[wip] Aliens Movie Sound Replacement Pack

2

Comments

  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    easily one of my favorite WIPs. ill drop some feedback as soon as i can, but im sure it is exceptional, as usual.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Hmm Necrosis' alien pack is locked in the .rar, what's the pass? :/
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Heh, just in case anyone else comes to the thread with the same question, the pass should be in the Readme file within my RAR file.

    Anyone SHOULD be able to access that without needing a password (otherwise it makes the RAR pretty pointless, hehe). Please note the important text near the password.
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited October 2004
    try reading the "readme" file. posting your question in the right thread might help, too...

    <i>on</i>·topic: the only thing i might like to see implemented would be a static break added on to the beginning and end of the voice samples that don't have them, just for the sake of consistency. however, i know how tedious doing that would be, and i definitely consider it a minor detail.
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Good point, l0tus.

    Actually, that difference reflects my inner conflict over what to do with the voices. But I'll probably make the natural-sounding line more radio-like by mixing in ALIENS radio static and adding clicks to the beginning and end of the clips.

    I've been playtesting my new swipe and gore sounds just now and I don't like 'em one bit. For now, I recommend using the alts.
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Yeah i'm using this now, and it's all frieking awesome Marr <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    My only crits would be similar to what l0tus mentioned, a bit of consistency in the rine voices. Also i think some of the rine voices come out really fast (and as such are barely audible in terms of understanding what they were saying). I'm not really sure what can be done about it. The other thing that bothers me just a little is the mg sound, it sounds a little...what's the word...shallow. It needs a bit more grunt behind it (same with the hmg sound i think - i haven't had a chance to use it yet though). I'll try the alts out see if i like them any better (may just be a personal thing).

    Oh btw this is one of the few threads i get butterflies when i see a new post by marr <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    edited October 2004
    this pack is the ultimate badass, state of the badass art
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also i think some of the rine voices come out really fast (and as such are barely audible in terms of understanding what they were saying). I'm not really sure what can be done about it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, finding lines from the movie that meant the same things as NS's radio was a <b>huuuge</b> challenge. I scoured the DVD for good ones, but so many are obscured by music or other actors' lines. For example, in the APC after the first confrontation, Hicks clearly says "Can someone get me a first aid kit?" but Vasquez exclaims the f-word right in the middle too loudly for me to edit out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->. So I had to skip lots of good ones.

    In my next update, I'll re-equalize & add radio static and opening/closing clicks to all the voices for consistency. Maybe some amplification, too.

    By the way, does anyone know of a version of ALIENS <b>without</b> the soundtrack? I could do SO much more without a full symphony playing in the background.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The other thing that bothers me just a little is the mg sound, it sounds a little...what's the word...shallow. It needs a bit more grunt behind it (same with the hmg sound i think - i haven't had a chance to use it yet though). I'll try the alts out see if i like them any better (may just be a personal thing).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for the feedback. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> I tried to make the LMG sound light and the HMG sound heavy, but I guess I went a bit too far. When listening to the ALIENS DVD, I personally can't tell the difference between the smartgun and the pulse rifle sounds (like the burst Vasquez fires after screaming "Let's rock!"). But when you're an onos it sucks to to get blown away by a squad of HMGs you thought were LMGs. So some difference is necessary.

    At any rate, I've already enhanced the low-range bass frequency (40-300 Hz) of my LMG sound locally and will include it in my next update. For now, try using the ALTs and let me know if they're any better.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    No chance of using cooledit to remove the various channels?
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No chance of using cooledit to remove the various channels?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I typically remove the spectrum above 5000Hz and below 1000Hz to make a normal sound into a typical "radio" sound. Most orchestral instruments are within that range, so removing them is tricky. It's possible to remove music if it's a single tone, but soundtracks often feature lots of chords. I can't remove them unless I isolate the notes individually. I'm no musician and such feats are beyond my skill.

    In a nutshell, I've been removing music as best I can but there are some lines which are obscured by music of so many tones that I can't possibly isolate and suppress them all. I'd love to use cool lines like Hicks' "Let's go, marines!" and Hudson's "We're on an express elevator to hell!" but for the music. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    Marr, you rock my world.

    you owned me with this sound pack.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Its just that CoolEdit has an option for isolating that type of noise, I used it to clean up some Megatron quotes from Transformers (for a long abandoned UT Megatron soundpack).
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    edited October 2004
    Damn good soundpack, good work!

