Avoid The Phase-gate Buffet

killswitchkillswitch Join Date: 2003-02-05 Member: 13141Members, Constellation
The phase gate buffet occurs when at least 2, usually 3 alien lifeforms are munching on your phase gate. WHen your marines start phasing through they all get eaten, one by one. The result is a total massacre. It happens all the time when marines are losing a seige.
The best way to avoid this is to med spam right on top of the phase gate. The main idea is to disorient the aliens so they'll stop biting the phase gate and go for marines that have eluded the deadly trap. It works well and can save you some games.

Comments

  • CombatJoeCombatJoe Join Date: 2003-09-11 Member: 20768Members
    especialy focus aliens. I got to see how that worked out earlier today...

    If there are only 2 aliens your team has a chance if they all pile in at nearly the same time. If it's 3 aliens don't attempt it.

    If your team is wearing heavy armor it isn't as much of a problem. They can survive long enough for more teammates to get in.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    No!

    YOU ARE WRONG! SO VERY VERY WRONG!

    If all of you guys are dead and there's even 4 skulks munching on the PG, you gotta tell all your marines to phase. If they do so, a few will die, undoubtedly, but it'll buy enough time for the rest of them to kill the skulks and shotty the hive down.

    I speak from much experience.

    Any more than 4, though, they'll just own.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    That's why you research grenades.
    Prime --> Phase --> Release
    20 res will more than compensate for the cost of a medspam and R4K.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-theclam+Nov 8 2004, 01:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Nov 8 2004, 01:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's why you research grenades.
    Prime --> Phase --> Release
    20 res will more than compensate for the cost of a medspam and R4K. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More like Prime -> Phase -> Release -> Friendly Fire... on ff servers at least. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    yeah, i've seen that 'medspam on the PG' trick. it works quite well. usually 2-3 skulks munching on the pg just leads to instagibbed marines.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-theclam+Nov 7 2004, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ Nov 7 2004, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's why you research grenades.
    Prime --> Phase --> Release
    20 res will more than compensate for the cost of a medspam and R4K. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is the solution.
    Med spam just creates the Out->Bite->Knockback->Med->Out->Bite->Knoc... circle.
    If another marine comes through as the first marine is bouncing off the skulk bite back onto the pg...

    HA phase should be staggered anyway; it's too much res too loose. With the first player bouncing all over the place for a few seconds until he comes to bare then it's even more essential.

    Hand nades should be started as soon as the armoury is upgraded really. Not before, as you need the res, and you are unlikely to have any siege spots up. You could always quickly use a field armoury for it anyway.
  • CombatJoeCombatJoe Join Date: 2003-09-11 Member: 20768Members
    Hm, I didn't think of hand grenades. I usually never do... I'll admit, they seem like the most economical solution in this case.
  • CeRealCeReal Join Date: 2003-07-05 Member: 17944Members
    use knife if only skulks =\
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    get 2 pgs
    so that the aliens dunno which one to camp.
    lol.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    How to save your pg under attack: BACON!!!1 PG!!!!1

    ^ ^ ^ ^ ^

    What we have there is absolutely most easy way to loose especially if the pg is somewhere out of combat.
    I fyou have 3 aliens on pg just sell it and push somewhere else while aliens are happy about pg down somewhere else.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Medspam everywhere and hope your boys leave the PG *running*.. if he can draw off some skulks, then your follow ups will have more chance of making it through.

    The flip of this of course is to send 1 guy through, let him die, send another through, let him die, and while that was happening you're sending every other man to somewhere else on the map to ruthlessly exploit the aliens fascination with your PG.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Necro i just said that! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    <!--QuoteBegin-Lofung+Nov 9 2004, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Nov 9 2004, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get 2 pgs
    so that the aliens dunno which one to camp.
    lol. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You always phase through the gates in the same order. They only have to camp the first on, and nobody will pop out the second.

    Plus it's really, really bad to have it take twice as long to phase anywhere + double the chances of telefragging a buddy (but not double for killing the onos).

    Yes, yes, you're kidding, but people really do this.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    You only said half of it, hehe.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Hand nades are your God. I don't see why so many people claim they're useless. Whenever I see nades researched, I see nade kills. I killed five Skulks and a Gorge in one throw because they were trying to take down a node. They didn't even know I was around the corner and it was too late. SIX ALIENS IN ONE SHOT. Yea. Suck on that.

    Nades > PG camping.
  • fried_ricefried_rice Join Date: 2004-09-10 Member: 31582Banned
    The thing that a lot of commanders on pubs do is that they drop a phase gate and then proceed to make a tf with turrets other than siege. Its a better idea to pass 1-2 packs of mines through the phase first and tell your rines to place the mines around the pg, drop a tf in a corner of the room, place 1-2 little turrets at chokepoints around the setup, and then place sieges against the wall. This makes it difficult, but not impossible, for the aliens, esp onos and fade, to actually get in there/run when theres several rines guarding the area with the "wall" of sentry turrets.

    If it gets to the point where all your defensive setup is destroyed, then grenades are an excellent solution to saving the phase gate. Nades really only work against non-fade/non-onos lifeforms. Otherwise you could either send HA through there, spam meds on top of the phase, or send a GLer through to give the feasters a blast.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-taboofires+Nov 11 2004, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Nov 11 2004, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lofung+Nov 9 2004, 11:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Nov 9 2004, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get 2 pgs
    so that the aliens dunno which one to camp.
    lol. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You always phase through the gates in the same order. They only have to camp the first on, and nobody will pop out the second.

    Plus it's really, really bad to have it take twice as long to phase anywhere + double the chances of telefragging a buddy (but not double for killing the onos).

    Yes, yes, you're kidding, but people really do this. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    recycle one of them.
    also no one request u to spam pgs all the map rite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->?
  • GneralasGneralas Join Date: 2004-01-20 Member: 25523Members
    The way to prevent this Phase-gate Buffet has already been stated, hand nades.

    You could even use a gl it's got more nades but that method would be more expensive.
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