Sub Model For Ns_altair

Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
<div class="IPBDescription">Needs a mesh/skin</div> I was doing a submarine for KungFuDiscoMonkey (for ns_altair) and I managed to finish the model but now have a slight problem. My copy of 3ds max no longer recognizes the fact that it has a license, so I can't mesh/skin it. That, and I suck at skinning <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

So if anybody would like to take a crack at it, <a href='http://www.doriangray.ca/models/sub.3ds' target='_blank'>here's</a> the 3ds, and there's concept art (some of the pics are dead however, but the color scheme is there in one of them) <a href='http://www.unknownworlds.com/forums/index.php?showtopic=72406&st=0' target='_blank'>here</a> in the request thread.

Here's my 2 most up-to-date renders, but I'm not sure if I changed anything since these. I don't think so, since the file modified dates are pretty close, but there might have been some small tweaks.

<img src='http://www.doriangray.ca/models/sub1.jpg' border='0' alt='user posted image' />
<img src='http://www.doriangray.ca/models/sub2.jpg' border='0' alt='user posted image' />

I wish I could finish this, but due to that stupid license error I can't, at least not any time soon <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Caek and Pai to anyone who works on it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Dorian Gray+Oct 7 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Oct 7 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My copy of 3ds max no longer recognizes the fact that it has a license, so I can't mesh/skin it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    same problem here quick format and reinstall should fix it or atleast i hope


    model looks pretty good itll be awsome if it gets a good skin
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i would skinmesh it but my hard drive died on me. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Looking good and would be great if someone could skin it so that I could get it in time to put this into the version for b6
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited October 2004
    I downloaded the .3ds and it seams to be bugged. Some parts of the model look like being rotated and there are some holes in the model o.O Please fix it.

    I also need to know which format (512x512? 256x256? ...x...?) of bitmaps you want the skin in and the amount of bitmaps. I'll then try meshing it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited October 2004
    *edit* Nevermind, I loaded it up again and looked a bit closer, it seemed to have moved parts of the model all around, kinda strange.

    Obst, grab the main body of the submarine and move it along your Z axis, then you'll see another part, move it on the Z axis, then you'll find the hatch, the the rim of the wheel to open the hatch, and the little top piece of the sub.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I know this.
    But I won't touch someone else's model, even for "fixing", because I might do something wrong.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited October 2004
    Okay! Just tried to help. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    *edit* I started to UV Map it, I think i'm doing it right so far. If not, don't be afraid to tell me to go to hell. Here is a picture of my progress. (This will be my very first attempt at UV Mapping, so dont expect anything amazing.)

    *edit2* So I went through and finished up the UV Mapping, I know I did a pretty terrible job on it, but if you want to atleast see it anyway, let me know.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    obst that problem you had with parts moving around seems to be a bug in 3dsmax exporting to .3ds it just sometimes messes up
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    I'm not great, but if this is meshed, I'll give it a shot at skinning.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    Any progress on this? I've love to be able to get this into the b6 version of Altair if I could.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    As soon as I get a fixed version of it I will mesh it.
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    edited October 2004
    <a href='http://www.skinny.frac.dk/uploads/sub.ms3d' target='_blank'>fixed</a> ( ms3d )

    <a href='http://www.skinny.frac.dk/uploads/sub.3DS' target='_blank'>fixed</a> ( 3ds )

    <a href='http://www.skinny.frac.dk/uploads/sub.mdl' target='_blank'>fixed</a> ( mdl )

    <a href='http://www.skinny.frac.dk/uploads/sub.obj' target='_blank'>fixed</a> ( obj )



    that should about cover it...
  • mirrodinmirrodin Join Date: 2004-06-29 Member: 29621Members
    1929 polys. Lots of triangles, but it looks very nice. What is it going to be used for? Looking out a window and seeing a sub in the water? And then the water specialist Kharra swims along and eats it? I think: yes.
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    I was checking out this mesh, and found it was a little wierd in places. I'm not a mesher, but this is kind of hard to skin on.
    sub.jpg 45.8K
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    It is also kinda hard to mesh, because there are no subdevides in the sperical surface. So either I'll have to make some "cuts" which would have to be covered by the skinner or it will stretch like mad. Please chose.
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