    Too bad consistency blocks sounds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • CroweCrowe Join Date: 2003-11-29 Member: 23711Members
    Hey Marr, excellant soundpack. I'm a DoD sound guy, and the only thing that seems really hard to get sounding right are the pulse rifle and smartgun sounds. I think its because the half life engine does'nt have a loop fire and only has single shots wavs. I think maybe the fire sounds need to be replaced by shorter wavs. If your taking stuff from the movies, theres a part where hicks looks in the ceiling to find many aliens, and as he falls from the ceiling, he fires a few bursts. His very first burst is really short. Sounds like 1-2 bullets. I think that one might work perfectly. Just a small suggestion. If i had a program to rip from DvDs, i'd give it a go.....but excellant pack, nonetheless.
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    Nice very nice! but some questions...why is "Thats it man Game over man" a taunt??? Some of the sounds should be replaced, but other then that GREAT WORK!!
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Thanks for the feedback, everyone. This sound pack has gotten so big that I can't keep track of everything by myself anymore...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its just that CoolEdit has an option for isolating that type of noise, I used it to clean up some Megatron quotes from Transformers (for a long abandoned UT Megatron soundpack).<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I've used CoolEdit a long time ago, but I can't find it anymore. It looks like they got bought out by Adobe?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think its because the half life engine does'nt have a loop fire and only has single shots wavs. .... If your taking stuff from the movies, theres a part where hicks looks in the ceiling to find many aliens, and as he falls from the ceiling, he fires a few bursts. His very first burst is really short. Sounds like 1-2 bullets.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for the tip. It's good to hear from a fellow sound artist. I wish that the NS weapons sounds worked more like the welder, with a 'start' sound, a looping sound that's played as long as you hold the button down, and an 'end' sound that's played right when you let go. That's how it works in AvP2, and it does a pretty good job mimicing the pulse rifles.

    I found and extracted the 1-2 shot burst that Hicks fires in that scene, and will do some internal testing with it. I'll let you know how it works out. The music is pretty loud then, but the clip is so short (0.2 seconds) that it might not be noticeable after I tinker with the equalization.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->...why is "Thats it man Game over man" a taunt??? Some of the sounds should be replaced, but other then that GREAT WORK!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for the feedback, but that's not a taunt. And if you could give me specific instances, it would really help me out. Here's my radio script right now:

    <b>Acknowledged:</b>
    Hicks: Roger.
    Hudson: Affirmative.
    Hudson: Okay, I'm on it.
    Apone: Uh, Roger!
    <b>
    Need orders:</b>
    Hicks: You seein' this alright?
    Hicks: Ready to rock 'n roll.
    Apone: You readin' this?
    Apone: Sir, you copyin' this?
    <b>
    Cover me:</b>
    Hicks: Stay frosty and alert.
    Apone: Look sharp!
    <b>
    Covering:</b>
    Hicks: Can't afford to let one of those bastards in here.
    Hudson: Don't worry, we'll protect you.
    Apone: Alright, don't bunch up. Stay loose.
    <b>
    Taunt:</b>
    Hudson: How do I get out of this chicken-*#@^ outfit?
    Hicks: I like to keep this handy...for close encounters.
    Apone: There's some juicy colonist daughters we have to resuce from their virginity.
    Hudson: Let's just bug out and call it even, okay? What are talking about this for?
    <b>
    Need Medpack:</b>
    Hudson: That's it, man. Game over, man! It's game over!
    Hudson: This can't be happening, man. This isn't happening!
    <b>
    Need Ammo:</b>
    Hudson: Those ammo counters go...
    Hicks: Gun's down 50%
    Frost: Hey, what the hell are we supposed to use, man, harsh language?
    <b>
    In Position:</b>
    Apone: Check those corners!
    Apone: Nobody touch nothin'!
    <b>
    Enemy Sighted:</b>
    Hudson: There's movement all over the place!
    Hudson: Movement!
    Hudson: Movement, signal's clean.
    <b>
    Let's Go:</b>
    Hicks: Alright, people. Let's move like we got a purpose.
    Hudson: Come on, come on. Let's get the hell outta here.
    Apone: Let's go people, they ain't payin' us by the hour. Let's go, head 'em out!
    <b>
    All Clear:</b>
    Hicks: Nobody's home.
    Hudson: Sir, uh, we have a negative situation here.

