Remake Of Maps From Other Hl-mods
Kakaoo
Join Date: 2004-11-07 Member: 32667Members
<div class="IPBDescription">Request</div> I love to play maps that were originally designed for one HL-mod, on another. Like playing 2Fort on Counter-Strike. I tried putting de_dust2.bsp and cs_dust.wad in my NS folder, but obviously it didn't work correctly. I was wondering if it is a hard job to remake maps like cs_italy and de_dust2 for Natural Selection - and if someone would do it. Perhaps a Combat version would be easiest, I don't know, all I want is to play a semi-proper game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Thank you.
Thank you.
Comments
ha you'd be lucky
Thanks.
I decompiled it but it has too many leaks and carved holes are bugged
So i thought maybe i get the original files, but where?!?!
I decompiled it but it has too many leaks and carved holes are bugged
So i thought maybe i get the original files, but where?!?! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You're kidding, right?
Someone won't just give you their source because you want that map for another mod... seriously... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
place some credits in it
Thank you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<span style='font-size:14pt;line-height:100%'>WHY???</span>
And the other problem is that these maps are all designed for games where the players spend most of their time on the ground. So as soon as you get wallwalkers and flyers and blinkers the maps really start to show their obvious edges. There are skyboxes to bump off of, and many areas where you can look down and through the map because no one is going to texture the top of something you'll never see. And they weren't designed with melee vs. ranged combat in mind. So for example in the de_dust ripoff, someone put the hive right in the middle of terrorist spawn. This means that marines can stand waaaaaay down towards the other side of the map and shoot it happily while seeing any attacking alien before they have a chance to get close.
The only thing worse than co_de_dust is ns_dust. But we don't talk about that.
Still noone?? And I'd like to get hold of that ns_dust too, I saw a screenie of it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
its an ok, map a little dark in some places, there is a place where JP can get stuck in the ceiling at the hive and onos sometimes have a hard time getting throguh the door under the bridge
ns_dust
i can't find it on <a href='http://nsworld.ns-central.co.uk/Main.php' target='_blank'>ns world</a>, and i'm too lazy to google it, but i've played it bofore and its not a good map
... because ns is so boring...
ns_duuuust....
i'll say it again ns_dust is a bad map but if you really want it.......
(someone should tell me where i could upload a map on to the internet first.......)
You MAY be able to use geocities or angelfire, unless the rules have changed since I last used them.
However, who was the first person to "port" maps, because I have a few words.
i'll say it again ns_dust is a bad map but if you really want it.......
(someone should tell me where i could upload a map on to the internet first.......) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
www.ripway.com
You can get an account there and upload whatever you want (30mb)....even pics that are viewable on forums.....so just get an account in a hurry and upload that ns_dust, I'm sure it rocks <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
THANKS
ripent allows you to add/remove/edit all point entities in the map. No brush entities, no worldbrushes. Just point entities.
also you can ripent more than point entities, if there are crates or something on the map that are func_walls or func_trains, you can get them to work fine in different areas of the map if you spend the time to give them new origins and paths.
<span style='font-size:6pt;line-height:100%'>co_dust is better......</span>
you might need cs_dust.wad
<a href='http://home.ripway.com/2004-11/202018/cs_dust.zip' target='_blank'>cs_dust.wad</a>
Mod_NumForName: sprites/de_dust/joinr.spr
I'm guessing this isn't the only file I miss.....anyone want to help me out?
wA
Ripent is quick and painless to use. But as people have already said here, can make some mappers very unhappy to have their maps changed. Although you can achieve the same effect using the Stripper2 plugin, and I don't know how someone could complain about that seeing as their map is unchanged.. simply being run on a server running a plugin.
That said, DECOMPILING IS OF SATAN. NEVER EVER DO IT AGAIN.
its also a good way to get banned from the forums, because most of us think of it as stealing our hard work no matter what your intentions might be.
I run several converted cs and de combat maps on my server, co_de_dust being the second most popular map on my server (co_de_simpsons being the most popular). You made dust sound terribly marine sided with the hive where I placed it, so let me show you some stats:<ul><li>Marines: 3164 kills 2509 deaths</li><li>Aliens: 2509 kills 3164 deaths</li></ul>Almost seems you made a good point, doesn't it? As far as the marines having a good spawn-kill advantage, you're correct, but...<ul><li>Marines Won: 21 matches Aliens Won: 82 matches</li></ul>...looks to me like it's rather biased towards the aliens, NOT against them.
I won't touch the moral issues there are with using ripent. It's been going on a lot longer (in one form or another) than most of us have been mapping. Converted maps from other mods are fun, and a nice change from the hum-drum norm.