[rel] Galil W/ Drum Hmg

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Comments

  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited November 2004
    <!--QuoteBegin-[ZAPR+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Thing,Nov 2 2004, 01:17 PM] <!--QuoteBegin-CaptainPanaka+Nov 2 2004, 12:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Nov 2 2004, 12:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Nov 2 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Nov 2 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i resent that. all my animations are done in milkshape, and IMHO they're fluid  <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> the latter ones at least <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Brig also animates in MS3D <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Brig's animations arnt all that smooth, the have this "draggy" feeling with it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've always admired brigs animations (except the warspike o.O)

    I think you all expect these prefect animations, but you got to remember that most of us have attended no professional school/lack 0mgh4x0rz talent for animations that look like the ones in red orchestra :/

    Not saying my animations are <a href='http://www.thrill2kill.net/downloads/popup.php?section=ns&sub=marines&name=revolver' target='_blank'>the best</a>, but theres no need for all the negitive posting. I would much rather have comments where I could improve at :/
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    Woah! My revolver animation sucks!
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-[ZAPR]The Thing+Nov 2 2004, 03:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ZAPR]The Thing @ Nov 2 2004, 03:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Woah! My revolver animation sucks! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No way, they rocked! I used those animations for about 6 months until I formated. The only thing I hated was the shoot animation cause it went way to high, but I just switched it with the shoot empty. I also used a different revolver. But im serious those animations were the coolest. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • The_ThingThe_Thing Join Date: 2003-02-25 Member: 13993Members
    edited November 2004
    Maybe i'll put out a fixed version with the UVmap and the shoot animation fixed. But the reload is simpily a pain to do.

    EDIT: Ahhh i gotta stop hijacking this thread!
  • frylockfrylock Join Date: 2004-10-29 Member: 32515Members
    I love your models man. Keep up the good work.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-[ATHF]Frylock+Nov 7 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([ATHF]Frylock @ Nov 7 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I love your models man. Keep up the good work. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    its a conversion....
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited November 2004
    I only accept 100% finished models, not something that the model is done, but the reload JUST isnt there. No, its not done.

    <span style='color:red'>Relevant post deleted</span>
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    edited November 2004
    Everyone knows that Fuzzy rushes though, I won't disagree with you on that, I've seen his animations and they're all rushed. I've seen problems here adn there at all times but still, atleast he is progressing, slowly but he is. And **** like this (the galil with drum) is just another thing for him to learn from.

    Iono you have your opinion and I agree and disagree at the same time but I have respect for Fuzzy as appose to you. There are tons of different ways you could have approached this rather than just coming in screaming.

    <span style='color:red'>Relevant post deleted</span>
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • Zz_GashiZz_Gashi Join Date: 2003-10-13 Member: 21670Members
    Mad props to the "The Wastes" custom content crew as usual.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>

    EDIT: Played the model, and it was the first one with smooth reload animation. Kudos to the animator, I misjudged your product Dr Fuzzy. I think its an awesome model, now I would kindly request the other models have fixed reload animations as well.
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>

    Anyhow, the Galil w/ Drum HMG is a very nice model, and the animations were actually smooth. The only problem I see with it is that there is no external model, meaning when you are standing next to a marine with an HMG, you cant see the Galil, you only see your old HMG model.
  • SickleSickle Join Date: 2003-01-02 Member: 11713Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited November 2004
    <span style='color:red'>Relevant post deleted</span>
  • BurncycleBurncycle Join Date: 2002-11-24 Member: 9759Members, NS1 Playtester
    <span style='color:red'>Play nice and stay on topic.</span>
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    We try, we try....

    Yet Im sure you can understand its hard to keep my temper in check when everyone insists on telling me to commit suicide and say that im the neighborhood jackass...
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    awts wrong with Fuzzy's anims?

    I love his anims <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but I guess thats just a personal thing, I especially liked the LR3000 anims they were very simple, and I like these anims too...jus tnot the gun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but gotta give him som credit, I mean I cant animate so GOOD JOB <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
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