    As you can see, I'm really hurting for "In position" "Cover me" and "Covering". (For ammo and health requests, the comm will hear the "Soldier needs something" messages anyway.)

    What do you think? Let m know which ones need fixing pr are too incomprehensible.
  • AngelSaphireAngelSaphire Join Date: 2004-10-20 Member: 32374Members
    edited October 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Let's just bug out and call it even, okay? What are talking about this for?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    The rest is good, but this sound more like he;s afraid and wants to leave, and less like a taunt
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    Ahh, now I see what you mean. Any suggestions?
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    maybe when hicks echoes ripley's "i say we take off, and nuke the entire site from orbit..." in the apc?
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    ooh very nice! thanks!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Pity you can't have "Say again? All after incinerators?"

    Enemy sighted could be "It's game time, people"

    As for cover me, what about, "lay down a suppressing fire"??
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited October 2004
    <!--QuoteBegin-Necrosis+Oct 30 2004, 06:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Oct 30 2004, 06:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Pity you can't have "Say again? All after incinerators?"

    Enemy sighted  could be "It's game time, people"

    As for cover me, what about, "lay down a suppressing fire"?? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I didnt think there was a cover me?
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Yeah there isn't, it's "I'm Covering You".
    Still, lay down a suppressing fire is an awesome line <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Surely it can be used somewhere!
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Well he requested "cover me" suggestions, so *shrug*
  • MarrMarr Join Date: 2002-12-11 Member: 10582Members
    You're right, Necro. I was confusing "Cover me" with "Follow me". :/
    <i>
    And, in other news...
    </i>
    <b>11/4/2004 NEW VERSION UPLOADED</b>

    Download above or <a href='http://prdownloads.sourceforge.net/daoctotalsound/ALIENS_Sound.zip?download' target='_blank'>HERE</a> (53 MB zip file)

    Changelog:

    - (Untested) I noticed some door closing sounds in Hera, Metal, and other maps were using the default HL sounds, so I replaced them ("doorclose*.wav" 5 through 8)

    - New Pulse Rifle sound! Mixed different firing sounds from the AvP2 game. Really kicks a$&, I think you'll like it. The previous version renamed to mg-1ALT.wav if you want to compare.

    - Slightly shortened Smart Gun sound for better performance. It's about as short as I can make it...

    - Increased mid-bass Alien sounds for more realistic effect.

    - Added radio static and start/stop clicks to remaining marine vox sounds, so now they're all consistent. New taunt, too.

    -Added squeaky little movement sound (facehugger) to the gorge.

    - Inserted my own custom voice recordings for the "covering" and "in position" categories since there aren't any good lines from the ALIENS movie <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    - Tweaked Alien weapon sounds and impacts.

    - Added Tykjen's thrilling gamestartup.mp3. Previous version remains as gamestartupALT.mp3 if you'd prefer that one.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    this pak is so damn good,i feel like im inside the movie now
  • Rambo5464Rambo5464 Join Date: 2004-11-15 Member: 32814Members
    um i downloaded that necros aliens pack and theres a password i need to get the alien 1, 2 [an so on] files <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> plz help
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited November 2004
    <b>a</b>.) this is not the thread for that pack. posting in the right place might help. <b>b</b>.) try reading the readme file, since you obviously haven't. <b>c</b>.) reading a thread <i>before</i> posting in it might also be a good idea. about 20 other people have asked this question, and it's been answered almost just as many times - hell, it's even been answered in this, the (incorrect) thread, more than once. people should no longer have to waste their time responding to this question...
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    a good programe for mixing and editing and making sounds is goldwave the freeware is on download.com
  • SnowSlasherSnowSlasher Join Date: 2004-11-16 Member: 32829Members
    this is good stuff man!

    Keep up the good work! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
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