[mrel]magazine Held Lmg Version 2
The_Thing
Join Date: 2003-02-25 Member: 13993Members
<div class="IPBDescription">Yes, with improved animations</div> After releasing the first version of the magazine held animation (<a href='http://www.unknownworlds.com/forums/index.php?showtopic=65731&hl=magazine+held' target='_blank'>1st version link</a>), I stopped making customizations for NS. After T2K came back again, I finally got the motivation to make something for NS. So I decided to start with my old magazine held LMG, since I wasnt too satisified with the animation. I've improved the animations quite a lot, check it out.
PS- This is a T2K exclusive item, please do not host this!
PS2- All these animations are done in milkshape.
<img src='http://s95015025.onlinehome.us/magheldv21.jpg' border='0' alt='user posted image' />
<img src='http://s95015025.onlinehome.us/magheldv22.jpg' border='0' alt='user posted image' />
Draw animation
<a href='http://www.thrill2kill.net/downloads/ns/marines/tt_magazinelmgv2/tt_magazinelmgv2_t2k.zip' target='_blank'>Download</a>
PS- This is a T2K exclusive item, please do not host this!
PS2- All these animations are done in milkshape.
<img src='http://s95015025.onlinehome.us/magheldv21.jpg' border='0' alt='user posted image' />
<img src='http://s95015025.onlinehome.us/magheldv22.jpg' border='0' alt='user posted image' />
Draw animation
<a href='http://www.thrill2kill.net/downloads/ns/marines/tt_magazinelmgv2/tt_magazinelmgv2_t2k.zip' target='_blank'>Download</a>
Comments
Also Delarosa is not doing t2k exclusives anymore
Are you sure? I wasnt informed of that, I've been kind of away from the NS community for a while now. And hey, half of the animation releases on this forum this past few weeks are all your's.
2) It does look kinda weird when he first drags the clip against him and all of a sudden it comes from the left side of the screen.
uh, the things i can think of atm. I like V1 more tbh, V1 is sweet.
That gamma is ridiculous.
Well the animation does have him drag it toward him to the bottom left of the screen, but I guess that's hard to see in game.
You can smooth out animations a whole bunch by adding keyframes inbetween the ones you already have and move them just barely and it will kinda make them curve a bit, making them look alot more fluid. Plus using 'operate using selected joints only' helps in small things like moving fingers/bolt of the gun on the fire animation.
You can smooth out animations a whole bunch by adding keyframes inbetween the ones you already have and move them just barely and it will kinda make them curve a bit, making them look alot more fluid. Plus using 'operate using selected joints only' helps in small things like moving fingers/bolt of the gun on the fire animation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That curve "trick" is really unreliable, keyframes should not be assigned one after another, that will just confuse the smooth controller. 3D max has a built in curve function which lets one adjusts curve.
EDIT: I had to adjust the brightness of that pic in photoshop, because the original was too dark.
EDIT2: The best way to make an animation smooth in milkshape is to add A LOT of frames. Also be sure to stubb correctly.
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huh?
anyway, on a cheerful note, wow, looks like i don't need to mirror them, since it's already on the site
yus
Ok, I respect your wishes.