the marines having a good spawn-kill advantage, you're correct, but...<ul><li>Marines Won: 21 matches Aliens Won: 82 matches</li></ul>...looks to me like it's rather biased towards the aliens, NOT against them.

    I won't touch the moral issues there are with using ripent. It's been going on a lot longer (in one form or another) than most of us have been mapping. Converted maps from other mods are fun, and a nice change from the hum-drum norm.
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