See Through.

HatredHatred Join Date: 2002-11-07 Member: 7589Members
<div class="IPBDescription">See Through.</div> Basically ( I know this is total noob question) but with Valve Hammer when you are mapping there are textures that have blue and black with them which in some cases you can make that blue and black dissaper in the game and make it a texture you can see through the blue or black part. How do I go about doing this exactly?

Comments

  • HadesHades Join Date: 2002-11-05 Member: 7032Members
    make sure its a texture with { in the name...and set it to func_wall, illusionary, ect...with the properties of
    Render Mode: Solid
    Fx Amount: 255
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    <!--QuoteBegin--Hades+Nov 14 2002, 10:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hades @ Nov 14 2002, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->make sure its a texture with { in the name...and set it to func_wall, illusionary, ect...with the properties of
    Render Mode: Solid
    Fx Amount: 255<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    he didn't propably mean exactly that.. he propably knows already how it works, but he wants to change it so the black part would disappear also.

    there was a topic of this same thing few days ago, maybe you should try to find it.
  • HadesHades Join Date: 2002-11-05 Member: 7032Members
    i havnt seen any textures with both blue AND black on them that would need to be transparent
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    renderamount on solids should be 2... 255 "CAN" cuase problems with high contrast lighting on the same brush surface.
  • HadesHades Join Date: 2002-11-05 Member: 7032Members
    ive used 225 for as long as I can remember and havnt experianced any problems
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    For solid rendermode:
    0 -> Do not render this brush
    Any number 1 - 255 -> Render this brush omitting the mask color if the texture starts with {

    It's really a one or the other thing, there shouldn't be any difference between 34 and 189, at least that is how I have understood it, and how it seems to work. I've used nearly every number possible at some point, for no reason other than because, and it hasn't ever made a difference.
  • HatredHatred Join Date: 2002-11-07 Member: 7589Members
    OK I will check that out, I don't mean black and blue I mean one or the other. Like the door texture which has blue where you should be able to see through. I want it so you can see through the slits in the door.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    Do you mean the texture "door_hera_t"? That one is broken, use "{door_hera" instead.
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