See Through.
Hatred
Join Date: 2002-11-07 Member: 7589Members
<div class="IPBDescription">See Through.</div> Basically ( I know this is total noob question) but with Valve Hammer when you are mapping there are textures that have blue and black with them which in some cases you can make that blue and black dissaper in the game and make it a texture you can see through the blue or black part. How do I go about doing this exactly?
Comments
Render Mode: Solid
Fx Amount: 255
Render Mode: Solid
Fx Amount: 255<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
he didn't propably mean exactly that.. he propably knows already how it works, but he wants to change it so the black part would disappear also.
there was a topic of this same thing few days ago, maybe you should try to find it.
0 -> Do not render this brush
Any number 1 - 255 -> Render this brush omitting the mask color if the texture starts with {
It's really a one or the other thing, there shouldn't be any difference between 34 and 189, at least that is how I have understood it, and how it seems to work. I've used nearly every number possible at some point, for no reason other than because, and it hasn't ever made a difference.