New Article At Www.nslearn.org
Firewater
Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
Hi, I would like to take this oppurtunity to tell the NS community that <a href='http://www.nslearn.org' target='_blank'>http://www.nslearn.org</a> has a new article up about Lerking. It was written by [exi]TheAdj and I hope you all enjoy it!
<a href='http://www.nslearn.org' target='_blank'>http://www.nslearn.org</a> Please register on our forums, in game sessions can be scheduled.
<a href='http://www.nslearn.org' target='_blank'>http://www.nslearn.org</a> Please register on our forums, in game sessions can be scheduled.
Comments
same here. You will find that getting regen and celerity will allow you to stay on the field longer. You really don't need adren because if you can manage your energy(sorta like fading), it is infinitely better than adren. Also, if you get to sof, that is the best sens upgrade since you really need to know where all the marines are around you. SOF easily stops lerk ambushes and allows you to scout helpless and defenseless marines that are by themself.
Great Article but I would definately include the upgrades aswell.
Any insights from other lerkers?
For me its nearly the same.
Although i can control my energy pretty well i usually go for adren, since the danger of wasting 30 res is just too great. So i am basically staying back and spore with the help af adren. The only time i fly in for a bite is against lone rines with lmg or grenadelauncher and only if i spored them before.
So its regen/adren/sof most of the time.
This completely changes when playing co.
My first up is cele, cause i dont always want umbra and i need a way to reach my target a lot faster as a skulk. This is usually followed by regen and after that i go for adren. Once i have this (lvl6) i am ready for some true lerking. The box room in daimos is really nice for sporespam, fly in, bite one dead, fly out, heal and repeat. Once i hit the lvl8 mark some rines have usually JP. In order to fight them properly i just need focus.
My last two ups depend on my actual mood.
If I have accumulated lots of hatred during the week (doesnt happen often) i will go for silence and sof.
When the hive is under constant pressure it is usually umbra and cara for me.
If most of the rines have ha i might switch to fade and get cara as an addition.
Celerity first, then adren, then lerk.. and then regen or cara (depending on map and what I'm doing mostly). Then probably silence/umbra..
Celerity is awesome for the large speed bonus you acquire. It allows you to quickly escape a deadly situation. Adren won't allow you to do that no matter how fast you jump. Since not dieing is your #1 rule for lerking, celerity is the best possible option.
See I look at it the exact opposite.. If I need to do some damage (after all I didn't just drop 30 res for something that's going to sit in a vent and spore once every 10 seconds), I would think being able to fly in, spore, bite bite would be much more effective.. But that's why I ask because there is much I need to learn <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Its kind of dangerous to go heavily offensive with the lerk.
I also find that using a 2jump script helps my lerking a lot. It hits top speed with one press of the button and it doesn't use a lot of energy. It also is key to dodging quickly and controlled. It isn't for everyone but if you are having problems this may help you out a bit.
alias +2jumps "+jump; wait; -jump; wait; +jump"
alias -2jumps "-jump"